Yes, skillsys by default enables setting crit to absolute zero by putting it at 255 any higher causes it to overflow.
Ok that’s good to know.
That’s why I added the -ish suffix, basically any chapter past 10 with a myrm will have them with 25 speed at base, meaning a minimum of 22 speed is required to not be doubled.
As I said, myrms/SMs are a small minority of enemies. I don’t know why you’re fixated on them and that particular benchmark.
They also have only 5/6 Mov, don’t have 1-2 range, and are especially frail in this hack (when you can hit them) due to Life and Death. So there’s ways to deal with them other than outspeeding them. Like I remember you posted about the SM in C8x before, and I showed that you can reliably live against him using unpromoted Barthe, Lilina, and Elen.
I never actually said it was better, but considering out of all the healers him and Lilina are the only ones who can/do gain access to physical weapons and he actually has a semi-decent growth it seems likely that was ZeN’s intent for him, but hadn’t accounted for the S/M split to kinda gimp him.
Yeah I don’t know if ZeN just didn’t want War Monk Saul to be decent or if he just forgot to buff him.
The bowbreaker is a bit overkill but it actually is ment to counter the archer +40 hit skill, and when actual logic is used, archer were known to struggle to hit mounted archers even if they led their shots.
I didn’t mean fewer nomads with Bowbreaker necessarily. I just meant fewer enemies with Bowbreaker in generals/more enemies that she can reliably hit.
No, this would likely render the maps a softlock due to the fact that these maps are based entirely around the fact that sacae is basically mongolia which is why it’s Nomad county.
I don’t understand “render the maps a softlock” at all. Maybe I’m just tired.
Plus Lowen is ment to cover the south point since only the Silver Bow Nomad can do any real damage to him, and even Eliwood’s low luck is ment to be a risk since a Killer Bow/Sword nomad approaches his side. These were somewhat actually planned out decently.
I believe there was some thought put into these maps, but it’s not so tightly designed that there’s no room to nerf Eliwood/Lyn/Dayan without being able to reliably win.
I also don’t know if Lowen even has to do anything. You could probably remove Lowen, Rebecca, and Florina and still beat the maps as easily (maybe not Florina. I don’t remember how necessary Rally Spd is).
You actually never see nomad units outside of these maps with any level of consistency so that’s why their here. Also the 6 total myrms, right…(only refering to 18x havent done 19x yet)
but the fact remains there is a metric assload of 2-4 range (potential longbows) to account for, she needs that delphi shield just to give her the chance to not being killed due to a single misplacement.
I’m not saying to remove nomads. I’m suggesting possibly changing some of their equipment.
Well yes…6 Myrms in 18x currently. But: (a) the suggestion about the Javelin still helps her even if the myrm # is relatively low. Every bit counts. (b) I did suggest adding more enemies that she could be good against. So that could be increasing the # of myrms, shamans, druids, or whatever else that fits.
I still don’t think Delphi Shield is a “need”/I think the player should be encouraged to play with discretion so I’d rather see a buff to her in some other form.
So you want to actively force the player to stretch 6 units across some of the most densely packed maps likely to lead to a lot more frustration then the rewards would be worth.
Well no, not exactly. I never said to do this while keeping everything else the same.
Like I said, break large packs into smaller ones i.e. make it less dense. I had also asked in my review of the 2/27 patch for higher deployment (e.g. adding Harken, Isadora, etc. to the game, if at all possible).
I mean if you have a better suggestion to force (necessary) contribution from all the units than go for it. But suggestions like buffing Florina’s combat straight up by giving her a Delphi Shield doesn’t do that (neither does buffing Lyn with a Prf, but I’m ok with her getting a Prf since she had one in FE7). i.e. she still doesn’t do anything extra that Eliwood/Lyn/Dayan couldn’t accomplish on their own.
So a 6th rapier that has crit, got it.
If this is a problem, then this is a problem with other weapons rather than the Mani Katti. i.e. It’s not that the Mani Katti should not be added, but the number of fanmade rapiers should be reduced.
Like don’t ask me why Larum got Sunflower Blade. In fact, I remember you liked that change/you liked that a Dancer–who doesn’t even need a sword to be good–got a 1-2 Range rapier Prf which has no basis in canon. But now you’re opposed to Lyn getting her canon Prf. I don’t get the inconsistency.