I am very new to romhacking and FEuniverse in general so sorry if this is a dumb question,
I have been trying to create a prf bow for one of my units which uses the MP/2 range aka the staff range
And it works till my the player ends turn and the enemy turn starts which causes a crash
I have been told that staff range just doesn’t work for non staves
But i have also been told it has been done before
And i just don’t know what to do
For some context i have skillsys and magic/str split installed
Help would be very appreciated and thanks everyone
No.
It’s a prf for one of my playable units
What causes the crash is simply the unit using it and then immediately the next enemy phase a crash happens when the enemies want to move
I have tried switching it to a different range that’s not a staff and it works perfectly fine
But i really want a magic scaling range it feels like a fun idea
I did set the range animation yes
As for the can’t counter flag no i haven’t set it
Cause it should counter it has melee range
But if this is the issue
Wouldn’t the crash happen when the enemies try to do combat?
Not the beginning of the enemy phase?
Ok i did try turning on the flag
But still no luck
And i did send a report file in the FEu discord server and got told i shouldn’t be using staff range with non staves
But anyways i just discovered something new
The issue seems to be with the enemy AI trying to move towards the sniper
Because If the sniper isn’t in their range no crashes happen
UPDATE:
After asking around more
The lovely person named contro discovered the issue
Which is the gaiden magic that comes with skill sys was causing an infinite loop by just existing
Which is why the crash happened
So the issue was not in the weapon or the enemy or the staff range
It was just gaiden magic
UPDATE 2:
I used custom build to disable gaiden magic and the bow worked perfectly no more crashes related to it