[Lex Talionis] Absolution (22 / 32 Chapters)

I like to play through all the significantly long games that people make using the Lex Talionis engine, and then offer my critique. This was a pretty fun game to play, especially because the plot and worldbuilding reminded me so heavily of my very first attempt at making a Fire Emblem game; this was almost like looking through a fun-house mirror at my first attempt.

Anyways, LuckyStart said I could post my review publicly here, so let’s get started.

Plot & Lore

Let’s start with what I consider the weakest part of Absolution, the plot.

I’ll be the first to tell you that the plot of a Fire Emblem mostly doesn’t matter. It just needs to be strong enough to ground the characters in some sort of conflict, and move the story along from chapter to chapter so you have a reason to fight in all the normal Fire Emblem set piece battles. Nevertheless, I feel the plot of this game does not match the quality that the rest of the game shows.

I was never invested in what was going in the world, and rarely cared about Valentina’s struggle. Also, I believe that Absolution spends too much time, especially early in the game, setting up the world, that would be better spent getting the player quickly into the gameplay. You can move the world lore to later in the game.

My advice would be to shorten all instances of the plot, and to spend more effort trying to invest the protagonist (and the player) with some reason to care about whatever is going on in each chapter.

The world lore runs into the same problem. The places in the world are never differentiated interestingly. The names, especially for countries, are too long, too hard to understand, and don’t describe anywhere unique. The countries in Fire Emblem are generally tropes, because tropes are easy to remember: Sacae is nomad plains, Bern is big Germany (but from Japan’s point of view), Etruria is fancy religious Britain, Ilia is cold mercenary pegasus land, Arcadia is desert land, etc. You can remember what these places are Renoir is ?? Opinicia is ? Fymea is ?? Lufthrasir is ?? I definitely couldn’t tell. Also, you should aim for no more than three syllables for your names. Opinicia and Lufthrasir and Jormungandr are mouthfuls.

However, the world map is very well done! I really liked it.

Writing & Editing

The character writing is fantastic. I loved both the base conversations and the support conversations and am looking forward to seeing more. And anytime two characters were onscreen without reference to the plot or the lore was great fun. Writing in other scenes lacks the same power.

There are lot of spelling mistakes throughout the game, which immediately brought me out of the story. You don’t necessarily need to focus on fixing these immediately, since I would recommend editing a lot of the scenes anyway, but keep this in mind for later.

Music

I felt by about Chapter 9, that some of the pieces were getting a little old, but otherwise the music is great! It’s fully custom, right? If so, that’s awesome!

The ambient owl hoots are too frequent though.

Sprites

The character chibi portraits need work, but most of the main character portraits were great. Some character portraits were fantastic (Gabriel, Genevieve, Hildegard, Ife, Kayin, Lakshmi, Mango, Nadia, Trudy, Valentina), but some need another pass (Hati, Malcolm, Ojala, Raymond). The general map spriting was great.

The intro screen is AMAZING; it’s legendary what you were able to do within the Lex Talionis engine. It honestly looks professional.

Gameplay

Now we focus on the most important part of the game… the gameplay.


Absolution - 0.9.3.12 2_26_2020 9_34_27 PM

Overall, generally very good. This section is going to seem like I have more things negative to say than positive, but rather the negative things are very minor while I had an overall positive impression of the gameplay.

I liked most of the personal skills in Absolution. Some of my favorite personal skills were Trudy’s Duelist, which made her really fun and interesting to play, and Hati’s personal, which made positioning really interesting. Bookworm was also meme-tastic and I loved it. However, early game Wrath on the protagonist is not necessarily a good idea, because the protagonist should not the one taking risks. Later in the game it mostly became a way of bulking her up, but early game it added a strong push to be risky with the protagonist, which can just screw over the player when they make one mistake.

Some of the characters you get later in the game don’t seem good enough to keep up with your main army, namely Zahir, Ojala, and especially Drake. Evelyn was overall awesome.

Many of the same gameplay mechanics from the Lion Throne showed up again here, which I was happy to see; 2-3 range bows are just correct and Mend is so fun to use.

