Looking for All Fan Terms Commonly Used Throughout the Fire Emblem Fandom

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Hello everyone,
I hope you’re all doing well. I wanted to ask whether our community has an online glossary or dictionary dedicated to Fire Emblem fan terminology. Over the years, I’ve noticed that many fan-made projects, discussions, and mod showcases use a variety of specialized terms, and it can sometimes be difficult for newer or returning players to keep track of what each one means.
I’m referring to terms such as Rebalance, Redux, Reskin, Remaster, Revamp, Reimagined, Randomiser, PME, PMU, Demake, Remake, Port, Reverse Recruitment, Weapon Reversal, Alternate Promotion, Boss Recruitment, Fixed Growths, 0% Growths, 100% Growths, 255% Growths, Casual Mode, Easy Mode, Demo, WIP, Engine, Definitive Edition, Vanilla, Overhaul, Rewrite, Expansion and other similar labels that describe small-scale modifications applied to a vanilla version of a game. Having a centralized resource that clearly explains these concepts would make it much easier for fans to understand discussions, compare projects, and explore different types of hacks or patches.
If something like this already exists, I would greatly appreciate a link. And if not, perhaps it’s something the community might consider creating, since it could be beneficial for both newcomers and long-time fans alike.

Thank you in advance for any information or suggestions!

Before asking, make sure to search! Press the :magnifying_glass_tilted_left: in the upper right to search.

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need a term for roms hacks stories connected to vanilla original fe games .. like “Elibean Nights” .. “Black Fang” .. “The Second Scouring” ..

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If anyone would like to add additional terms or explain anything I may have overlooked, please feel free to do so.
Thank you very much, and kind regards!

I don’t know if this counted, but I sometime using the term “Kaga’s fanboy” for artist that was inspired by Kaga himself, which made map ridiculously oversized. Also, I’m a Kaga’s fanboy myself too.

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I like your Camus mug. It looks awesome!

Iron man is a fan term, although few hacks have it as a built-in feature (I can only think of Iron Emblem as a hack that actually forces you to iron man)

I’ve also seen “tony mode” being used to refer to 100% growth patches.

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Thank you for your help! I might create a Google Doc to compile all the important fan terms so people can look them up whenever they need to. I’ll, of course, credit everyone who contributed to this thread.

Christmas knights.

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Dont worry Lucius i will WRITE a gRussary of all the terms soon.

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Omg, it is Ru! :fire: :speaking_head:

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Yeah, all the archetypes are fan-made

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Fanquels? Is that a good word for it?

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Rebalance: A hack that attempts to “balance” the game by making changes only to the gameplay.

Redux: See Reskin.

Reskin: A hack that only attempts to change the graphics of a game and not the core gameplay.

Remaster: See Reskin.

Revamp: See Overhaul. Rarely used to mean Reskin.

Reimagined: See Overhaul.

Randomiser: A hack – or the software used to change a hack – that randomises elements of the game.

PME: Pick My Edit/s. See PMU, but can be broader in minor gameplay changes than simply characters alone.

PMU: Pick My Unit/s. A forum game where one user attempts to lightly modify a game or hack’s original characters and other users submit their characters to replace the originals.

Demake: A remake of a game on hardware older than that game, or in the style of hardware older than that game. See: Bloodborne PSX.

Remake: It is what it says on the tin: remaking a game, almost entirely for newer hardware (though not always, see Yooka-Replaylee) and with the improvements of modern sensibilities. See: Spyro Reignited trilogy.

Port: A version of a game created for a different games console or interface than it was originally developed for. See: Final Fantasy VII for PC.

Reverse Recruitment: A form of Fire Emblem hack where units are recruited backwards, starting with the last normally recruited character and ending with the first.

Weapon Reversal: Hack that “reverses” Fire Emblem’s usual weapon triangle, eg. swords become strong against lances.

Alternate Promotion: It is what it says on the tin – an alternative promotion to an advanced class for a character or characters.

Boss Recruitment: Hack where bosses (as in, the main enemies of chapters) are recruitable and playable.

Fixed Growths, 0% Growths, 100% Growths, 255% Growths: You can infer most of this from reading the wiki’s page on growth rates. Fixed Growths works as it does in Path of Radiance (wherein a character must “build up” points to level a stat as they level up, based on their growth rates), 0% Growths means no stat gains on level up, 100% means every stat gained on level up, and 255% is more than one of every stat gained on level up.

Casual Mode: An alternate official playstyle for Fire Emblem games where permadeath is disabled. Compare Classic Mode, where permadeath is enabled.

Easy Mode: It is what it says on the tin: a mode of playing a game where the difficulty is reduced compared to the intended experience.

Demo: Short for “demonstration”, a short piece of a video game used for proof of concept or advertising.

WIP: Work in Progress. A game or hack currently unfinished but in the process of development.

Engine: The software used to design and/or run a game.

Definitive Edition: An “edition” of a game advertised as “definitive”, as in, a version or remake of a game with multiple enhancements and considered to be a higher standard than its original.

Vanilla: Without any changes to the original.

Overhaul: A hack with multiple large changes to both graphics and gameplay (possibly also story/characters).

Rewrite: A hack that changes canon story or character elements that were present in the original game.

Expansion: A hack that builds on story or character elements from the original game, without outright changing canon material.

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Thank you so much for your help! You’ve really been a big support, and I honestly appreciate all the time and effort you put into your post. It means a lot that you took the time to explain everything so clearly, and I’m really grateful for your kindness and help.

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Thanks! :slight_smile:

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“Promotion” is a fan term; it’s always been called “Class Change”. “Promotion” occured because when you class change a unit they usually get stats, a new weapon type, more weapon exp, etc. And the class you change them to tends to appear like an upgrade of the previous one. As such, “Pre-Promote” is also a fan term.

Apparently “Holy Blood” (referring to FE4) is also a fan term but I can’t remember any official term for it?

Speaking of fan terms, I think it would be cool to record those from Japanese players too considering FE was popular there first.

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I would also like to include minor fan terms that are not used often. For example there is a hack called ‘Unit Swap’, ‘No Redundancy Edition’, ‘Archers Only’, ‘Oops, All Archers!’ or terms like ‘QoL Enhancements’, '1RN, ‘2RN’ ‘Route Fusion’, ‘All Roy’, ‘All Eliwood’, ‘All Ephraim’, ‘Oops All Eirika’ or ‘Generic Units’.

Don’t forget “growth rates”. Official material in English has only called it maturity.

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Unit Swap: A hack that “swaps” a unit for another unit. Unlike a PME/PMU, this uses in-game or in-series units only.

No Redundancy Edition: this refers to one hack and one hack alone, and reading the description of the hack explains the hack.

‘X Only’/‘Oops, All X!’: Every unit’s class (and/or character) is changed to X. Not unique to Fire Emblem.

QoL Enhancements: Quality of Life enhancements. Not unique to Fire Emblem.

1RN, 2RN: Look at the wiki for this (at “rabdom number generator”) because it’s better explained there. In short, this decides what probability the random number generator of a Fire Emblem game considers a “hit”. Older games use 1, newer games tend to use 2, and for a while there was a hybrid generator.

Route Fusion: A hack that combines two routes so that their armies are both playable at the same time and their stories are rewritten to encounter the same plot threads they usually would seperately.

Generic Units: The only units playable are “generics”, as in units without portraits, unique growth rates (using what is only available for their class or placeholder units), supports, personal skills or weapons.

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