How to make custom spells transparent?

Some i’m inserting another custom spell, and its working fine (except for the damn camera lag on ranged spells)

my questions are:
how come my adjustments for transparency isn’t working?

are object frames unable to go transparent?

This is only my second time inserting a spell, so i’m hoping its just a script mistake on my part.

/// - Start Animation
C00
C00
C00
C00
C00
C00
C00
C00
C00
C000040
C00
C00
C00
C00
C00
C00
C00EF48
C010129/// setting the transparency to low ( I think? )
O p- s1.PNG
B p- blankbg.PNG
1
O p- s2.PNG
B p- blankbg.PNG
1
O p- s4.PNG
B p- blankbg.PNG
1
O p- s5.PNG
B p- blankbg.PNG
1
O p- s6.PNG
B p- blankbg.PNG
1
O p- s8.PNG
B p- blankbg.PNG
1
C00001A
C1F

O  p- blank.PNG
B  p- blankbg.PNG
5
C00012A
/// - End Animation

eh, solved

You can’t make Object frames transparent :\

Sprites have a transparent colour but they do not have blending; that’s part of the map engine

Are you specifically trying to achieve blending/translucency, which is distinct from transparency?

From the look of the command you chose the answer is yes; that command only works for the map layer (as opposed to the obj layer)

lol I knew he would come in here and bring that up