Importing Images as Maps [FEBuilder]

It’s been a while, and I’ve finally learned how to streamline this process, reducing most of the workload. The biggest issues were that:

  • Some maps are bigger than 512x512, but still fit within fe map dimensions. For example, 33x31 map size was previously invalid.

  • Setting the terrain for a ton of tiles is very much not fun. Previously I set up autohotkey shortcuts to make it tolerable while using febuilder, but it was hacky.

Before we begin…

Similar shades will often be turned into a solid colour, so you may want to adjust part of your source image.

For me, that means adjusting the grass. Colour adjustments must be done before using febuilder’s Colour Reduction Tool.
a) open in gimp2 > Colour Index to 80 colours > Color picker the ~6 grass colours to change to a dark green
b) Preview the end result by:
FEBuilder → Tools → Decrease Color Tool → Type 7 → set the dimensions to whatever your source image is

Step 1.

Extract 16x16 tiles using this website & download tiles.png.
image

(Shoutouts to @rainlash for linking me it.)

Step 2.

FEBuilder → Tools → Decrease Color Tool → Type 7

If you need tile animations, you may wish to reserve a palette (PaletteNo 4).

Step 3.

FEBuilder → Map Editor → Edit Palette → Import as single image

Step 4.

FE_Map_Creator
a) File → Load Tileset → Processed Tiles.png
b) File → Import Map Image → Source Image.png
c) File → Save as YourMap.tmx

Step 5.

a) FEBuilder → Map Editor → Import your .tmx

b) Set the terrain for your tileset.

Conclusion

This reduces the workload of setting the terrain by around 75% and allows for maps bigger than 32 in a dimension without manually repacking the image. That’s a win-win for me.

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