Knabepicer's sprites

I guess I’ll make this an actual post. Hi, I’m Knabepicer, I do stuff. Everything here is F2U/F2E.

portraits (not total trash)

Hugh_Hair (1)62306b8b8f5b7c031640aa132090bebeabe950ff (1)general guygeneric cav eyes
generic cav no eyesgeneric pegmgblitz_1queen person (1)
old_lady_knightpirate guyRoy (2)Portrait Editor cota_finalquotes.gba_43@2B Frances_0124D460
Portrait Editor cota_finalquotes.gba_44@2C Poincare_0124D47CPortrait Editor cota_finalquotes.gba_59@3B Jezebel_0124D620Portrait Editor cota_finalquotes.gba_61@3D Gheb_0124D658Portrait Editor cota_finalquotes.gba_60@3C Carlyle_0124D63C
alderichhackbox_7-3hackbox_copy-2.png_1hackbox_copy-2.png
hackbox-4.png_8_1

portraits (pretty trash)

tyn2MpEGSA%20(6)76%20(5)%20(1)

stat screens

statscreen1
statscreen2
statscreen3
statscreen4
statscreen5
statscreen6
statscreen7
statscreen8
statscreen9
statscreen10
statscreen11
statscreen12
statscreen13
statscreen14
statscreen15
statscreen16

29 Likes

Nice work for your first few sprites and welcome to FEU.

One piece of feedback I’d recommend to help you improve is to consider the angles a bit more. Some of the face and hair angles look a touch misaligned, so when splicing, be sure to consider that closely to get the best outcome. Good luck!

1 Like

updated OP to be less lame

3 Likes

A bunch of f2u/f2e/dowhateveryouwant stat screens.
statscreen1
statscreen2
statscreen3
angelisland
Secret Base Zone Background Objects

24 Likes

More statscreens for you to do whatever you want with.
statscreen6
statscreen7
statscreen8

24 Likes

That middle one reminds me of Bahamuts Lagoon for some reason

I wonder why

Here’s portraits I did for Call of the Armor, F2E/F2U.
Portrait Editor cota_finalquotes.gba_43@2B Frances_0124D460
Portrait Editor cota_finalquotes.gba_44@2C Poincare_0124D47C
Portrait Editor cota_finalquotes.gba_59@3B Jezebel_0124D620
Portrait Editor cota_finalquotes.gba_61@3D Gheb_0124D658
Portrait Editor cota_finalquotes.gba_60@3C Carlyle_0124D63C

24 Likes

One more portrait from Call of the Armor I forgot to make F2E.
alderich
Xaizor from Gaiden/SoV. Made for Sacred Echoes, but gamma’s allowing this one to be made F2U/F2E also.
hackbox_7-3
Finally, more stat screens.
statscreenfe7
statscreendbz (1)

19 Likes

Lance

Man! That thing is cool! good job!

2 Likes

Battle Frame I made using Chrono Trigger tiles. F2U/F2E.
chrono trigger screen (1) chrono_trigger_battle_frame_test-2

Can install it using EA or add it to your buildfile:

15 Likes

Edit of Black Temple tileset based on one of fenriel’s works. Since it’s mostly not my work, it is of course F2E.

Summary

sunsetblacktempletest2

20 Likes

looks amazing

With permission, releasing these portraits formerly for Deity Device as F2U/F2E.

sprite_0sprite_1sprite_2
sprite_3sprite_4sprite_5

18 Likes

finally, the future holds for us adelle deitydevice but a good unit🙏

So this may take a moment to explain, as it is kind of incredible minutia to most, and I think it’s somewhat interesting.

A common thing in many hacks is turning dancer rings into staves that any healer can use. This has generally required the use of the “bard” AP to prevent the game from crashing when trying to load map effects. However, this has a side effect on all other map animations.
For a refresher on how healing map animations generally look, see here:

As you can see, the cleric’s animation is to raise her staff, and the frame that is held longest is with her staff aloft and shining.
Now look at what happens if we apply the bard AP because we wish to have a dancer ring staff.

Her animation is now to lower her staff, and the frame held longest is at its lowest point. This looks rather more odd, especially with the visual effect on the aloft staff disappearing as it now does.
Furthermore, what if we actually try using the dancer ring staff?

That’s… also kind of odd, isn’t it? A weird quick shuffle, that starts with the magic effect already present. These motions make sense for specifically the bard sprite, but don’t really work for staff animations. What is the solution? Well…

Well I made a new AP. As you can see in the video, this restores the original healing animation, and improves the refresh animation to make more sense for a staff motion. That new AP is what I wish to release right now. Like I said, it’s minutia of minutia, but I hope it will be useful.

Cleaner Refresh Staff AP

12 Likes

Does this work for buildfiles? Another Epicer salvation for the community

3 Likes

It should, however those end up getting inserted and assigned in the moving map sprite table.