Four Hour Blitz

Dimension Dungeon

4HBlitz-1

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One day, Link was wandering around the world when he stumbled upon a dungeon. Naturally, he had to explore it. However, things made no sense within: people from all across time were waiting within, hoping to help Link. On the other hand, the many monsters lurking made perfect sense. Link knew something strange was going on, and he had to get to the bottom of this!

This entry features free movement to make a simplistic Zelda dungeon. It’s not perfect, and in order to get things working properly without random vanilla things appearing where they shouldn’t it took longer than I’d like. Trying to keep focus on one thing for four hours is a difficult task: I don’t blame people for taking extended breaks, and I think I’d have less dev time overall if I had taken one about halfway through. Every room had been created at the four hour mark, but due to the nature of the submission the eventing bugs took longer than anticipated to fix, especially in the combat rooms which revert to standard FE gameplay. Overall I probably spent about five hours actually getting the game winnable.

With the nature of the submission, there was certainly not enough time to implement maps and compasses. I’ll provide a map here.

Map

map

Screenshots:
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