Issue with Magic Extends

  • Hacking method: FEbuilder

  • Base Game:FE8

Whenever I try to open the Magic Editor after patching the ROM with the CSA or FEditor patch, it continues to prompt me to patch the rom. If I click ‘Ignore and continue’ then try to open the editor then nothing happens. This happens with both an edited rom and a clean rom. I’ve even rolled back a few versions of FEbuilder but the issue persists.

I still use the final update of FEBuilder before someone else forked it (I’m pretty sure someone else forked it, anyway). When I take a clean ROM and apply CSA v2, then go to the extended magic menu, I don’t get prompted to pick patches. Instead, it’s the typical “extend the magic list” prompt. As such, I’m not fully sure what could be going wrong. Maybe something you could try is patching it straight from the prompt?

Patching from both the patches menu and the prompt doesn’t change anything. I didn’t try going back to the pre-fork version though lemme try that.

Hello there. I’ve actually had the same issue myself and found that opening the ROM in a pre-fork version of FEBuilder (the one I used was version 20240521.05), and opening the Magic Extends menu there resolves the issue. Save the ROM and then load it back to the current version you’re using, and the Magic Extends menu will open there as normal.

Yes, that seems to work, although in the latest version, I can open and import animations, but they don’t show up on the Indirect Effects page. Only in the pre-fork version can I import animations that show up on the Indirect Effects page. Weird, but if it works, it works, I won’t complain.

I tested it myself, and although an error shows in Lint, the animation still shows in the correct address. For example, I have animations at 0x48 and 0x49. 0x48 appears in the menu since I set it up in the pre-fork version, while 0x49 doesn’t appear. I have the animation of my tome set to 0x49, and the animation assigned there works as intended.