I´ve never been a fan of Warrior´s original helmet design ingame, even though i really like the animations. So, I´ve reskinned all animations and adjusted the colour pallete to be changed easly in FE Builder in order to properly match your portraits.
This is how the animations turned out:
did some different colour palletes to show you guys how it could look
I had done this reskin before but now its looking better and also properly scripted!
You can find the files >>here<< in ´´Battle Animation no comment.txt`` format for FEBuilder
As a holiday gift, here’s more than 40 F2U and recolour portraits!
These range from a bunch of OC’s to a smattering of more recognizable faces.
Enjoy them here!
Happy Holidays, I’m back again, this time with some playables from FE10, Radiant Dawn! To explain some things:
A ton of the cast is missing! Unfortunately, NickT only got partway done into RD, so I’ve formatted the ones that are available. Maybe someday I can get the rest of the cast, but it’s gonna take a lot more effort to make these from scratch.
You’ll also notice that Jill isn’t formatted. Unfortunately with how high her ponytail is, it isn’t really possible to fit her in the hackbox without making her very short. So I’ve simply reduced her to 16 colors and left her in here in case anybody wants to try and do something with it.
You’ve probably noticed the top row of sprites are really wide, moreso than the hackbox would allow. They’re actually 2 separate sprites that will combine to make the image shown. The formatted files are in the dropbox link below, they each have their own folder with files named Part 1 and Part 2. When inserting, put them on the far ends (Left-End and Left-Right or Right-End and Right-Left).
As with all the ones before it, these all use FE6/7 colors. I recommend changing the colors yourself if you plan to use them with FE8 style sprites.
You know the drill by now, these were originally made by NickT, I just cleaned them up, reduced to 16 colors, and made frames. Hope you enjoy!
Uhm… hello. Just tossing a bunch of random things I’ve tossed together in mostly the last two/three months, a few are quite some years old though and could use updates to suck less.
So I don’t forget, tossing a link up first~
Anyways, starting off with animations~
Proving I’m a tad obsessed with foxes and fox-flavoured people as the first thing.
Then main lord guy, basically a sword/mage/nerd without the magic use, that’s just laziness. Has an alt version of sword animation for unique 1-2 sword.
ngo’s awesome Lord Ike animation that I scripted from years ago, who knew I still had it on an old USB. Never got around to doing an unarmed variant, think I started up on an axe-version at some point but that seems to be lost. Pretty sure ngo said this was free to use, but if I’m wrong please do feel free to remove this.
More fox. Basically a robot so the ‘spell’ used is intended to be a beam. Think a tinier more compact KOS-MOS. Or Cube.
Tactician class, two versions of sword, the Zephyrus version just casts spell animation instead of normal hit, intended for use with ultimate weapon, but might make for interesting magic weapons. Attack borrows from FE7if Alice’s Luceid attack, but I believe that was originally from bwdyeti, I’ll hopefully get around to doing something more original at some point.
Alt Swordmaster thing, that’s basically it. Never got around to unarmed version of this either it seems.
Update to my Female Summoner with looping animation (Flowy hair)
And more fox. Just an edit to that amazing Brunya to make her a bit fuzzier. I’ll probably be doing more of this type of thing for other animations, maybe.
Carrying on from that, a few class portraits to fill out some that are missing, thrown together in a few minutes for each~
Then bad item icons~
And finishing with a few basic edits to map sprites.
i have been following this sub for a while and wanted to also share some of the custom animations i have done for them to be able to be used on hack roms, im just an animator so i dont know anything about hack, this means the animations are not prepared to be used on a hack rom and need to be fixed for it, in any case i will let links to be able to donwload all the frames, i think i did the correct counts of colors and they are 16 but if something was wrong about it let me know
Finally, I decided to launch my work of scripting old animations that were just sprite sheets forgotten in the REPO. The things that you can find in my files are the next:
I present to you all the one and only, (probably) first of its kind, complete Queen Hellene portrait set! And by complete, I mean she now has a mini portrait made by yours truly! You get my earlier wordplay now, I bet.
Now admittedly I’m not very good at spriting, but I did the best I could and I think it turned out well, though not perfect. This version here uses the color conversion done by Eldritch Abomination, and the mini has been plugged into both the happy and angry versions of her portrait just in case anyone wants a permanently peeved queen in their unit roster.
The mini is of course F2E, but if you do edit, all I ask is credit for the original mini!
Now onto my next project of making a mini for Eleanora, too. lol
These portraits were originally made for my project, Searching for Light, but these ones are all old and not really up to a quality that I want in my project. So I thought I’d release them here.
Also included are some mugs made for other projects that aren’t being used anymore
Here are some Niimes that I suddenly had the urge to recreate for some unknown reason.
in FE8 and FE 6-7 colors, (I didn’t bother with the minimug I’m tired :')
Despite making most of my portraits F2U/F2E, it turns out I haven’t bothered submitting anything to the actual repository. I should probably change that.
These are all from my thread. Some use those FE6 blinking frames Lenh made that are also in the repository. Again, all are F2U/F2E, including recolors. In slight chronological order.
(EDIT: changed file names)
I recently noticed that Calil was supposed to have full eye shadow on her blinking frames seen in PoR. So I fixed that and did some small tweaks to fix some other minor errors. I’ll leave it to the Repo staff if they want to just replace the old portrait, or offer this one as an additional alternative.
Uhm hello again. Just a smaller thing with random fixes and stuff, I’m not sure if it was only me who messed up on importing these correctly or what, but I changed a few commands around.
The FE7if animations had more than one ‘hit’ command on their criticals (And normal attack for Milia’s scythe) which caused that weird HP bug, and Milia’s scythe also played the hit sound upon missing.
The Spartan animations played the hit graphic upon missing which was also a bit confusing.
And for the Duma Ocular beam spell it didn’t seem to register the hit properly so HP never drained in battle, shuffled some commands around and now it seems to do that.
I dunno if random changes like this are actually accepted, but if they are I hardly deserve credit for just doing these.
Edit~
Aaaand some more random stuff~
Alice’s animation had the weird FE7if critical problem.
The Hero played the hit graphic/sound on miss, only seems to have been the sword animation though, axe looked fine.