I posted an update. It includes several balance changes, primarily to the early chapters, most notably adding a couple of early recruits. It also adds back normal mode: it’s pretty lazily balanced (mostly just hard with fewer autolevels), but it should be playable.
Also – dismount’s gone. I still think it’s a fun mechanic, but I couldn’t get it to work effectively in WoD, and I found myself gradually stripping it down over time. I think it’s best not to try and force it into the project.
The full list of changes is recorded in the change log. Duplicated here for convenience:
Patch Notes
Version 1.1
- New units Veikka (join Ch. 2) and Minna (join Ch. 3)
- Map rework: Ch. 2
- Normal mode added
- All dismount mechanics removed
- Several balance adjustments, especially in Ch. 2-7
- Slight dialogue adjustments in Ch. 2, Ch. 3, Ch. 4, Ch. 6
- Some item location changes
Units:
- Hugo: Spd 11 → 10, Spd% 25 → 20
- Roni: Con 2 → 0, HP% 90 → 85
- Heta: Lv 5 → 3, Str 9 → 8, Skl 7 → 6, Axe 71 → 31, Str% 30 → 35, Skl% 45 → 40, Lck% 50 → 35
- Heta joins in Ch. 4 instead of Ch. 6
- Mira: Skl 14 → 10, Spd 14 → 12, Mag 3 → 2, Str% 30 → 25, Skl% 50 → 65, Spd% 30 → 45
- Kalle: Lv 3 → 4, Spd 7 → 8, Staff 71 → 85
- Monica: Lv 13 → 14, Skl 15 → 12, Spd 14 → 13, Str% 30 → 20, Spd% 40 → 50, Def% 20 → 10
- Johan: HP 31 → 28, Str 15 → 14, Skl 13 → 11, HP% 75 → 95
Weapons/Items:
- Armorslayer: Hit 75 → 85
- Battle Axe: Mt 15 → 16, Hit 65 → 70, Wlv B → C
- Kalis: Mt 5 → 3
- Killer Bow: Mt 10 → 11
- Scimitar: Cost 20 → 13
Other:
- Exp rate increased
- Miscellaneous enemy growth rate adjustments
- Minor text bug fixes, Johan portrait fix