Some time ago I needed an Ephraim on horse without lance but couldn’t find any, so I created this very ugly one. I don’t know if it’s ok enough, but I tried to format the name according to the naming schema and added a pull request if that makes it easier for Klokinator. Please let me know if I managed to mess up anyway
(You will need the prop to be the one talking, and the sword should be closer to the middle section of the screen, and the character should be in the far back of the screen.)
The hair was a nightmare, and thus, it didn’t turn out well.
If anyone thinks they can do the hair better, that would be awesome.
N̶O̶T̶ ̶a̶ ̶s̶h̶a̶m̶e̶l̶e̶s̶s̶ ̶w̶a̶y̶ ̶o̶f̶ ̶t̶r̶y̶i̶n̶g̶ ̶t̶o̶ ̶g̶e̶t̶ ̶p̶e̶o̶p̶l̶e̶ ̶t̶o̶ ̶d̶o̶ ̶m̶y̶ ̶w̶o̶r̶k̶ ̶f̶o̶r̶ ̶m̶e̶.̶
Fenreir made a pretty nifty battle frame the other day, and though I’m set on the one I’m using, I figured it would be cool to make it insert-able for anyone who might have wanted it. With their permission, I had to make a fair number of changes so that things would fit properly in the battle frame in game, but here is how it looks.
Here is a folder containing all of the UI elements needed to assemble the battle frame.
Important note: I had to move some things around in the UI so that things fit, so things like the HP bars, numbers, and item icons have been moved. I have included a script in the folder that puts things in place properly. Simply run it in Event Assembler. The title of it is README and Alignment Script.
Fenreir told me that the frame is F2U/F2E, and I believe that some of the boxes could probably do with a bit of color, but wanted to keep this version close to the original. Feel free to change it to something you think might look better!
I was looking through the repo and found a Blade Lord reskin that I really wanted to use, but it was missing the bow animation, so I thought I’d try out editing an animation for the first time. Credit goes to Zoisite for the original “Short Haired Blade Lord” animation (Sword, Unarmed, Sol Katti).
I also decided to make map animations for the unpromoted and promoted variants since those were missing as well.
Been cycling through some battle screen ideas and I’m sitting on a fair amount of mock ups. Wanted to post them here if anyone would like to use them, and if you need some help making a tilesheet for any of them, feel free to ask.
Palette is over 16 in this one with the blurred item boxes. For anyone who wants it, you’d have to fix it
Currently split between the last three, because I like the colored name plates but the brown ones look a bit cleaner. The brighter colors pop a bit but the darker colors are more legible in game. Also, still undecided if I like gold name plate border vs. colored name plate border.
Some of these would require some small movement of battle UI stuff. If you have an interest in including any of these in your hack, let me know and I’ll do my best to assist you in implementing it. For what it’s worth, thanks to Aseprite, mixing and matching elements would not be hard if there are elements you like between different versions and I’d be happy to do that for you. Thanks.
It’s a very special tile set, but if you want to use it, please do your best to tiled.
The tmx of the example I arranged is also enclosed, so please refer to it.
The Thoron palette was specified incorrectly, so I corrected it.
I think the original author is Arch.
This magic also has the color used in the animation at palette 0, so white light is not drawn.
This is because palette 0 should be defined as a transparent color.
Basically, I am modifying only the daytime version of the palette to make evenings and nights.
Therefore, if you use it wisely, you can reduce the capacity.
Also, I think it will be shared as the same data when FEBuilder rebuild is done.
dawn
In order to reproduce the gradation, each part was reduced in color in about 5 steps.
