A remake of Fire Emblem 7 based on FE7if, a reskin of FE7 known for its stat inflation and soundtrack. The main additions I made are the differentiating factors between weapon types, guest characters, accessories, unit skills, weapon triangle mechanics, and momentum.
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Additions
Momentum
If a unit is facing an enemy and the unit has weapon advantage (indicated by the up arrow beside the weapon icon), they gain a point of momentum for each hit they land, with four points of momentum being the max they can gain. Each point of momentum grants +15 Hit, +15 Avoid, +15 Crit, and +3 damage. Momentum is lost if the unit faces an enemy at weapon disadvantage (indicated by the down arrow beside the weapon icon). Momentum is lost at disadvantage regardless, but is only lost after combat, meaning the unit still keeps their momentum during the battle encounter.
At four points of momentum, units gain a 1.5x multiplier to their Speed, +3 to their Movement, and access to Exhaust. Using Exhaust allows the unit to move again after a round of combat, in exchange for all their momentum.
Weapon triangle changes
Units can’t be crit if they fight at a weapon advantage (indicated by the up arrow beside the weapon icon). Technically, there’s a -199 crit penalty for units fighting at a disadvantage (indicated by the down arrow beside the weapon icon). This has a side effect of giving weapons that invert the weapon triangle a guaranteed chance to crit at advantage, and a guaranteed chance to receive a crit at disadvantage. This extends to skills that invert the weapon triangle.
Skills
Each unit starts off with one passive skill and one active skill, and can gain one active skill at level 5 and another active skill at level 15. There’s a lot of them and they’re mostly original. Check the screenshots for a general idea of what they do.
Accessories
Units have 4 slots for regular items and one slot for an accessory. Accessories in this game grant skills, which are usually passive and sometimes active. These skills work the same way as inherent skills, except they’re tied to the accessory. Accessories can be gained by visiting houses and villages and can be sold for money.
Guest characters
FE7if replaces Pent, Louise, Oswin, Priscilla and Lucius with characters from other games. I kept these in originally, but I don’t know who they are so I put in my own guys cuz I care about them more. Also I re-added Pent, Louise, Oswin, Priscilla, and Lucius because that’s what I did.
Weapon characteristics
Weapon types (Slim, Steel, Silver, etc.) have new characteristics.
Slim weapons add an extra point of Momentum if Momentum can be gained.
Steel weapons cannot perform follow-up attacks when initiating combat, and are the cheapest weapon type to buy shops.
Silver weapons hit Resistance. People were glazing john for this so I stole the idea.
Blade weapons cannot initiate combat after moving.
Killer weapons have 50 base critical hit chance, Wo Dao has 70.
1-2 Melee range weapons cannot double.
Reaver weapons are guaranteed to crit if they are at an advantage, and are guaranteed to receive a critat a disadvantage.
Fire anima magic reduces target’s Strength by 3 on hit, which can be applied 3 times.
Electric anima magic reduces target’s Speed by 3 on hit, which can be applied 3 times.
Light magic reduces target’s Resistance by 3 on hit, which can be applied 3 times.
Dark magic reduces target’s Defense by 3 on hit, which can be applied 3 times.
Fimbulvetr reduces target’s Skill by 5 on hit, which can be applied 3 times.
Excalibur increases unit’s Speed on hit, which can be applied 3 times
Iron weapons work as normal.
There are new weapons added as well. Check the screenshots.
Other changes
Archers and Fighters have a 1.5x exp boost. This emulates their increased exp growth in FE7if.
Berserkers, Swordmasters, promoted Nino and promoted Lyn have +30 crit boost.
Effective weaponry deals 4x instead of 3x against their effective targets. This applies to bows as well.
Weapons with multiple effective targets however deal 3x instead of 4x.
HP has been deflated slightly because it’s too high in FE7if. If you complain enough I will add a mode to reinstate the inflation, but it depends on how well you complain.
Credits
Special Thanks
SigmaRaven for the conditional check for the weapon triangle while factoring in reaver weapons.
Beccarte for autotiles, reinforcement positions up to Crazed Beast (hence the Eventing credit), and map sprites.
Lord Tweed for all his custom components, and whoever did all the other ones.
FeWoD for reinforcement positions past Crazed Beast, and Boss enemy stats.
Serenes Forest for unit base stats and growth rates.
Rainlash for the LT engine, and KD, and mag, and all the rest, for all of the work in maintaining the engine, and all of their contributions to it.
