Fire Emblem: The Lonely Mirror (Concept for FE8 ROM Hack)

I had the same problem because I was trying to patch it on a EU rom, it worked when I tried it on the NA one.

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Hey! Congrats on the updated version. Been waiting for it to get a replay going. I love all the changes you’ve done, the QOL changes are great! I’m noticing I missed a hell of a lot of conversations when I played it before :joy:. Only gripe I have is that it doesn’t indicate whenever a unit doesn’t move so I have to constantly waste turns to figure out if someone is stationary or not. I would love to you to specify which units won’t move to make the gameplay a little easier. If not that’s cool, considering that’s my only gripe with it I’d say overall it’s an amazing accomplishment and such an enjoyable experience to play through, so thank you for your hard work on this project!

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May I ask which/where the rom is you used? The one I’ve used in the past is from Vimm’s Lair and it’s usually worked up until this point, where now it says it’s a corrupt patch when trying to use this patch on it.

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It should be the NA version. I am curious whether others are having trouble with the patch. It has happened in the past… I am assuming it’s fine as @PixelHenkie applied the patch successfully. Unfortunately I am unable to point you to a place to obtain the rom.

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Yeah, I wish I was able to add indication of enemy movement. I have not been able to figure out how to do that one properly. I agree that it would be very nice.

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Here you go.

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Okay so the plot thickens, NUPS patcher did not work with this, nor did Tsukoyomi, but the Rom Patcher JS does work in making the patch happen, so yeah that’s a thing. Thank you for being patient with me though, cheers.

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I used Tsukoyomi on a USA / Australia Sacred Stones ROM.

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Thanks @Relic for showing this to me. I was able to add the event, and it seems to be working fine during first inspection.

Things I noticed:
Enemies that are completely stationary are being show as stationary in their movement range. There is no way to differentiate the specific AI like pursue versus move-in-range, which should be fine. Additionally, enemies that have more complex AI, like enemy Wise on Ch 15, just show up as full movement even though it is more like a conditional full movement.

In any case, I am a little reluctant to create a patch for this immediately out of paranoia that something major could have broke. With these type of patches I usually like to make sure I can play the entire game before I release/update. I could add a separate UPS file for this if someone wants to take the risk with this change though.

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Since I was the one complaining about it, I’ll be the guinea pig for you if you’d like lol just note I am playing on retroarch on my ps3 so I’ll give feedback based on using that emulation method.

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Thanks for offering @TheSuzakuSeven to be a guinea pig. I did some spot checking and general things seem to be working fine, but you can never really know. The file has been added as: FE_LonelyMirror_FullGame_v2_03_DisplayEnemyMovementPatch_untested and is available on the Dropbox. Anyone else is welcome to check it out too at their own risk.

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So it’s been bug free on my end so far up until chapter 13. When you recruit Silvan, he has zero move.

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I see! I expected sooner or later you’d run into something. Thanks for finding this. I have applied a new patch that has fixed this particular problem. Also with Ozias’s recruitment too as he should have the same issue seen here.

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No problem caladrius! Thanks for such a speedy fix! I’ll be hopping back on it today to continue. Having a blast going through maddening after the rebalance!

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Hey @TheSuzakuSeven! I wanted to check in with you to ask whether you encountered any additional bugs on the patch that displays the enemy movement range? I hope it is working out well.

I am wanting to make this patch the new, official, recommended patch for The Lonely Mirror. Reason: I just applied an additional update, which fixed an event error that existed in the other version; though, I am not sure if anyone encountered it yet. In any case, I will be recommending to use the patch you have used going forward (assuming you have experienced no other issue): FE_LonelyMirror_FullGame_v2_05

Happy that you have been having a blast on maddening. I did do a lot of rebalancing of the maps, so I am happy it is noticed.

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Character Spotlight: Parvati
Parvati wins the spotlight this month. She scored very well on the popularity poll and seems to be a character discussed a lot; perhaps due to her unique class and mechanic in the game. Parvati will lead in the first female character spotlight. Congrats to Parvati!

Background:
Parvati was born to a tribe of treasure seekers in Eliora, and while she was fascinated by runes, relics, and the history found in the sand, she also saw the sand as a prison and left her homeland at a young age. Parvati lives a nomadic lifestyle constantly moving across the continent and believes she will learn more about lost history by expanding her rune playground to Aurumasse. Her obsession about runes causes her to develop a one-track mind, so she rarely pays attention to people or events unless it may benefit her rune collection.

