Okay, new (cool) stuff!
After looking at pictures of some of the Cipher cards for a while, it struck me that how they do their icons (black non-regular polygon background with white symbol on top) was pretty visually appealing, so I set about building a set of GBA-insertable ones to use as Weapon Level icons. (I’ll eventually be doing graphics to replace the Horse/Pegasus/Wyvern icons as well, but more on that later.)
To go along with having a black background, I decided to reuse and spruce up my old FE10 Affinity Icons a little since they used darker shades for their backgrounds and would make it easier to have a shared palette work out. If Cipher actually had something more along the lines of character affinities, I would have done those, but the best it has are the faction symbols (Red Falchion, Blue Mark of Naga, White Hoshidan Symbol, Black Nohrian Symbol, etc.), and I didn’t really think those would fit as substitutions… (I mean, I could have made something new too, but that takes effort to think up/design a bunch of them!)
I want to stress that this is technically a WIP as I might decide to change/tweak things later and I do have more to do with it, but it’s in a state of completion where I can post it, so…
Row 1:
Affinities:
- Fire
- Thunder
- Water
- Ice
- Wind
- Earth
- Anima
- Light
- Dark
- Heaven
Placeholder Horse, Pegasus, and Wyvern icons
Row 2:
Weapon Levels:
- Sword
- Lance
- Axe
- Bow
- Crossbow (if you would ever want one…)
- Shuriken/Hidden Weapon
- Dagger/Knife (Variant for Shuriken)
- Fang (used for Laguz, Taguel, etc.)
- Strike (Variant for Fang)
Row 3:
Weapon Levels:
- Tome (Generic)
- Anima
- Light
- Dark
- Fire
- Thunder
- Wind
- Staff
- Stone (used for Manaketes and you could use it for the Beaststone units if you wanted to)
- Breath (for the non-Stone using Dragon enemies)
(If you’re not familiar with what the Cipher symbols look like on the cards: https://www.dropbox.com/s/nfde5dyh2klqjts/CipherWLReference.png?dl=0)
(The Crossbow icon is custom, using the Bow icon as a starting base. The Dagger icon is wholly custom. Strike icon is based on FE10’s. The Tome variants are all custom, using the Generic Tome as the starting base. The Breath icon is based on a combination of the Fates Breath icon, White Breath from FE10, and the Heroes Breath icon.)
As with my other posts, I’ve included the standard “light green” color in the palette to swap the grey to for insertion - the grey is just easier on the eyes for viewing. I have also adjusted the colors on the temporary Horse/Pegasus/Wyvern icons to go along with the new palette.
The next phase that I’m going to work on is going to involve replacing the Horse/Pegasus/Wyvern icons, doing icons based on the various Attribute “affinities” that Cipher uses for their cards (Horse, Wing, Dragon, Armored, Monster) - I’m planning on going overboard to make virtually any combination of those that make sense (Pegasi are Horse and Wing in Cipher, for example) - I don’t know if it’s possible to change the total number of attributes in the GBA titles, but on the off chance it is or ever ends up being something that becomes a thing down the road, I’d like to cover all of the bases someone might be considering. (And, as such, it’s going to be a while before I finish them.)
EDIT (1/18/19) - I noticed the other day that the Affinity icons on Serenes Forest’s FE10 Supports page are not the ones that are actually used for the characters’ stat panels (nor are they the Map Affinity graphics, so I’m not sure where they actually got them from) - luckily, this only caused two Affinity graphics to need to be changed, Wind and Dark. I also took the opportunity to make icons for Water and Anima so that you can choose between GBA (Ice and Anima) or Tellius (Water and Earth) without being locked to the weird mishmash between the two of only Ice and Earth.
NOTE: I changed the palette slightly, to make Water and Dark fit a bit better, so be aware of the change. Also, I missed a few stray pixels in the Fire Affinity icon on the previous version that caused it to have an extra color, but this has also been fixed.