As the title. Basically, are there any item IDs in the vanilla ROM that I should not modify under any circumstances, for reasons similar to the Demon King, Dracozombie, & the two Gorgon Egg class IDs?
It may be important to note that I will not be using the Demon King class at any point in the hack I’m developing.
3 Likes
When I started editing
I changed a Dummy Item and the screen glitched
Since then I avoid to use any Dummy Item
Don’t touch Stone (0xB5) unless you’re prepared to modify basically every battle routine. It’s similar to how they did the gorgon eggs.
For other items, FEBuilder will show a [HardCoding] tag above the weapon stats in the item editor, which if clicked will let you move the hardcoding to somewhere else if you need to.
1 Like
Regarding Stone specifically, does this hold true even if the Item Effect Revamp patch is installed?
It does. Many battle functions still check for Stone’s item ID specifically (rather than its effect) and IER does not patch these by default.
Huh. Interesting. I will have to keep that in mind.
Are there any other items in vanilla FE8 with that kind of baggage?

Probably these as well.
While we’re on the subject, are these item icons safe to replace?

2 Likes
If you’re using the skill system (Or just the icon rework stuff) you can replace those icons.
2 Likes
Those icons are safe to use but you need to know how they works cause they don’t really use the item palette
1 Like
I’ve got two you should avoid:
ID 00. That should be pretty obvious.
ID FF. If you have the Skill System installed, thats where the Skill Scroll item ID defaults to.
3 Likes
In vanilla they’re not really safe to use for items, but you can certainly replace them with new weapon type icons if you want.
2 Likes
I don’t think I will need enough new item slots to reach 0xFF, but I will keep that in mind.
1 Like
Welp. I learned the hard way that the ballista items should not be moved. Let my error be a lesson to all who come after.