Hope you’ve all had a Happy New Year and all.
Nothing new here, but an update and touch up on my Xander. If you want his hair and clothing, they’re separated in my sprite thread for splicing.
F2E
FE 14 Fates - Xander (Colouring, Armour/Clothing, Blinking and Speaking Frame Update)
If you’ve rooted around in the FE6 rom you might have noticed a screwed up map sprite in one of the unused class slots. Shifting the palette around reveals that it’s an early beta version of the Fighter. The third frame in its entirety is even still used for the selection animation for the final Fighter (just they screwed up the palette a little bit on the select), and the head is still used for the horizontal movement animation. As such, it doesn’t need a bespoke moving sheet because it’s compatible enough with vanilla Fighter’s. If you really want to get that jank feel by using it I guess, I really just bothered with this as it’s a curiosity.
So the IS Mauthe Doog map animations aren’t exactly a perfect fit for users who want to have a playable hound/wolf/dog in their project. My own project’s Jeigan is a wolf hound, so it was pretty important that I eventually replace the vanilla map sprite. I created two options for the standing map sprite; one with and one without a smear frame in the middle. Use whichever you’d like! (Note, I am not a zoologist so I apologize if this dog isn’t anatomically correct. I did what I could)
Needed it for a project so I made it since I didn’t see one for this specific bishop class
The staff anims may be redundant as magic works with staves as well but if you wanna (like me) then use them (like me)
Previews (ignore one of the backgrounds being purple, its base was fe6 while the other two are fe8 since it didn’t seem fe8 had a staffless unarmed anim? maybe I missed it but honestly thats funny if the case)
Hello everyone, I’m a bit late due to personal reasons, but as per last year, I’ll upload here the submissions for the CCC.
In this post, I’ll submit every entry of the CCC rounds I hosted in 2025, being rounds 28 to 34 and the Original Character round 1.
As last time, I’ll mention every artist who participated, but I can’t tag more than 10 users in a single post.
If they wish to remove their work from the repository for any reason, please contact the appropriate staff members or me.
I’ll also won’t upload the works that have been specified not to be F2U or F2E.
There is one exception, that is only F2E, not F2U, which I still included on here, but I’ll specify it.
Without any further ado, here is what you’ve been waiting for, sorted alphabetically by artist:
(OC)(Plant vs. Zombies) Elaine
(OC)(Plant vs. Zombies) Elaine, Wink
(OC)(Plant vs. Zombies) Elaine, Angry
(OC)(Plant vs. Zombies) Elaine, Fire
(OC)(Plant vs. Zombies) Elaine, Full-Fire
(OC)(Plant vs. Zombies) Elaine, Villager Outfit
(OC)(Plant vs. Zombies) Elaine, Ninja Outfit
(FE4/FE5) Nanna
(FE4/FE5) Nanna, FE7 colors
(FE4/FE5) Nanna, full color
I haven’t found an updated version of Ishtar or frames for Lilina and Tana on FEUniverse or on Discord. If @Plant_Academy or someone else wants to upload/update them instead, please be my guest.
Skill icons of all non-DLC Three Houses crests, in case anyone needs them for whatever purpose. (only non-DLC crests mainly because I made these for my hack, Life of Seiros, and I uh didn’t need the DLC crests).
All are F2E. Some you might tell are a little rougher than others, mainly because converting such shapes to 13x13 size requires a lot of sacrifices.
Kenneth Kenneth Copeland portraits. Kenneth Copeland (real life Satan impersonator) as Kenneth (Fire Emblem 7), using colors that Fire Emblem 7 uses. These portraits are basically just high effort shitposts.
The hero’s animation has been beautifully designed with a more refined shield angle. His special attack animation has also been recreated.
Changed the general’s attack animations from Sword_011.png to Sword_016.png and Axe_011.png to Axe_017.png.
I created bow and unarmed animations for the Cape General.
I changed the cloak animation when attacking with the spear, axe, and axe v2 animations.
I also changed the frames a little. All animations are pretty much the same.