Parvati has her first encounter with Princess Leah and company as they escape ambush from Celyste’s invasion. Her fixation on snooping around House Origin at the time caused her to have no knowledge of the Celyste-Ametona War until Leah provided details, which eventually became a direct problem for her travels. Ultimately, Parvati teams up with Leah and her companions as a form of protection in order to cross in Celyste’s borders safely and continue her search for rare runes and relics. It was during these events where she would become acquainted with the White Lions.

Once the war ended, Parvati went her separate ways from her previous companions and continued her travels to Burga to find more runes and relics. It was there where she reached another standstill due to the new Queen’s coronation and Proclaimer’s involvement. After crossing paths with the White Lions once again, Parvati uses them as a solution to continue her search. Parvati’s nature makes her loyal to no one except herself. Always on her feet, she is very cunning and manipulative and uses her tricks to get what she wants or further her own agenda.

Appearance:
During the Celyste-Ametona War, Parvati is a young girl with purple-gray hair, bright blue eyes, and almost shoulder-length hair. When Parvati returns, her hair is much longer in length and she wears a seafoam green ribbon, tied in a bow, as a headband. Parvati’s wears a blue shawl over light armor that matches her ribbon.

Growth Rates:

HP Pow Skl Spe Lck Def Res
50% 40% 40% 45% 75% 20% 40%

Unit Analysis:
Parvati is the only playable Runeseeker in the game, and it is a class unique to her. The Runeseeker uses runes as means of attack. Runes are low durability but very powerful magic attacks, which are found by Parvati on a chapter map through exploration.

Parvati’s stat growth is heavily focused in Luck and Resistance. She will also have decent Skill and Speed with her average growths. HP, Power, and Defense can be her weaker stats given her subpar growth in these areas; however, Parvati’s growths are fairly average in all areas (except HP) and her stats can be prone to a random generator blessing or curse on a given play through. Parvati is a good candidate for the early game Seraph Robe to give her more survivability if planning to use her long-term.

Runes allow Parvati to have a variety of different attack magic with different effects allowing her to apply super effective damage in many situations. Parvati should be played similar to a mage but with the added versatility of using all types of magic while having no elemental weakness herself. However, Parvati requires careful utilization as runes can be used up very quickly causing Parvati to not have any method of attacking or defending herself.

A major downside to Parvati is that she can be cumbersome to level up effectively, especially early game or when runes are limited. Parvati is less likely to do chip shots of damage because of rune durability and will instead be looking for and needing kill experience to keep up with the rest of the team. Even if Parvati is not a team staple, she can also be used to collect runes on the map for extra money. Fortunately for Parvati, she has very good availability in the game to level up.

Parvati has two really good promotion options – Trickster and Scholar. Trickster is the better promotion if looking for more mobility and support as a unit, while Scholar provides a better, more reliable offense in line with Parvati’s previous role as a Runeseeker. Trickster’s access to swords gives Parvati more handle on magic units when utilizing her high Res, and staves are always nice to have. With Scholar, Parvati is able to use all types of elemental magic effectively in addition to her runes.

Overall, Parvati is a good choice for a team if not wanting to stack a team with mages, because she can become an all-in-one unit covering weakness to wind, fire, and thunder as well as handling monster with Bright Runes, and mages with Strike Runes. She can be a jack-of-all-trades, but a master of none depending on how she levels. Parvati is a fun unit to use, and with work, she can function as a main mage, secondary mage, or a support unit on any team

Support Options:
Parvati’s affinity is Ice, which honestly does not provide bonuses compatible with Parvati’s needs as a unit. While Parvati appreciates the defense boosts that Ice provides, she prefers a support partner to boost her middling offense. Unfortunately, Parvati has very limited support options.

  • Atticus - Ice
  • Tanya - Thunder
  • Brett - Fire
  • Sterling - Light
  • Mercer - Thunder

Brett is probably the best support option for Parvati that is mutually beneficial. The Fire affinity provides Parvati with her coveted power and avoid boost as well as a nice boost to critical hit. Brett benefits from the defense and critical defense boosts, which works well with his good HP and patches up his poor luck. The only problem with supporting Brett is that he joins later than most of Parvati’s other support options.

Sterling is the only other unit that provides boosts to offense with his light affinity, and it could work well for Parvati as it also contributes more to her defense. While Sterling prefers a support that boosts his offense like Parvati, he can play the role of a fast tank unit and make great use of ice affinity.

Supporting Atticus would have Parvati double up on Ice. This is probably the worst support option for Parvati; however, Atticus does join a little sooner than Tanya and Mercer, so one can make use of the benefits for longer. Atticus also appreciates the boosts from Ice as it further boosts his survivability as a thief. A more combat focused Atticus should consider other support options though.

