[Lex Talionis] Fire Emblem 8R (Playable monster units and MyUnit Test update out now!)

Glad you like that :smiley: Should give using some other units a reason to use them :slight_smile:

Map size won’t be changed. I’m thinking right now that a lot of enemies will be paired up, adding both more enemies while making them more defensive.

I will definitely heavily consider adding more unit slots. :thinking: I definitely agree with mini bosses though :slight_smile: I’m planning on giving them the unique weapons as well :slight_smile:

Cool cool :sunglasses: Thank you so much friend :wink:

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Ooh, more unique weapons for bosses sound so sick :sunglasses:! Unbreakable weapons are such a nice modern feature and make unique weapons feel great to use, they can be interesting and there’s no fear of them breaking and you can make them creative in a way where they don’t feel overpowered.

And you’re right them being paired up is a great use of the mechanic :star_struck:! Soo many things I love about this hack, and the use of pair up and attack/guard stance are one of my favorites, it really feels so nice to use and makes both allies and enemies more interesting. Like Fire Emblem always has the ideas of big armies without really showcasing them, and this really does the trick of showing cooperation. It is also great for allies that might not be deadly on their own, like Neimi, to shine, making archers and light mages spooky with the right allies close by.

The question is will the weapons be droppable :smirk: :laughing:. Can’t wait to see how everything goes! If you’re worried about getting to tier 3 could potentially lower the promotion level to 15 for tier 2 classes or something. But sounds like with more enemies and mini-bosses won’t be necessary.

Of course friend :blush:! Being able to help out with a project like this is so incredibly fun and cool :grin:!

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Tryna promote everyone so far the Ranger sprite is missing. :face_with_monocle:


It has a map sprite, just not in the promotion screen.

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Yeah, I think it will be more fun with bosses having the unique weapons :slight_smile: Having the modern changes is nice to have with the older games haha xD

Right now paired up isn’t utilized that much, so I can’t wait to see how it is when the enemies get the pair up as well haha :slight_smile:

Some of the weapons will be droppable, but I do want it to be possible to get at least 1 of each weapon haha. I have thought of dropping the max level to 15, but I just feel bad on missing out on levels and more stats haha xD

Ahhhh ranger :thinking: Ok, that should be easy to fix. Thanks a million :pray::pray::pray::pray:

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Yes! Keep getting soft-locked by L’arachel or Dolza dying but right now that is the only class I see missing so far :saluting_face:.

Also in the future do you think you’ll add stat additions to pairing up? Just curious. The new weapons will be so fun. I agree with the 1 of each possible, that way you still have the opportunity cost of not having everyone being able to use that weapon, but will get a chance to try it out at least once :sunglasses:.

I do agree with you, love the idea of being able to get all the level ups and extra stats, so modifying enemy values seems like a solid place to start :pray: :pray:.

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Ok, I’ll go ahead and update L’arachel’s HP and Defense so you can get through. I’ll get that patch up in a min :sweat_smile:

Pair up is essentially a better rescue right now, so I don’t think I’ll do traditional pair up stats increase. I do have plans for skills that’ll affect paired up units
though :slight_smile:

Yeah, let’s try that first and we’ll see if that helps with the EXP :slight_smile:

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Actually also if you could pump up Dolza too, or just move them closer to your units for the time being, more just for test purposes then like what to do for the final version. Those evil eyes and gargoyles are out to get him :cry:.

Pair up as a better rescue is fantastic, it’s also just super helpful for moving units around, being able to attack, heal, and whatnot :grin:.

Potentially having enemies not attack them for a turn or two. Also maybe a breakable wall hereish, so you could get to them earlier? And allies don’t seem to do any actions, healing, attacking, etc. Just kinda hangout, not sure if that’s intended or not :face_with_monocle:.

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Ok, I moved them a lot closer so it should be a lot easier now for testing :slight_smile: You’ll probably have to reset the chapter and it might mess up the cutscene for now haha ^.^;

Yeah, it’s a really powerful tool haha XD

So L’arachel and Dozla don’t do anything? That’s weird. I’ve changed his AI from Defend to Attack, so maybe now he will do something. L’Arachel should be healing at least.

Uploading the update is almost done too :slight_smile:

Update has been uploaded :slight_smile: Ranger should be fixed along with Chapter 2’s bandits

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Awesome! Just let me know when it’s uploaded. I know I should make Joshua into a swordmaster, but like why is the wolf rider soo sick :laughing: :sunglasses:.

Gotta help my family cook real quick, but will let ya know when I get a chance to play through it :grin:!

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Ok, it is uploaded now :slight_smile: Wolf Rider is indeed a cool one :sunglasses: Though I will let you know Joshua/Marisa have unique T3 in the Swordmaster and Assassin class line :wink:

I need to get all the color pallets for all the characters done once I’m done with all the story too haha ^.^;

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Oooh, ok, ok, good to know! I mostly did it for the gag, but gonna have to make someone a wolf rider. I love that, definitely gonna make Joshua a swordmaster and Marisa an Assassin :sunglasses:.

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That’s fair haha XD I think you will like the animations for all of them :wink:

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Awesome, downloaded the new one, it will only let me restart at chapter 8 so will start back from there and hopefully grab Amelia :grin:, and then let ya know about all the animations in a lil bit.

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Hmm grabbed the draco shield from Rennac, and the game crashed, not sure if it’s because Gilliam was also holding a skill book at the time :thinking:?

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Hmmm… might be the same issue as chapter 5. See if Gilliam with an empty slot solves it though. Did you get a guiding ring in ch 5 with the villages?

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Had Franz visit with an empty inventory and still crashes. I think I did? But honestly can’t remember, I do have a guiding ring, so probably.

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Ok, yeah, I believe it’s the same error as ch. 5 then :thinking:

That’s ok, I should have mentioned it earlier haha :sweat_smile: At least that’s pretty early in the game, so can check up on that later.

I’ll get that updated when I get back. Just helping my uncle install his new printer lol :laughing:

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Haha, no rush! Good luck :laughing:!

Soo, both Erika and Franz can talk to Amelia, but she is not being recruited :sweat_smile:.

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Thank you :smiley:

Oh yeah? O.o That’s good to know, it should change her to the player team. :face_with_monocle: I’ll look into it

Ok, should be fixed now and fixed for future instances too :slight_smile:

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Hmm, unfortunately was not able to talk and recruit her. But probably just requires a game restart :saluting_face:. But was able to get the dracoshield from Rennac in the village without the game crashing.

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