How to recreate mechanics from other FEs in FE8?

, ,

I keep finding weird things in FE7, from turn 1 to 8 NPC in chapter 4 runs this veto and calls ASM to the same conversation event of Dorcas and Natalie what is it for?

use shinan patch.

NAME.en=Guide Event(Shinan)@EA(Editor)
INFO.en=Enables creation of guide/tutorial events for each chapter to give the player hints, demonstrate new concepts, etc.\r\nPlease make an event that tells the user how to clear the chapter.\r\nTo assign a new event, specify 0 as the event pointer.\r\nWhen you set the event pointer to 0, a new allocate button appears\r\n

The advantages of using Shinan are as follows

  1. it can be called from the game menu, so you can refer to it many times during the map.
  2. it can be implemented in events, so you can do more advanced things.

The disadvantages are as follows

  1. Since it is implemented as an event, it cannot be called from the preparation screen.

Does anybody know how to change the colors of this safely??

image
image
image

Click on Palette Editor

I did that but when I test it a lot of things shine on the battle screen like the numbers

Try to replace only the colors that are used to the numbers an letters
Just those. Edit those and see what happens

I tried that too and occurs the same shine

In that case bro … I recommend to not touch those sprites xD sorry … I hope you find a way to fix it

Trap, well that day will come (I hope)

1 Like

some time ago on this topic 7743 and Vesly helped me to understand how to check the experience of a group of units, but now I need to know how to make a comparison of experience between two groups of units.


Question 2:
For Harken or Karel to appear in chapter 25 where jerme is the boss we have to open at least 4 if you want Karel from what I understand. How could I check how many doors have been opened? I think it could be done with flags but it would be too big.

If you are interested in doing the event the doors I designed have from flag 0x08 to flag 0x0E.

1 Like

FE8 has mathematical event commands, which you can use to calculate and compare the experience amounts.

If it doesn’t matter which doors are open, you can just use 1 flag and have an Always Event to increment a counter every time a door is opened. Then when it’s time for the unit to spawn, you check the value of the counter and branch based on it.

I guess you’re talking about SADD. I did this to check the LV of my lords.


is something similar? Do you have any examples for comparing the exp of two groups?

something like this?
image


1 Like

The first sadd should be 8 = 0 + 0 to make sure there isn’t some other value in slot 8, and the others should be 8 = C + 0, otherwise you’re adding previous values. Aside from that, seems right.

For the second one, assuming flag 8 is the one used for all doors, the event doesn’t need a completion flag, and it should turn flag 8 off. As it is, it only lets you unlock 1 door and prevent the others from being unlocked.

And how can I compare with another group for example the same way FE7. Dorcas and friends VS Lucius and friends.

Each door has its own flag, which I tested and works very well. thanks

And how can I compare with another group for example the same way FE7. Dorcas and friends VS Lucius and friends.

Just do the same thing with the different units and save the results in a different memory slot. Then you compare the two memory slots and branch depending on which value is higher.

Each door has its own flag, which I tested and works very well. thanks

It’s a waste to use one flag for each door, it’s only necessary if it matters which doors were opened instead of how many. Now that I think about it, you don’t even need any flags if you’re using a counter.

then the best is to change this event to the door’s events?

and delete this?:

Yeah, the counter can be increased at the time a door is opened, so you don’t need any flags or extra events.

As a side note, the counter add and subtract events always do it by 1, it doesn’t matter what you put as the value.

I tried to put the event in the door object but the door didn’t open

You might just have to trigger the tile change in the event too then.

Oh, right