Map designs were overall great. My favorite levels were 3, 5, 6, and 9. Having fun map gimmicks and multiple primary objectives made each map unique and challenging. However, I didn’t like all the enemy units that don’t move; it made certain levels very easy, like Chapter 7 where you just don’t have to interact with half of the map. I felt the reinforcements were well-balanced, and they pushed me forward on several of the maps – I was going slow and ran out of time on level 3 and level 6, which makes the maps fun to try and work your way out of with a time limit.

Slight gripes with no buyable knives, and the regenerate staff being completely garbage – I just sold it immediately. I liked how even the game pointed out that you’d normally have two healers by Chapter 7, but I did find myself struggling prior to Wesley’s arrival. Maybe vulneraries should be cheaper? I ran out of money in the midgame, but I was never in the dire straits.

The Bottom Line

Overall, I think Absolution has so much potential and I really want to see it be the best it can be! I recommend it to anyone who wants to experience some great FE gameplay with novel mechanics and great characters, and I will be playing through this again when the release is finalized.

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Hey everyone, here’s a version update! Due to concerns over the coronavirus, my university has prematurely started Spring Break. This means I’ll have a week or so to work on the game. I’ve taken some time today to finish up the v0.1.9.1 version I promised. You can download it here:

– Absolution v0.1.9.1 –

This is largely a bugfix and QoL update; there are no chapter design changes for now. However, I have read all of your wonderful, in-depth criticism and I have a good idea of how to improve the first 9 chapters moving forward. The biggest problem seems to be enemy phase-oriented play, so that’ll be my main focus as I work on Act 2. Thanks to everyone who’s played, given feedback, or even shown interest in Absolution! I really appreciate it.

Full Changelog

Units and Unit Balance:

  • Hati and Genevieve now have combat arts (Blade Crash and Knightkneeler, respectively)
  • Eduardo:
    Base Level 1 -> 3
    Base HP 21 -> 23
    Base STR 8 -> 9
    Base SKL 7 -> 8
    Base SPD 4 -> 5
    Base LCK 6 -> 7
    Base DEF 9 -> 10
    Now begins with an Iron Greatlance as opposed to an Iron Lance.
  • Spencer:
    Con 8 -> 7
    Base Defense 6 -> 5
  • Mounted aid formula is now the same as in GBA (25 - CON)

Dialogue:

  • Fixed many typos

Items:

  • Hunting Bow
    Mt 8 -> 11
    Rng 2 -> 1-2
    weight 4 -> 11
    LVL C -> prf
  • Wind Edge
    Hit 50 -> 60
    price 2400 -> 2000
  • Storm Sword
    Hit 50 -> 55
  • Regenerate
    Now restores 50% HP every turn
    price 1500 -> 1000

Chapters:

  • All:
    Reinforcements are much more clearly signaled
    Pillars are where they belong
  • Chapter 3:
    Fixed bug where player units could be converted to green units if they were in just the wrong position
    Some enemies that didn’t move didn’t reflect that with their movement ranges. This has been fixed.
  • Chapter 4:
    Some enemies that didn’t move didn’t reflect that with their movement ranges. This has been fixed.
  • Chapter 5:
    The spiritbane is now placed directly into the convoy, just to avoid the spoiling the battle map when the unit inventory menu pops up.

Animations

  • Valentina now has an animation when using Sunna
  • Balm skill map animations are less obtrusive and more readable at a glance

Engine Updated 0.9.12 -> 0.9.18:

  • You can now take screenshots with the ` key. They will appear in the absolution_data folder
  • Fixed a bug where you could access dead units’ inventory through the ‘list’ command
  • Enemy units with seize AI will now chase the player if there is nothing to seize
Transferring Saves

If you’re in the middle of a playthrough when the game updates, don’t despair! Assuming saves are compatible between updates, transferring saves in Lex Talionis is a breeze!

1.) Download the latest build from the link in either the original post or the update post. Then follow the installation instructions as usual. Keep the new version completely separate from the old version.

