Hey there. I am looking to import a whole bunch of tracks from pokemon FRLG for my project, Pokemblem.
I’ve used febuilder’s menu system for it so far, and it works for a lot of tracks, but the occasional one will not work / crash the game.
From looking into gba_mus_riper, I’ve found that it gives a few configuration options, mostly to do with drum issues. I’ve tried out this option & dumped the midis / combined .sf2 file, but I’m not sure about inserting these files into my project properly. The generated .sf2 file is 7 mb, which is quite large, but I tried inserting it into my hack via sappy, which worked, but I couldn’t get the tracks to actually use this soundfont for whatever reason. I’m not really sure how to do this properly. I also tried ripping as separate sound banks, which made it 224 mb instead. I think that inserting some sort of combined soundfont would save a lot of space versus a separate one for every track. That said, I can probably live without every track in the game.
Ultimately I could just use some random music I find in the repo, but if anyone can offer some assistance with this, it’d be appreciated.