Fire Emblem - The Deluxe Project [Cancelled]

The project that was on this topic is now cancelled.

Reasons being that I had very unfortunate timing when I attempted my first project which made me lose interest in trying to get into FE hacking, and even with this new attempt going great, I’m not sure it would really pay off the way I was expecting.

So since I would just not feel motivated in attempting to work with FE hacking, I’m just going to go back to my other, older gaming forum community with my main account instead.

I still learned some great stuff about romhacking in here that I believe I will be able to use going forward, so thanks all the same friends and have a good one out there! Matthew out.

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I’ll reserve Eirika.

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Are monster classes available for playable units, or are they enemy exclusive just like in vanilla?

I’m thinking about it, and I’ll allow them as custom classes, separate from the vanilla monster ones, this way they don’t get mixed up with enemy-only monsters and are easier to implement.

ANOTHER PME?!
I’m reviving myself for this–Sniping Ephraim

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Are custom classes allowed?

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Correct on that, both custom classes and custom weapons are allowed.
For classes, remember to give your promoted ones a class skill each (and 3 promo options).
For weapons, they can be personal or have a rank for others (no infinite uses however).

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Alright then I’ll reserve franz.

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reserving seth

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Reserving Gilliam.

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Question out of curiosity, do you have any intention of returning to the FE7 PME? I know it ended in flames with the incident, but it would be sick to see Atanas’s adventure continue.

Also reserving Garcia

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Oh yeah so, I think that one topic can be considered abandoned, just no plans on returning.

But perhaps some time after I finish this one, I can try another shot at a second PME of FE7, and if you want I’ll leave one of the lord slots reserved for Atanas to appear again.

That would be sick if you would hold Hector! Also totally understand on that front.

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Slot: Seth
Name: Ilios
Gender: Male
Affinity: Thunder
Class: Mage Knight
Portrait (Stephano, Zane):

Description:
A loyal, ambitious knight of Renais.
Boon: Res +1
Bane: Speed -1

Personal Skill: Opportunist
Lvl10 Base Skill: Pragmatic
Lvl10 Promo Skill: Vanity

Growth Rates

  • HP: 50
  • STR: 30
  • MAG: 60
  • SKL: 30
  • SPD: 40
  • LCK: 0
  • DEF: 40
  • RES: 40

Inventory:
Elthunder
Steel Sword
Death Quote:
No! Not… yet… I have to…
Misc:
Magic knights can now use swords please

Elthunder stats
C rank, 30 uses, 12 might, 80% accuracy, 10% crit, 1-2 range, 11 weight, 2 WEXP, 1,950 gold.
Use any icon you want

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Slot: Gilliam
Name: Lara
Gender: Female
Affinity: Anima
Class: Axe Wyvern
Portrait (Credits):


{Goldblitzx} Amy.png (128×112)

Description: ‘Wields the Wolfbeil with a callous disdain for those around her.’

Boon: STR, SPD
Bane: MAG, LCK

Personal Skill: Paragon
Lvl10 Base Skill: Quick Burn
Lvl10 Promo Skill: Galeforce

Growth Rates

  • HP: 70
  • STR: 55
  • MAG: 0
  • SKL: 50
  • SPD: 55
  • LCK: 25
  • DEF: 40
  • RES: 25

Inventory: Iron Axe, Hand Axe, Wolf Beil, Elysian Whip

Death Quote: ‘Agh! Pathetic…’

Misc:

  • image Wolf Beil

Level: Axes Prf*, Might: 10 , Weight: 10, Hit: 75, Crit: 5, Range: 1, Uses: 30, Worth: 6,000 , WEXP: 2, Other effects and notes: Deals bonus damage to mounted and armored units.

Battle Animations

T1
Axe Wyvern Rider (Axe)
[WR Base] [U] Vanilla +Weapons
T2
Axe Wyvern Knight (Axe)
[WK Base] [U] Vanilla
T2
Axe Wyvern Lord (Axe, Lance)
[WL Base] [U] Vanilla +Weapons
T2
Malig Queen (Axe, Dark magic)
[WK Custom] [F] Malig Queen by DatonDemand, Leo_Link Alt

Map Sprites

T1
Axe Wyvern Rider (Axe)
Wyvern Rider (U) Axe {Unknown}-stand.png
Wyvern Rider (U) Axe {Unknown}-walk.png
T2
Axe Wyvern Knight (Axe)
Wyvern Knight (U) Axe {ArcaneEli}-stand.png
Wyvern Knight (U) Axe {ArcaneEli}-walk.png
T2
Axe Wyvern Lord (Axe, Lance)
Wyvern Lord (M) Helmless Axe {flasuban}-stand.png
Wyvern Lord (M) Helmless Axe {flasuban}-walk.png
T2
Malig Queen (Axe, Dark magic)
Malig Knight (M) Axe {Pikmin}-stand.png
Malig Knight (M) Axe {Pikmin}-walk.png

Class Cards

T1
Axe Wyvern Rider (Axe)
Wyvern Rider (U) Axe {topazlight}.png
T2
Axe Wyvern Knight (Axe)
Wyvern Knight (U) Axe {topazlight}.png
T2
Axe Wyvern Lord (Axe, Lance)
Wyvern Lord (U) Axe {topazlight}.png
T2
Malig Queen (Axe, Dark magic)
Malig Knight (M) Magic {Pikmin}.png

Item Icons

{SacredStones} Wolf Beil (SacredStones).png

Portrait Repository

{Goldblitzx} Amy.png (128×112)

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@Bord No problem, I’ve made a new list on OP with gameplay changes for other users. And besides Mage Knights, I’ll actually also make both Troubadours and Valkyries be able to equip swords as well. Will you update Elthunder with its stats later?

@MarcusAurelius In order to make it more practical, I’ll turn Wyvern Lords into Dracoknights (like Archanea, equips Lances and Axes). This way Lara can still promote into them as her first choice. Not sure about the other two options however lol, feel free to create them as custom classes.

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The Wyvern Rider, Wyvern Lord, and Wyvern Knight classes can remain unchanged in terms of stats, values, and growth rates, with the only difference being the weapons they can use. Specifically, axes instead of lances. However, the Malig Queen class could be considered a completely custom class.

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May I confirm that I need to create the Promotion Bonuses and the complete Malig Queen class? Is my submission otherwise complete, or is there anything else that needs to be added?

The bases and, since it’s a promoted class, both the caps and promo bonuses are needed, to confirm what stats you want them to have. Also one class skill for them.

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Do you have to wait exactly 24 hours to make the next submission?

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