It is not difficult to add skills just by tracing the battle system and branching somewhere else to add our own code into it but how to display them really interests me. I am quite familiar with the Japanese rom because I am a Japanese rom hacker myself. Obviously you cannot use English NMM for Japanese hack.
@Brendor
Fairly pleased to know that you have traced the animation system^^
Could you please share an idea with me how it works? I have researched it to try to fix the command C47 in FE7(J) which cannot run normally but found little finally.
“0x47 Show cape flowing animation; VERY hardcoded” But I found nothing about it in the asm folder of FEA.
That problem has bothered me for a long time><