When using the Freeze hack, it replaces the unused Sick status. But this status has no description. So when viewing it, it just defaults to the healthy status description (AKA, having no status effect). Either that, or it’s just “set” to this description.
How does one change it so that the status references a different text ID for it’s help description? Preferably an empty text ID.
Note that I’m using the current FE8 Skillsystem Buildfile:
The vanilla implementation for loading the status description text is located at FE8U:0x08088A2C (called HbPopulate_SSStatus in the decomp). It’s a bit difficult to modify since it’s implemented as a switch statement and not all status effects are accounted for.