How Do I Use Game Boy Chip Instruments in FEBuilder?

I’m looking to try working with the internal Game Boy chip instrument sets in FEBuilder to modify menu sounds and possibly incorporate them into music.

Editing menu sounds is more important and seems easier. I assume I can export vanilla jingles as midis, edit them in a DAW, and reimport with the same instrument set and values? Is there a recommended workflow from anyone who’s edited menu sounds?

As for using instrument sets 1-4 in music, I’d like to learn how to tweak the square waves, noise, and wave memory properties to get specific sounds. I could fiddle around with the values and import the song into the ROM, but I’m looking for more instant feedback. Wave tables are much more customizable, so how do you utilize the Waveform Data value? I’m aware that the menu sounds would blow out square channel notes, so I’d only use it for songs with no sound effects like a credits theme.

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