How do i do multi seize

I wanna make a fe4 style fe8 remake (Aka fe8 with skill systems and bigger map)
And i wanna do multi seize how would i do?
Unrelated but how would when i seize a multi seize i get a cutscene and an unit joins

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I have only ever used this method in FE6 (that of turning seize flag off in the end event), but I don’t see why it shouldn’t work in FE8 as well. Here is an example with three seize points:

This assumes you want the seizes to happen in a set order, and that the events themselves prevent sequence breaks. For example, a later seize point may be blocked off, and then a tile change after a seize makes it available. (There are more elegant solutions, but they usually require either more knowledge, more effort, or both.)

If instead the seizes should be able to happen in any order, all hell breaks loose. At that point I’d recommend using always-on events, with one per castle, which trigger as they are seized. In addition, a separate always-on event would check for whether all castles are occupied. With four castles, it might look something like this:

Any one of Flag A, B, C or D should work as trigger for the event, but it must not have a completion flag since you want it to keep checking each turn. This is why Flag 3 is activated in the event itself upon completing the chapter (the reason for it being activated at all is to keep track on turn count).

Edit:

RNGSOMEONE: You don’t actually have to turn the Seize flag (Flag 3) on when you Seize.

Can’t believe I forgot about this. Editing my post.

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You don’t actually have to turn the Seize flag (Flag 3) on when you Seize.

Just have your different Seize events turn on Temporary flags (8, 9, A, B, C, D… etc.) and put a different event under each flag. If you can seize in different orders, check to see if the flags for other seize points have been turned on or not.

Say you needed to Seize three different forts to clear the map (1, 2 and 3), and seizing Fort 1 would recruit a new unit. Here’s how I would do it:

On seizing Fort 1

Check to see if Fort 2 is seized

Fort 2 is seized

Check to see if Fort 3 is seized

Fort 3 is seized

Recruitable unit joins
Clear and end the map

Fort 3 is not seized

Recruitable unit joins
Play event “one more fort to go”

Fort 2 is not seized

Check to see if Fort 3 is seized

Fort 3 is seized

Recruitable unit joins
Play event “one more fort to go”

Fort 3 is not seized

Recruitable unit joins
Play event “two more forts to go”

You would replicate this event two more times for the other forts, changing as necessary, but otherwise with the same overall flow.

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