This was probably one of the more intense days of spriting I’ve done in all of my years doing it - about 10 total hours today remastering an old battle frame after I (finally?) realized that the project it had been given to was likely “dead” enough that I could probably make it available for everyone else to use (and, with the blessing of the project’s creator to do so)… but, since it was like 8 years old, it needed a fresh coat of paint. Even though a lot of the fundamentals are still the same, I did have to do some major overhauling in places
Here’s the original version of the battle frame as it was before its face lift:

And, today, I present the new version of the template, free for anyone to use and edit (and fiddle with to try and insert it):

(Master version with palette and Enemy/Player/NPC/Other/Ally options (and this time I kept the font colors in the palette :D))

(Master version without palette)

(Alternate version with the angels further away before I moved them to the center)
I also had a separate layer that replaced the “swoosh” in the Name Box with a solid color to just make it a simple gradient, in the event that the tile limit becomes an issue (though I don’t imagine that will help a ton if it needs to be done…).
Here’s an edit of one of the mock-ups from earlier in the thread using this new battle frame so that you can see a rough idea of what it would look like in action:

I want to thank @ZessDynamite in a roundabout way for making this happen - their new battle frame for Absolution (you should check it out if you haven’t yet!) and its use of Red/Blue/Gray as a color scheme made me actually remember about this template and that it existed in my files and it spurred me on to want to do the remaster to this in the first place.
(And now I return to hibernation and sleeeeeep…)