Tanya and Mercer’s thunder affinity do not provide Parvati with anything too new to work with outside of extra critical hit. Tanya actually can appreciate the boost to defense, hit rate, and even critical hit negation to allow her to be more well-rounded as a mage. Tanya and Parvati can also have similar roles on the battlefield, so it can be an excuse to pair them up if using both.

Mercer has the potential to have the highest, reliable critical hit rate in the game, and he should stick with his strength; therefore, Parvati’s ice affinity is a poor match for him. Mercer also already possesses very good hit rate and top tier luck. Similar to Parvati, Mercer is chasing a support buddy that provides extra power, avoid, and critical hit.

Popularity Poll:
I intend to continue doing character spotlights each month at least for the remainder of 2021. The next bulk of them will be female characters, because I don’t see too much attention given to any other male character. I will also factor characters that are discussed in posts often in addition to the poll. Vote for your favorite characters and tell me why you like them.

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Hey! Things are still going good with it. I haven’t run into any other problems. I’ve had some IrL stuff so I haven’t been able to play too much lately but I’m playing full force again! Ngl I’ve lost more characters this run than last Lol but I’m not sure if you said you haven’t inserted all the supports but I did run into a placeholder C for Myles and Noelle.

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There are a number of supports I still haven’t added yet including Myles and Noelle. Support writing can take time, and there are a lot of personalities to explore. I plan on releasing new support conversations iteratively though. No other major plans for The Lonely Mirror, but I am happy to hear new ideas, improvements, or things people would like to see.

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hands down, the best line ever. Say this when your support keep bitching around lol.

Anyway, I like the game overall. Here are my thoughts:

  1. The new classes are mostly interesting, there are some new classes as well which is nice to have. The three element mages branches into different secondary class is also a great concept. The gryphons are cool. Templars and Gold Knights are also cool. The Red Knight is the correct definition of Mage Knight, able to do both physical and magical attacks. However, there are some class tree that I don’t get the reasoning behind it. Travis class, I dont know how he suddenly can become a Mage Knight. Runeseeker’s sprite is more like a samurai, kinda disappointed there.
  2. I wish there’s skills and str/mag split, just to spice it up.
  3. Time skip is always nice to have once in a while. I applaud you for really taking the time to edit the portraits. Boone’s post time skip portrait looks really like a tired adult that almost reaches elderly lol though. I wish Ariel has post time skip portrait too. Other than that, everything is fine.
  4. Runes’ usage is too little in my opinion. Maybe 8 or 10 would be nice.
  5. The plot is interesting, especially the prelude parts. However, there are some holes such as unknown aftermath for certain characters(ex: the boss on first surviving map).
  6. The anima weapon triangle is also cool, especially each element has different effectiveness on certain classes. The dark magic extra perks also cool. The light magic is kinda bland though, especially the long absent viable users from the entire first 10 chapters. No new staff, but that’s okay.
  7. I wish can have both Roxie and Liang, don’t make me choose please lol.
  8. The best thing about this hack is Kathryn. Not only did you provide a healer from the first chapter, but you also make her color palette the combination of pink and white, best combo ever!!!
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Thanks for checking out The Lonely Mirror, @Ysa12. :slight_smile: I have responded to some of your questions and comments.

I personally don’t like skills in Fire Emblem games unless it is really simple like PoR or RD, so I won’t be adding skills to The Lonely Mirror. This decision is mostly out of my personal preference. I find that they dilute my favorite part of the game play. There are plenty of other hacks with skills though.

A str/mag split would be more modern and it could be nice maybe eventually.

Travis can become a Flame Knight because he has an affinity for magic. Honestly, don’t have any other explanation for this but might be flushed out in supports later. I’d be happy to add a new runeseeker sprite if you or someone else wants to make one more appropriate.

Well, I did want Boone to look a little tired after the time skip. He had a lot put on him after the first part of the game and is tense and stressed. Boone isn’t too old though. He is a guy in his 20s and wears a full beard. Beards can make guys look older.

I’ve thought of this… but would make runes more rare to counterbalance. Still not sure how this would play. I am still thinking on this. Runes are pretty plentiful if you are diligent to collect them.

Hm. You want to know what happened to Roscoe if you don’t slay him, huh? Not a bad suggestion. I could add him back in on a later map like I did with Lahey, but Roscoe’s fate is to die.

You actually can have both. One will join early, and the other will join later. It is possible to integrate both these characters on your team.

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