New map!
Had the idea for this one come to me in that odd morning state as I was half-asleep and half-awake one day - used @WAve’s FF2 Pandemonium tileset to do what I did for FE9 Ch 6 for FE5 Ch 24x.
Tileset: https://www.dropbox.com/s/e7kf6flcnxoj0bw/FF2%20Pandemonium%20Edit.png?dl=0
(Will likely not have the correct palette order due to the modifications I made to it*)
While doing this, if I had any feedback about the tileset, it’d be that there’s a little bit of palette overlap between the lighter blue floor tiles and some of the purple crystal elements which I had to modify in doing this palette edit. I also feel like there are a few more elements that are really needed to fully flesh it out - I added a Stairs tile (which I ended up not using anyway) as well as the 3x2 large door (which I again didn’t use) from the Fortress/Stronghold tileset as I noticed in the mockup screenshots in the Repo thread that it might be handy for the tileset to have if you had a more interior structure. The main source of issue that I had was trying to use the “top floor” boss area in conjunction with the rest of the tileset (as I wanted to mimic the Manastone floors that Evyel and the boss are on) because there just aren’t really any good transitional tiles to make use of and the way the floor had to be chopped up into a 16x16 grid didn’t really allow for many possibilities. In the end, I had to make use of the tile used for the top of the floating crystals, which I don’t even know if it’s traversable by units. (*If any of this feedback is taken into consideration for the tileset, I recommend using the edit linked above as only a guide so that the palette order can be retained from the original source tileset.)
The main idea on this was to have a map not entirely constrained by the objective of 24x while also opening up more freedom of movement, especially for fliers and/or rescue drops. The area at the top of the map could still be a “rescue Evyel” spot or it could be the new location for a Boss or even a defend point and the center “table” could instead be the “rescue Evyel” point or the Boss’s location (like in vanilla). Again, no idea what the movement rules are for some of the structures and objects, but the intention was that anything that wasn’t a wall, pillar, or the bigger crystal structures/statues could be flown over. (And then, used a couple of areas from games that I’ve played as inspiration for the palette and floor tiling choices, and boom.)