Anyone here remember Pankraz from Dragon Quest V?
He was your father. You start the game as a child playing games and going on adventures. You can’t even die during the tutorial thanks to Pankraz. He’s your safety net. You can always rely on Pankraz.
And then (spoilers for one of the oldest twists in gaming) the baddies hold you hostage, making him unable to protect himself or you. The baddies killed him, enslaved you, you escaped and went out for revenge, you married a woman, you had a kid, that kid was the legendary destined chosen one of legendary destined legend, you became a statue, you were sold, it took a while before you were found and saved, you even saw another family go through moments of family life you should have had with your family, and eventually just as your father did his best to be a father, you do your best to be a father while taking out the baddies. Ah, what a masterpiece.
When Pankraz is killed by the bad guys, you play as Pankraz, unable to do anything but watch as your HP is brought down by the baddies. Only gaming can do this. Sure, cinema can show a powerless hero. But only gaming can make you press buttons in a RPG that would normally let you fight, and tell you “No”.
Had gaming ever done this before? Sure, there were sad moments here and there where named characters die. But had gaming ever had the korones to make the player character go through such miserable tragedy, and at the same time, validate the game’s marriage and birthing system by making your kid the all-important only chosen one and not just another unit?
Pankraz wasn’t killed off in Dragon Quest V because the developers weren’t sure how to balance a Jagen. It wasn’t just done because cinema and novels and comics all played with the idea of mentor death and parent death for centuries before the first video game was made.
Dragon Quest V has been called “The Citizen Kane of Gaming” by somebody who argued that, just as Citizen Kane did things only cinema can do to enhance itself, Dragon Quest V did things only gaming can do to enhance itself.