Let’s say at ChapterX there’s an opening/ending event for CharIDs 05, 0C and 14.
But CharIDs 05 and 14 died in previous chapters.
What will happen?
The event won’t play at all?
The event will play as intended and the “dead” units will remain unavailable in the rooster afterwards?
The event will play as intended and the “dead” units will become available in the rooster afterwards? (like they got “resurrected” with their original base stats and class?)
It’s an example. Not about the number of “dead” units. >_>
Example 2:
CharID 0F “dies” at chapter 3 and is unusable as a unit from that point on
but the opening/ending scene of chapter 14 has CharID 0F appear on map alongside others
and participate in events without being available as a pick-up unit.
depends!
you’d have to load2 to do something like that, and that unit would have to be on the table whose pointer can be found at $84864
then the unit would appear for map events, but not actually appear in the party
honestly, i’m not sure. if you want them to be completely initalized, i do know that using DISA_IF characterid will reset them and allow them to join the party once more