Emereus (DerTheVaporeon, Nickt)
I fixed the incorrect eye and mouth positions used in this Portrait animation.
know what time it is? it’s OC time, with “Sigfrey”:
also made some order in my own topic, by the way.
if all goes as planned, i’ll probably be updating about…20 portraits or so in the coming days.
maybe even more, if i’m inspired enough of course.
another day, another sprite. here’s another old OC of mine, “Sophia”:
also made a variant, in case you’re interested.
that’s pretty much the classic “a smile that needs to be protected” meme:
not sure if this has been done before( if so, pardon me ), but while i was checking out stuff on Spriters Resource, i stumbled upon some old yet very good backgrounds from the Final Fantasy GBA titles, so i decided to turn some of them( mainly from FF II and V ) into battle backgrounds for FE.
while they might not be fully compatible eventually, the bottom black line should be covered by the battle UI anyway, so it shouldn’t be a problem.
here’s the stuff i edited( there’s quite a lot ):
( this one gives me FE7 flashbacks )
in my opinion, graphic-wise they’re as good as the ones from Genealogy back in the days, perhaps even better than the vanilla GBA ones.
there’s actually more available from the different FF GBA rips, but i decided to edit/include only those i liked the most.
alright, will do next time it happens.
also, here’s yet another OC, “Lancelot”:
…it almost seems like i’m slowly becoming addicted to posting stuff here on daily basis
after a couple of hours spent polishing all the little details, here’s yo boi Alm from Echoes in his majestic Conqueror version:
i really need to replay Echoes someday…
here’s yet another OC, “Shin”:
by the way, i’ll probably be checking out many different titles from the SNES/SEGA era soon or later, so there’s good chances i’ll be adding new battle backgrounds one of these days.
[ edit ] also, here’s “Heiken”:
not to be confused with Heineken. that’s a beer
last OC “Rei” comin’ in:
actually not the last, but for now i’ll take a break from mugs.
…and the quest for new battle backgrounds begins.
after couple hours of diggin’ around, i’ve found some backgrounds from “Majin Tensei”, a SNES game.
they’re not of the same quality and type of the FF ones i posted before( sadly ), but they could still be used for conversations i guess.
here’s the file for Klok: Majin Tensei backgrounds.7z - Google Drive
and here’s the preview for you bois:
also, welcome to New York Emblem lol:
…back from my quest for pixel art backgrounds. i have bad news, but good ones too.
the bad news: i’ve pretty much run out of material to check out.
i’ve spent the last days diggin’ mostly Nintendo/SEGA sprites from their respective '90s titles( we’re talking SNES/Genesis ), and i haven’t found anything else with enough quality that could be used for GBA backgrounds.
the good news: there’s still all the PlayStation era stuff i haven’t checked out yet, along with other more recent Nintendo consoles.
problem is, if it’s about titles from the PSOne, there’s still some chances to find pixel art( mostly from 2D fighting games from SNK/Capcom ).
however, the more we go forward in terms of time, the lower those chances get due to graphics improvement through the years/systems.
at this point, it would probably be easier/faster to work around color palettes and try to “pixelate” high quality images, rather than wasting days searching for small size pictures.
while i might find something interesting once in a while, don’t expect frequent updates as the recent ones i posted here, because that probably won’t be the case anymore.
that also leads me to the next point: if anyone around here has any type of image for a scenery regardless of the source( can be a real photo, or a painting, or whatever ), i can eventually try to turn it into a GBA background by size-scaling and reducing the color limit.
not sure if i should make another topic about it, but it’s an idea to take into consideration.
with that said, i’ll leave here a little gift from Street Fighter 3:
[edit] just to be clear, here’s an example of what i meant above: original image
reworked as GBA asset
see the one right up here?
that is rendering at 32 colors, wich is not that bad considering the final result.
i picked 32 because it’s probably the most balanced rendering in terms of quality. going below that is kinda risky when it comes to shades, but i’m sure someone else can eventually work on it to make it look good enough even at 16 colors.
