You may have been wondering if this died. Well; truth is, I haven’t really done much in the past month; Summer has been pretty calm(as is every summer, the period of activity is mostly during winter) and not much has been done. Now, of course, you may be wondering two things:
1: What happened to the trailer?
2: When’s the game coming out? Or a demo?
Well, to answer the first question, I take the blame for the trailer not advancing. I was being lazy on actually doing the thing, and while the sudden halfbody size messarooni bought me some excuse time, even after that was done, I continued procrastinating on it. So, the trailer is technically still happening, albeit probably not anytime soon.
As for the second question, I have to clarify some things. I want GFE1R to be as polished as possible on release. I don’t want it to end up as a rushed product, where by the end, when all bugs are fixed, everyone has already moved past it.
on another hand, I don’t want to do a demo with say, only 6 chapters on it. The reason for that is, that it wouldnt make the hack feel special. It’d just be another demo along a million others. However, there will still be a demo. but before I say what the “demo” will consist off, I have to officialize something that has been going on on the dev discord, but that hasn’t been officially announced yet:
The hack will feature both book 1 and 2, which book 1 transferring to book 2, or book 2 being accessible by a new game, if you prefer not doing book 1.
Now that that’s said, The “demo” will consist of the entirety of book 1, whereas the full hack will include book 2 along with it.
Right now, you must be telling yourself “he’s being wayyyy too overambitious”, to which I answer you:
That’s the point.
GFE1R was born from wanting to create something huge, that would make anyone laugh if it was something out of a serenes concept from a new member nobody knows. It was made to prove to people that anything was possible with hacking. halfbodies? possible. My Unit? doable. ~50 chapters in one game? feasible. Simply remaking all of FE1’s chapters without anything new would be boring, which is why I decided to add the wizardry that it has today.
Anyways, to get back on track, the demo will have all of Book 1’s chapter fully done(Units/Writing/Graphics/Animations), and then we’ll start working on book 2, which will be a much, much bigger project assets-wise, due to one feature: Third tiers.
Book 2 will be a direct continuation of book 1, and therefore, you will be able to directly go from book 1 to book 2 at the end of book 1, keeping your units’ stats, and level, meaning that the enemies and your units in book 2 will both start at tier 2, and evolve to tier 3 by the end of the game.
As for current progress, almost all book 1 player characters’ halfbodies are done, All book 1 chapters are either complete or have a rough event draft, but writing is still a bit behind, due to some drama I would like to not talk about.
I won’t disclose a release date for Book 1, as I said that I want it to be as polished as possible.
I hope that cleared up some confusion as of the current state of GFE1R.
Now, I would want to do a call for artists. Specifically, Animators. As of now, we are missing a lot of animations for Book 1, and we don’t have much animators, besides blaze, who did t1 marth and is doing his t2, lodestar. So, if you feel like you’d be able to animate for: T1/2 Lord Caeda/T1/2 Lord Hardin/Possibly more animations, Please join the discord(Link in first post of thread, or if you’re lazy: https://discord.gg/Z8EwVyp) and ping me saying you want to be an animator(If possible, also post some of your past work so we can judge your animating skills.).
I think that’s about it, so, see ya!