Heya. I’m Goldblitzx, you may have heard of me.
I’ve taken inspiration from Call of the Armor by Team Distant Roads, and another Telephone Hack I’m in with a few others.
Changes from CotA ruleset
Besides adding a Halberdier class, there are also Bow, Axe, and Sword armors. As such generals use bows as well.
All mounted classes have Canto+
You Can add new items, and icons, but try to keep it to a minimum.
You can add new Tilesets
Armors have 1 more move than vanilla.
Single promotion branches
Please only sign up if you have had experience with Febuilder_GBA, and are willing to work with others.
I’ve signed up but I feel obligated to say that I’m not perfect with febuilder and might take a bit more time but I was able to successfully make a chapter so is that good enough?
You can add playable monsters, but since we’re not editing class bases a map full of only enemy monsters would be easily broken. Now maps with some enemy monsters are completely fine.
My stance is relatively open, as long as its not adding an obscene amount of classes(And no Mono weapon cavs)
Make sure you use spreadsheets to document stuff. The samples from our work w/ CotA are in the Call of the Armor thread. will ensure you have fewer issues tracking rules, IDs used, etc.