[edit 2] …you know what? i actually went ahead and made some stuff, mainly night themes.
here’s the usual link for Klock: Night backgrounds.7z - Google Drive
renders may vary from 32 to 64 colors maximum due to overall quality resolution.
images taken randomly from the internet.
if you guys wanted some new assets for your backgrounds, i guess you should have plenty enough for now
feel free to share ideas about other kinds of landscapes.
well then, enjoy the view~
i actually forgot i had this one too, hidden in another folder:
renders at 32 colors. that’s luminescent sea waves, in case you were wondering.
also, just finished checking the PSOne era titles, and… i haven’t found anything in terms of 2D pixel backgrounds for battle/conversation purposes.
there’s a whole ocean of tile sets though, from games such as Alundra, Lunar, Suikoden, etc.
however, while some of them also have backgrounds, they’re mostly drawn artworks rather than pixel art.
i could eventually give them the same treatment as the photos i posted above, but i’m not entirely sure if it’s worth it, since they would become low-res drawings/paintings rather than true pixel art.
might as well just go for real photos at this point.
i believe there’s probably some more material in the Nintendo DS/3DS era titles, but i’m kinda burned out at the moment, so i’ll let them be for the time being.
since this platform is basicly all about pixels and sprites, i was wondering: how come the logo is kind of high resolution?
then, i kept thinking about it a while longer, and this happened:
this might have come a bit late due to autumn being already on its way, but i guess some summer nostalgia shouldn’t hurt, so here’s some more realistic backgrounds.
zip file for Klok: https://drive.google.com/file/d/1wveNXMpreKwgRkqoOUwv8Fxo6XpZg_F0/view?usp=sharing
and the preview for all the “anime beach episode” lovers( renders at 64 colors as usual ):
there’s also some battle stances i made for fun, but if someone else is willing to turn them into full animations, feel free to do so.
the base sprite would be Lyon from FE Sacred Stones:
i tried to increase the overall contrast to give more volume to the hairs, also added some lines to the borders here and there, as it was kinda fractured in some parts.
aaaaand back to hunting UIs again.
[edit] by the way, has anyone around here played with Langrisser for SNES?
i started playing it yesterday, and while the engine seems quite arcaic at first, i gotta say the game is actually pretty fun.
it almost feels like playing an Advance Wars title, but set in a fantasy~medieval world.
anyway, since i’ve found this little gem buried in my SNES library, i’ve decided to make a new UI inspired by the one in-game. here’s the results:
it kinda gives me an “egyptian” feel rather than looking like a medieval theme to be honest, but i guess it must be the colors along with the decorations.
well, that’s all for now. maybe i’ll come up with something else one of these days.
the novel of Tsukihime has also been re-released for PS4/Switch recently, so that’s one more thing to think about.
eh, maybe a mug will do. or a background. or both. who knows~
i’m afraid not, since i’m not quite into rom hacking
i usually focus on just making assets for other people to use, but maybe someone else around here will be able to put it in a working display.
however, i do have something else, a couple of backgrounds i decided to convert from an old anime movie.
it was and still is a masterpiece in terms of visuals and animation, can you guess from where these come from? hint: it’s a cyberpunk anime~
the effects are actually from Riku’s Dark mode in Kingdom Hearts Chain of Memories for GBA.
if someone else wants to play around with it, here’s the game rip i edited:
now he’s fully clothed.
also, since i got inspired by @piero_ryx 's works( go check his gallery, he makes cool stuff ), here’s some battle stances you can eventually edit and turn into full animations.
base sprite used as reference is mercenary:
oh hi there, here’s some Guilty Gear stuff for Arc System lovers.
these are different versions of Ky Kiske through the franchise, credit for the base mug sprite goes to Buskhusker( i randomly found it on the internet, no joke ), i just added eyes/mouth frames and edited some details:
as you can see, they’re made in a more “eastern” style rather than a medieval one, but i guess some variety once in a while never hurts.
also, there’s other backgrounds i’m currently working on, but those will be posted in the coming days because i want you all to wait and suffer mwahahah there’s quite a bit to upload, and processing them all requires both time and patience.
stay tuned~