How do I make branching Goals?

I’m trying to make Branching Goals to the Morality System to alter the maps depending on what Goal you are supposed to do, example if you rescue all the villages, you go 1 pathway, if you route the enemy then you go to another, that’s what I’m doing for Chapter 3.

The rest of my chosen chapters that apply will be multiple goals.

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All you need to do is set a check for if either of those conditions are met, and then fill out the event from there.

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Thanks. I tested it, and I appreciate it.

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