2.) Navigate to the “absolution_data” folder in the old build (it should just above the “double_click_me_to_play”" file). Inside it you will see number of folder labeled data, audio, etc. The important one is the “Saves” folder, which as you might guess holds all your save data. Make a copy of your old Saves folder.

3.) Navigate to the “absolution_data” folder in the current build. Inside you’ll see the same folders as you did in the previous build. Simply delete the Saves folder and replace it with the old one you copied.

And presto, you’re good to go! You should now have access to your saves in the newest version of Absolution.

Discalimer : I always recommend keeping a backup of the old version for a little while just in case I make a mistake and saves aren’t actually compatible when I say they are. I don’t think that will ever happen, but it’s a good idea regardless.

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Hey all! Here’s a tiny little progress report. I’ve realized that if I want to do some of the more wild things I have planned, then I need to begin tinkering with the engine itself. And that’s exactly what I’ve done! I’ve taken the past week to get adjusted to this development change and also better plan out map/objectives and story direction for Act 2, and I’m starting to feel confident enough to move forward with development. Here’s a look at some of the things I’m working on:

Skills for the far future are being written and tested…

Lex_Talionis_2020-03-21_12.17.21.161845 Lex_Talionis_2020-03-21_12.18.08.893918 Lex_Talionis_2020-03-21_12.20.03.903674

…while some old personals are being revised and new ones are being added:

Lex_Talionis_2020-03-21_12.24.00.849884 Lex_Talionis_2020-03-21_12.24.08.572903
Lex_Talionis_2020-03-21_12.16.32.718454 Lex_Talionis_2020-03-21_12.16.36.753671 Lex_Talionis_2020-03-21_12.16.45.585945

And I’m giving the bow units combat arts, some of which will be AoE!

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But I’m making use of the engine for more than just skills. Maps and map objectives will also become a bit more unique! Expect to encounter some crazy chapters. And that’s about it for now! Next post will probably be another small progress report or the next version update. As always, thanks for your interest!

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Hey all, it’s been a while! As I anticipated, I’ve been swamped with schoolwork the past several months and haven’t had much time at all to work on Absolution not to mention the burnout after doing so many homeworks, projects, and exams. Sadly this means I don’t have a lot to show you in terms of meaningful progress on Act 2.

However, this doesn’t mean I haven’t worked on the game at all! I’ve done some small cosmetic work in what little spare time I do have, take a look:
Hati (transparent) Malcolm (transparent) Raymond (transparent)
First: Hati, Malcolm, and Raymond have each had a portrait makeover! People mentioned these guys’ portraits needed work, so I went ahead and cleaned them up. I’ll probably refine more portraits as time goes on.

Here's the side-by-side comparisons with the old portraits

Hati Comparison Malcolm Comparison Raymond Comparison

Second: I’ve made a few new songs for the soundtrack! You can find them in the playlist linked in the OP. Some of the scenes in Act 1 will have their music updated with more fitting music as I develop the soundtrack, so look out for that!

Third: One Saturday when I was supposed to be writing a research paper, I became obsessed with adding a certain feature to Absolution…

Lex_Talionis_2020-05-29_21.51.20.233525 Lex_Talionis_2020-05-29_21.53.09.911092

…Levelup quotes! Now when your units reach 100 experience, they’ll say something based on how good of a levelup they got! Every character has 4 possible quotes they can say. I hope you enjoy seeing all of them in future builds!

Thankfully, the semester is over now except I’m taking a summer class, so I’ll have a lot more time to work on Absolution. I hope to have a major release with new chapters and a tweaked Act 1 out sometime in the coming weeks (if FEE3 is still on this year, I’ll try and release it for that). Thanks for reading this long update post, I appreciate it!

