Green Patch Document

It is not difficult to add skills just by tracing the battle system and branching somewhere else to add our own code into it but how to display them really interests me. I am quite familiar with the Japanese rom because I am a Japanese rom hacker myself. Obviously you cannot use English NMM for Japanese hack.

@Brendor
Fairly pleased to know that you have traced the animation system^^
Could you please share an idea with me how it works? I have researched it to try to fix the command C47 in FE7(J) which cannot run normally but found little finally.
“0x47 Show cape flowing animation; VERY hardcoded” But I found nothing about it in the asm folder of FEA.
That problem has bothered me for a long time>
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