Oh, nice. Skill icons.
Skills
Sword Crit +10: Grants +10 Crit when equiping swords.
Lance Crit +10: Grants +10 Crit when equiping lances.
Axe Crit +10: Grants +10 Crit when equiping axes.
Bow Crit +10: Grants +10 Crit when equiping bows.
Magic Crit +10: Grants +10 Crit when equiping tomes.
Human Virtue: Grants +4 Str/Spd to adjacent human allies at the start of the turn.
Radiant Aether: 2 consecutive hits; First strike uses Sol and second strike uses Luna. (Skill x 0.75 % activation)
Bonus Doubler: Doubles stat buffs on unit for each respective stat.
Penalty Doubler: Grants penalties on enemy as buffs for each of the unit’s respective stat.
Alert Stance: If unit takes no action except Wait, grants +30 Avoid for 1 turn.
Heal: Allows unit to cast Heal. If Heal is already available, then unit can cast it for half the HP cost/cast it twice.
Offensive Tactics: Allies within 2 spaces deal 4 extra damage during battles.
Defensive Tactics: Allies within 2 spaces recieve 4 less damage during battle.
Regnal Astra: Allows user to perform 5 consecutive attacks. (Skill x 0.75 % activation)
Ostia’s Pulse: Grants adjacent allies +10 Crit.
Close Counter: Unit can counterattack adjacent foes.
Counterattack: Allows unit to counterattack regardless of distance to attacker.
Miasma Δ: Allows unit to cast Miasma Δ. If Miasma Δ is already availabe, then unit can cast it for half the HP cost/cast it twice.
Quick Riposte: If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack and foe cannot follow-up attack.
Heal +5/+10: Unit heals 5/10 extra HP.
Weight -3/-5: Reduces equipment weight by 3/5.
Perfectionist/Confidence: Grants Hit/Avo +15 when unit is at full HP.
Bow Range +1/+2: Increases bow range by 1/2.
Tome Range +1: Increases magic range by 1.
Fire: Allows unit to cast Fire. If Fire is already availabe, then unit can cast it for half the HP cost/cast it twice.
Heavy/Shrewd/Flashing/Stout/Buoyant Blade: If unit’s [stat] is greater than foe’s [stat], unit deals 4 extra damage. (The Shrewd Blade is in case there’s a Str/Mag split)
Triangle Attack: Unit alongside other 2 allies who share the same skill must surround a foe to perform this advanced technique.
Songstress: Adjacent allies recover up to 10% of max HP at the start of each turn.
Wrath: If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50.
Philanderer/Rivalry: When an ally of the opposite sex is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Desperation: If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit’s attack.
Vantage: If foe initiates combat, and unit’s HP is ≤ 50%, unit always attacks first.
Pursuit: If unit initiates combat while unit’s HP is ≥ 90%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Triple Threat: If the user’s HP is > 50%, the user deals half the damage received by Swords, Lances, and Axes to the enemy.
Close/Distant Guard: Allies within 2 spaces recieve 2 less damage from close/ranged attacks during battle.