7 Likes

Version v0.1.9.5 is live! It contains a slightly revised Act 1, which I decided to release as I worked on Act 2. Here’s the big changes:

  • Enemy AI is now on the whole more aggressive, which means more enemies will charge at you as you approach. This was done to shift the game’s focus away from enemy phase to player phase.
  • More portrait makeovers! This time, Bennett, Evelyn, Lakshmi, and Trudy have all gotten a glow-up!
    Bennett Comparison Evelyn Comparison Lakshmi Comparison Rhapsody Comparison Trudy Comparison
  • I’ve added a Tellius-Style skill system to the engine! You will now find skill scrolls throughout the game that you can use in the Base menu to teach skills to your units. You can also remove these skills and set them to other units at will. In general these skills will be much less impactful than personal skills and mainly serve to add just a smidge of customization to your units. Some treasures in a few chapters have been changed to give scrolls rather than what they did before.
    Lex_Talionis_2020-07-02_20.41.24.855433 Lex_Talionis_2020-07-02_20.41.44.094793
Other Changes
  • Base experience gain has been slightly decreased to get the player to be more in-line with where I want them level-wise at the end of Act 1.
  • The Boss of chapter 5 will now move on turn 10. Speaking of chapter 5, the mages will now receive Defense/Resistance +4 buffs instead of +2. The boss also receives double the bonuses as her underlings.
  • Combat arts now charge by 10 points each round of combat instead of by the unit’s Skill stat. This was done so that you couldn’t charge them ridiculously fast in the upcoming mid-game (and eventually end-game). However, this does mean they are easier to charge in the early-game because most unit’s do not have 10 skill early on. As such, most combat arts have had their charge times increased.
  • Supports are now easier to get. If two units can support and they are alive at the end of a chapter they will receive a good amount of support points. If you want to access them faster, you’ll need to have them initiate combat while adjacent to one another. Speaking of supports, Myrtle/Samantha C and Myrtle/Zahir C supports have been added.
  • Bennett now starts with a Moonshock tome in his inventory as the one given by the chapter 4 village has been replaced by a new reward.

And that’s it for this update! For now it’s back to work on Act 2. As always, thanks for checking out the game!

12 Likes

Hey all! Here’s a little progress update to show a bit of what’s in store for the next big release. I’ve got a whole lot of stuff cooking in the oven and I can’t wait to show it once it’s finished! For now, though, I thought I’d give a little preview. In no particular order, we have…

New Chapters!

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That’s a big one
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Escort quests!?
Lex_Talionis_2020-07-19_21.38.18.833689
Who the heck are these clowns?
Lex_Talionis_2020-07-19_21.41.58.757099
Talking? In my Fire Emblem?

I’m continuing the Absolution tradition of experimenting with map design and objectives!

New Friends! New Magic!

Lex_Talionis_2020-07-19_21.32.09.414532 Lex_Talionis_2020-07-19_21.31.27.024490 Lex_Talionis_2020-07-19_21.34.49.420075

Friends are nice.

New Skills!

Lex_Talionis_2020-07-19_21.32.38.803970 Lex_Talionis_2020-07-19_21.55.36.139279

Expect to see more skill scrolls that you can use in base! And lastly…

Xenoblade?
Xenoblade
This’ll leave a mark!

I’d also like to mention that I’ve submitted Absolution for FEE3 this year! I hope to have all of this stuff released in a proper version update when the event is going on. Until then this thread will probably go dark as I crank out all the work that needs to be done. Thanks as always for taking a look!

6 Likes

@ZessDynamite hay there, i got in touch with the maker of the engine that runs your fire emblem mod like a month or two ago, and today i asked him about adding a command option for the ally (green) units (like in path of radiance for the yellow (partner) units).
and i was wondering if you would be able to help me on this, would you please?
i don’t plan on releasing anything, just for personal offline use. but if i were to share, it would be on youtube and i would give credit to you for it. but for the commands, i was thinking the commands could be :Attack (when in a certain range), persue (charge at the beginning), heal (to the units that are able for the main character, i’m the type of player that likes only one blue unit on the field, easier to keep track of so only one blue unit to heal), defend (rally/ surrounding me/main character/the blue unit), and support (so like using rescue to bring me froma dangerous spot, or barrier, or any sort of boost from like a staff)… i only ask because rainlash (creator of lex talionis) that you did something similar to what i would like, for a tile that the player could visit to activate. (but for this, ithink it would be better as a skill, an item would still be better then a tile)

