Yup it seems much better at my eyes ; much more natural! There is still a little something that you could add to give more fluidity to the movement, sadly I can’t give better advice than this. I have the feeling of seeing something that could be better but I can’t find where it is. Maybe it’s his feets when he’s moving back but I’m not sure.
Yes maybe, I don’t really know. I’ll probably try to improve the movements when she come back. Thanks for your advice.
Like this it seems to be smoothier for the come back
I think I’ll stick with this one
Any Suggestion for the critical ?
maybe take a look at Der and Pikmin’s war monk from the repo for inspiration
Nice idea, I guess I’ll make the critical like this :
Or the basic attack, I don’t know yet.
How does it looks ?
Honestly the jumping motion is pretty good. The only problem i see is the sudden change in direction when slamming the axe into the ground.(which i know thats hard to get right) The other problem is the sliding feet when she gets back into her starting posistion.
I tried to fix it :
Thanks for pointing out what was wrong
It looks a lot more fluid. Good job!