I made an (attempt of) improved version of the Heroes Rexcalibur, this time ripped directly from the ssbp file instead of arduously assembled by hand. But complications ensued due to the transparency, however I wouldn’t call it a complete bust as the parts of the green background suit a wind spell. And FEBuilder would make the wrong color transparent, so I had to use a transparent color, thus FEBuilder picks random background colors and turns the preview gif into a seizurefest.
City Evening Palette
Fixed strange color of coastline in FE7’s vanilla evening tileset.
Palette art, Part 2
Changing only the palette, ruins at night and ships at night
Since these are palette-only changes, please extract only the palette data from this png (discord link) and use it.
This image is posted in the form of a link to the discord, not a FEU, so please save and use the png format as is.
It is not an FEU, so the palette is not broken.
It’s not my animation, so I’ll post it here instead of my thread.
Lamia animation originally created by L95; She gave permission to script it to whoever wanted to, so I did. I also added a custom critical on the Magic attack with the Mage Knight’s sparkle. Includes a Magic, Staff, and Unarmed animation.
So I was bored while having online classes earlier and while scrolling in the repo, I decided to clean up and improve Red Bean’s Brunnya just because out of boredom and fascination
credits to him originally
As you can see, background 2C (and 2D, the recolor) in FE8 has a few places where the pixels glitched out, likely due to an unintentional byte overwrite at some point.
I have fixed these with the correct palette order so you can upload it straight over 2C and 2D to fix them in your rom!