Hi! You haven’t posted any updates here in awhile so I hope the project isn’t in hiatus or anything. I downloaded this demo the other day out of curiosity upon seeing that the main character was a woman of color and I wasn’t disappointed!
I wanted to wait until I finished the demo to write a comment so here I am. It was a really enjoyable game, gameplay wise. To be honest, I’m used to an emulator (and save states) but this game uses the engine it’s on very well. The base mechanic, skill mechanics, and the fact that I could toggle and highlight specific enemy ranges were all things I enjoyed.
I tried my best to get everything but I can tell I missed a lot of characters. Would you be willing to include a character recruitment guide with the initial download? I’d like to enjoy all of the characters if possible, since I enjoyed everyone I used.
One of the rougher things I noticed while playing is the lack of exp gain (20 exp per kill is a little rough) and either I was really unlucky or the characters have pretty low stat growths. Most of my level ups were either 1 or 2 stat points and it was kind of frustrating at times. It made some levels (like chapter 8, which took me at least 5 tries and three days to complete) really hard. Then when I got three new characters at once (Ojala, Hati, and Genevieve) it made the next chapter a lot easier in comparison.
Worldbuilding and plot-wise, I loved this game. The amount of detail that went into the writing was amazing, down to little things like the expressions used by either country being based on the serpent versus the griffon. I loved Val and how compelling she is as a main character. She’s not ‘perfect’ like some fe lords, she has flaws that she recognizes and wants to overcome. I also just generally enjoyed the diversity in the character list! Plenty of female characters not restricted to support classes and plenty of characters of color.
I overall enjoyed this demo and I hope you’re still working on it because I can’t wait to play more of it! It’s the best fe fangame I’ve played and it’s not even complete yet haha. (Plus I’ve been raving about this game to my friends the entire time I played. I can’t stress enough how much I love this game so far.)

1 Like

Thanks so much for checking out the project, I’m really glad you enjoyed it so much!
Don’t worry, the project isn’t on hiatus. I just took a break from constant progress updates to focus on actually making the game and preparing it for FEE3.
Lex_Talionis_2020-09-06_16.21.06.213241
Chapters 9x through 14 are essentially complete in terms of gameplay. I’ve just been slowly writing the story scenes as I have time. The next update should coincide with FEE3 and will include all these chapters. I’ll also attach a recruitment guide when that update goes up! If you were curious, there are 4 missable characters in the current version.
I’m sorry you had such a rough time with level ups on your run! Exp gain is definitely limited, but I wouldn’t say growth rates are low (you can check a unit’s growth rates on the info menu by pressing the A button on the stats screen). What I may need to do is adjust some of the chapters to be easier on unlucky players.
Thanks again for the kind words and feedback, I hope you continue to enjoy the project as it updates!

2 Likes

One of Lex Talionis’s top three projects :open_mouth:

Excitement!

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Hey guys!

Absolution’s FEE3 video is up! TDAWS did a wonderful job let’s playing the project, I hope you enjoy watching the video.

Unfortunately, I haven’t quite finished the update. But it’ll be ready sometime soon :tm: ! Most of the work lately has been writing and implementing cutscenes, so I don’t have too much to show for it. For now, I’ll leave you with these:
Louis Comparison Samantha Comparison Spencer Comparison
With any luck, I’ll be back with an update in not too long! Thanks for being patient if you’ve been looking forward to it all. Thanks for reading and enjoy the rest of FEE3!

13 Likes

Surprise! New release time!

Absolution v0.2.14.1 is now live! What’s different in this build?
E V E R Y T H I N G.
Okay, not literally everything. But, y’know… a lot! Gonna say this up front: your old saves won’t be compatible. Here’s a brief rundown of all the new stuff:

6 New Chapters!

You know, the stuff you really care about! Chapters 10 through 14 have been completed, and I threw a Chapter 9x in there for the heck of it!