Portraits
Claude – Rohan
Claudia – Redbean
Simone – MrGreen3339
Marcel – VelvetKitsune
Elizabeth – RisingSolaris
Madeline – DerTheVaporeon
Cindy – Cravat
All other portraits featured are property of Intelligent Systems
Map Sprites
Ephraim Axe – ZoramineFae
Ballistician - Der
Clothed Brigand – Flasuban
Cleric Trainee – Tdim
Light Mage – L95, Leo_Link
Thunder Mage – Leif
Lucina Sword – BatimaTheBat
Staff Pegasus T2 – Blademaster
Lance Pegasus T1 – Flasuban
All other map sprites featured are property of Intelligent Systems
Item Icons
Paragon Sword – 2WB
Propitiation – EldritchA, Indogutsua Tenbuki
Wo Dao – 2WB
Headwrecker - Beansy
Triplication - Beansy
Scryed – Batima
Frosti – 2WB
Resire – Batima
Bunter – 2WB
Re-Move – 2WB
Georgina – Batima
Trade – 2WB
Stun – Ereshkigal
Slow – Ereshkigal
Rewarp – Ereshkigal
Haze – Beansy
Agatraam – Zelix
Annihilate – Batima
Ariel – Batima
Brunhild – Leif
Captain Axe – 2WB
Church – 2WB
Killer Ballistabow – 2WB
Dual Spear – 2WB
Duminus – Beansy
Éclair – 2WB
Fran Zena – Batima
Glam Raid – Artist Unknown
Iron Baton – Beansey
Kagaribi – LordGlenn
Rainbow Tetra – Batima
Longballistabow – Zelix
Lucied – Batima
Multi-Heal – FuriousHaunter
Japaraphernalia – Batima
Swinch – Beansy
Moonlight Lance – Beansy
Chaser Sword – 2WB
Chaser Lance – 2WB
Chaser Axe – 2WB
Decapitator – 2WB
Crucify – Chamomile
Geass – CamTech075
Ruby Sword – Beansy
Sapphire Lance – Beansy
Emerald Axe – Beansy
Barrier Sword – Topazlight
Guard Sword – Beansy
Fury Sword – AtelierLabs
Bear Axe – Beansy
Japararegalia – LordGlenn
The Big One – Mike
Zorgomblot – SN_Ivan
Blue Blaze – Zarg
All other item icons are property of Intelligent Systems
Music
Issatsu no Arrow:
Composition – Horie Shouta
Vocals – Sakuragawa Megu
Kokoro no Hana:
Composition – Iwaki Yumi, Sapporo Momoko
Vocals – Iwaki Yumi
The Only Japanese Goblin I Know For Real (Hard For Them To Breathe):
Composition: Triple-Q
SHINE OF VOICE:
Composition – Osamu Sasaki
Vocals – dream
MELTY BLOOD (Kishida Kyodan ver.):
Composition – raito
Vocal: ichigo
June Replay:
Advantage Lucy
Recipe for the Perfect Afro:
Featurecast
Kid, I Like Quartet:
UNISON SQUARE GARDEN
just now:
Composition: Junya Matsuoka
Lyrics: Naoko Sutani
Vocals: Clap
S’il Vous President
Vocal:P丸様。
Words&Arrange:ナナホシ管弦楽団
Music:岩見陸
Plastic Smile
Composition: A BONE
Vocals: YURIA
Iotokinasai:
Vocals: Hana
Composition: szak
MMC (Make Me Crazy):
Composition: Doors Music Entertainment
Vocals: A BONE (featuring Cats and Dogs)
Melissa:
Pornograffitti
Let Mom Sleep:
Hideki Nagauma
Yukemuri Mode:
Composition: HAJIMEX
Vocals: Cat and Dogs with Mayumi Shindou
Modoru no Kioku:
Toromi
seisyun complex:
Vocals: kessoku band
Composition: otoha
Oyakusoku Love:
Vocals: Mikage Natsuki, Ayukawa Hinata
Cagayake! GIRLS:
Ho-kago Tea Time
Bullshit!! Hard problem!!:
Composition – Takase Kazuya
Vocals: Outer
Sneakman:
Hideki Naganuma
Sneakman (Toronto Mix):
Hideki Naganuma
Tree
Vocals: Hana / Usa
Composition: Fuminori Matsumoto
Teknopathetic:
Hideki Naganuma
Funky Dealer:
Hideki Naganuma
communication:
Coltemonikha
Kiminosei:
the peggies
Lunatic Tears…:
Composition: Tatsh
Vocals: Ayane
Cherry Jam:
Vocals: Honey Bee
Composition: Doors Music Entertainment
The Palace That Was Found:
Runblebee
CARNIVAL:
Composition: Agematsu Noriyasu
Vocals: NANA
Kinkakuji:
Gentsuki, Kanako Ito, Hironubu Hirata
Ginkakuji:
Gentsuki, Kanako Ito, Hironubu Hirata
Age of Prayer:
Vocals: KOTOKO
Composition: Kazuya Takase
Sepia Color no Meiro wo Nukete♪:
Vocals: Honey Bee
Composition: YURIA
Highschool of the Dead:
Kisida Kyodan & The Akebosi Rockets
Hikari:
Composition: K2
Vocals: CAMARU
Grace and Glory:
Hideki Naganuma
Friends of Kagami:
Composition: lucky, ZUN
Vocals: Lucky Star Cast
昆虫ロック:
Yura Yura Teikoku
Kagami no Sekai ni wa Watashi shika Inai:
Vocals: Monet
Compositino: Pixelbee
Thé à la Menthe:
La Caution
Connect:
CLARIS
アホの子:
DOVA SYNDROME
Puzzle:
ROUND TABLE featuring Nino
NA NA IRO:
Cats and Dogs, YURIA
YOU GET TO BURNING:
Composition: Toshiyuki Omori
Vocals: Yumi Matsuzawa
Kuuki Rikigaku Shoujo to Shounen no Uta:
Composition: szak
Vocals: Hana
Skateboard P instrumental:
elijah who
Akari ga Yatte Kita zo:
GYARI
Notes
To play the game, download the zip file, extract its contents, and click into the file, until you see run rekka_no_ken_alternative.exe. If you’re worried about it being a virus, it’s not.
To move forward on the title screen, press any key on your keyboard, or use the mouse to click on screen.
Visit things for rewards.
There are no accessories required to beat the game, so don’t worry about missing one.
There are no hidden items in the desert chapter.
The final boss can be beaten without training anyone.
Lyn’s money and Lyn’s convoy don’t carry over past Chapter 11. The items the units have do. So, let your units carry as much as they can at Chapter 11.
Hold S to speed the game up.