[LT] Fire Emblem: Dark Paragon - Everyone has Galeforce edition


Welcome to my passion project for the past year or so. Fire Emblem: Dark Paragon designed to be on the shorter side with about 12 planned chapters. It is a very experimental game, with several new mechanics.

Game mechanics include:

  • Every playable unit has a galeforce-like effect called Vigor. This allows them to move again after attacking and defeating an enemy, similar to how Galeforce works in Fire Emblem Awakening.
  • A small cast of characters. All units are force-deployed on every chapter, and there is only a very small amount of them. In exchange, the game is designed with Casual mode in mind; sacrifice strategies are heavily encouraged to make it through.
  • Every unit has a rally skill. These skills’ effects do not stack with each other; the specific Rally a unit has is determined by their affinity.
  • All infantry has a movement skill. Similar to the Tellius games, every infantry unit has a movement skill, while cavalry gets to utilise Canto. Unlike Tellius, there is a further split, with melee infantry getting Shove, while ranged infantry gets Draw Back.
  • A unique promotion system. There are two separate promotion items: The Heaven Seal and the Earth Seal. Earth Seals promote units to an upgraded version of their current class (e.g. Fighters become Warriors), while Heaven Seals allow them to draw new strenght, usually gaining a mount in the process (e.g. Fighters become Wyvern Lords). Promotion does not reset a unit’s level; the level cap is 30. Weapon ranks are determined by a unit’s class.
  • Skill System: Every unit has their own personal skill, which can upgrade at levels 10 and 20, often gaining additional effects, a larger area of effect, or a boost to their effect. Additionally, units gain access to a class-specific skill upon promotion. Three additional skill slots can be selected through skill scrolls, or by reaching higher support levels with other units.

The game’s main focus is making use of the tools players have access to, and judging which tools are the most useful for the current situation. As such, a large emphasis is placed on money management, as it can be used to purchase skill scrolls, stronger weapons, tonics, or permanent stat boosters. Weapon durability is largely absent with the exception of staves; however, many weapons have effects to distinguish them from each other. Silver weapons retain their weapon durability; however, they have been made uniquely powerful in exchange for this.

The story

Story
  • The story follows Marie, a mage on an important mission. She is part of a small group of resistance fighters, who oppose the king’s tyrannical and selfish policies. While seeking the aid of two well-known war veterans, she meets Arthur, a young fighter, who accompanies her on her mission.
  • Meanwhile, Marie’s resistance group is under attack by the royal army, who seek to eliminate them before they can be a threat to their king. They can fend off against them for now, but Marie knows that she needs to return as soon as possible…

Difficulty
Dark Paragon features several difficulty modes, which vary in enemy stats, weapon loadout, and skill distribution. Higher difficulties may provide less gold than lower ones, and certain powerful items have to be stolen from enemies instead of being dropped.

While the game is intended to provide a challenge, it is not meant to be overly difficult. As such, features such as DS style map save points and a turnwheel are provided. Players who seek an additional challenge can turn those features off at the start of their playthrough.

Downloads
Currently, I do not have a proper demo for the game to offer. However, you can download a work in progress version of the prologue and chapter 1 here and a work in progress version of chapter 2 here.

You can also join the project discord server for more news on the project!

And lastly, some screenshots:

Screenshots









Credits

Credits

Item and Skill Icons by:
2WB • Batima • Beansy • CamTech075 • Cardcafe • Ereshkigal • LordGlenn • rainlash • SMITHYGCN • suneohair • Zelix • ZessDynamite

Map sprites by:
ArcaneEli • ArcherBias • BoneManSeth • CamusZekeSirius • Dei • Der • dondon151 • flasuban • Leif • MeatofJustice • Nuramon • Pikmin1211 • SALVAGED • TAS20xx • Tdim • WarPath

Custom unit portraits by:
ThiccMoulder

Generic portraits by:
BatimaTheBat

Class portraits by:
CamusZekeSirius • Der • flasuban • Jj09 • Nuramon • Pushwall • RobertFPY • SALVAGED • SamirPlayz • Shtick

Combat animations by:
7743 • BatimaTheBat • Black Mage • Craigrandall55 • eCut • Eretein • Flasuban • FrecciaVerde • Glenwing • Greentea • Hoodie • Iscaneus • Kenpuhu • Kyrads • Leo_Link • ltranc • Maiser6 • Marlon0024 • Max Limit • MeatofJustice • Mercenary Lord • Mikey Seregon • MK404 • Mycahel • NamelessX • Nuramon • Orihara_Saki • Pikmin1211 • RedBean • RRSKAI • Sax-Marine • SD9k • Skitty • Sphealnuke • Spud • TATUTACHANG • Temp • The_Big_Dededester • TheBlindArcher • Ukelele • Wan • Zane Avernathy

Tilesets by:
ZoramineFae

Most assets were taken from the asset repository.

Thank you for reading! ^-^

15 Likes

I have just completed a beta that includes chapters 1 and 2, as well as the prologue chapter. I am currently looking for help to test the beta before going public with it.

3 Likes

After some testing, I have come to the decision to make the beta publically available now! The download link is here:

Of note:

  • As of right now, this is largely a gameplay-focused beta. While some story scenes are included, they are a heavy work in progress as of right now. I am aware of a few typos and other minor issues which will be fixed eventually.
  • The beta includes the prologue chapter as well as Chapters 1 and 2. Four difficulty modes are included; FE veterans have told me Hard is a good difficulty to get started with while Merciless is better on replays. Feedback on that is greatly appreciated!
  • While there is an in-game guide, it has not been updated in a while and may include some inaccuracies. I made sure weapon and skill descriptions are accurate, however. If you notice an inaccurate statement in the guide, feel free to report it.

If you wish to share your thoughts on this, feel free to do so in the discord server or in this thread. There are certain gameplay features that are highly experimental in this, and I am very curious about how people feel about them.