Act I Story Second Draft:

I’ve made some tweaks to the story in Act 1 to make it more engaging to follow and make the characters feel more proactive. In particular, the expository info dump at the beginning has been shaved down CONSIDERABLY. (Side note to my fellow FE game creators: chill with the intros. Half the stuff you think the player needs to know about right at the beginning can either be saved for later or removed entirely) In general, dialogue segments in the early game have all been shortened!

Furthermore, in an effort to improve the worldbuilding, several characters and countries have been renamed to fit the culture they belong to! Which brings us to…

Portrait Makeovers and Character Redesigns

Some characters were redesigned to look like they belong to their country of origin. Others just plain look better now! Here’s a taste:
CecilePortrait DayoPortrait IdowuPortrait JeanPortrait RamonPortrait SalvadorPortrait SanitePortrait ZahirPortrait

However, there is one portrait I have to spotlight in particular because it’s just so cool. And it’s this beautiful new portrait of Valentina by the wonderful @Atey!
Valentina (Atey) (Big)
They were so kind to surprise me with this after watching my FEE3 video, and I am still screaming in giddy delight about it to this day! Seriously Atey, thank you so so much!

Revamped Chapters 4 and 6

After playtesting through it again, I found that Chapter 4 and Chapter 6 were the dullest chapters in Act 1, so I redid them from the ground up! Take a look at their new maps, made using Zoramine’s and N426’s fabulous tilesets!
MapSprite_full MapSprite_full

The Forge and The Kitchen

More stuff to do in the base! In the forge, you can craft materials you find into powerful weapons. It’s up to you to decide whether you want to turn that heavy metal into an Armor Slayer, Heavy Spear, Hammer, or… armor-effective crossbow!?
Forge Final
Next up is the kitchen! Here you can cook ingredients you find throughout the world into food! Cook with one or two items to make a dish! You can give the food you make to your units to grant them a stat boost that lasts for a whole chapter! Be warned though, not every combination of ingredients makes for a delicious treat…

Notes Screen

Inspired by Three Houses and modeled after Runa’s wonderful implementation of it in GBA, it’s the character notes page! It’s a special page where you can see all sorts of info on a unit! I wonder what favorite items do…?
NotesScreenGif2

Weapon Rebalance

All the weapons in the game have been completely rebalanced! In general they were made stronger, so you and the enemy will be doing a bit more damage to each other! Additionally, the way the weapon tiers scale in terms of stats better fits with the growth of your units, so later levels hopefully won’t be too much of a slog!
Also, daggers and knives now apply different debuffs than before, so watch out for that!

More Music!

Well what did you expect? Absolution’s got an all-original soundtrack, of course I gotta keep making more tunes! Here’s a new theme that will play in a couple of the early maps:
https://www.youtube.com/watch?v=yu3fkKrjIyk

And last, but most certainly not least…
Absolution now has a dedicated Discord Server! Feel free to join if you’re at all interested in the project, or just wanna say hi!

WARNING: There may be bugs galore in this update. Please post them either here or in the bug-reports channel in the Discord! Thanks in advance!

And that’s it for me! Thanks for being so patient guys. I know 6 new chapters in like 10 months is a… slow pace.

16 Likes

Damn, good job! and glad to see this is still going.

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searching gives another counter to raze the fields.
making it where you dont need to raze all 4 for him to run away.

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Thanks for the bug report! I’ve gone ahead and fixed it in v0.2.14.2, which is now live; you can download in the OP.

v0.2.14.2 also makes the Holy Dagger in the prologue droppable like it was supposed to be. Sorry to anyone who played that chpater and had to slog through defeating the boss without it!

Refer to the section on transfering saves in the OP if you’d like to do that!

not sure if we are suppose to be able to have more then 5 support. shouldnt they be grayed out after getting 5?

Nope! There’s no limit on the number of supports a unit can have.


this causes the game to crash anges and Zahir

Thanks for the report! I looked into it, and this happens because of a silly mistake on my part. It’ll be fixed in the next update.


went from C to A in 1 chapter is that suppose to happen?