I’m glad you enjoyed it! Yes, that is a common complaint, though I will say that most of the early game units are tuned to average out to equal/better than the promoted units. That said the promos being there already makes them far more attractive as units.
Again, glad you enjoyed yourself.
Just started it yesterday, big fan. lotsa fun. Already on chapter 13 lol.
Currently playing the game, I’m at chapter 18. It’s a fun experience, a really good classical hack !
But the problem is that I have a very game-breaking bug, after chapter 18, the game launched the 18x chapter of Blazing sword 
What’s the song that plays when fighting Chapter 20’s Boss?
By the way, I really liked that fact that you made the prepromotes a bit powerful. It changes the concept of prepromotes as ‘Stuck-up Jaegens’.
Sometimes tactician angered me but i coped with it. Frankly i will say that Jormund had the best character in the entire game. I never liked the Queen much who like most delusional heroes believed she was doing the right thing. Sometimes i thought she is just another Titus who wanted the throne by making excuses pf monarchy but that’s just my opinion.
Roswell’s descent from a genius tactician to a freakish cartoon was really hilarious and i enjoyed it. 


I will be honest. This game might not be the best game i played but this game have prepared a very solid base for a wonderful sequel.
Are you on the latest version?
I would try making a copy of your save and then updating with a clean rom. If that doesn’t work send me a copy of the save and I can try and see what’s going on.
As for the question to what music Jeon is using, its simply “In the name of Bern.” As Zentirim used Berns theme it was appropriate to give him that theme.
And I’m glad you enjoyed the hack RtBK! I’m not sure if I can do it proper justice, but a sequel would be nice.
Supports would be nice too. But take your time. I’m sure it will be good. There are couple of bugs to report.
Its about that Pirate Geitz (Can’t remember his name) When he shows up it gives the dialogue of Fargus from FE 7. There are some villages in that chapter who give dialogue from FE 7 about change the path, don’t challenge the pirates head-on. It’s from the chapter right after you defeat Jeon.
Sorry for the vague details but it’s been a year since i played. I didn’t even knew this thread existed Lol.
I would try making a copy of your save and then updating with a clean rom. If that doesn’t work send me a copy of the save and I can try and see what’s going on.
Thanks for the advice ! I copied my save on a new installation and it brought me back to the rom, I was very worried that I would never see the end of the Story, because I really loved it ! The story and characters took sometimes to grew on me, but when it hooked, it did perfectly !
Don’t know how far I am to the endgame, but it will probably goes to my favourite projects, alongside Dark Lord and the Maiden of Light (which pub for your hack in the ending pushed me to try Crimson Arm) ! ![]()
Not that one, the song that plays vs. Alfonso.
The song that plays with Alfonso is an edited version of moon knights from srw J.
I agree with you. I played this from start to finish about a year ago, and Jormund definitely stood out as a really well-written character.
Summary
Out of all the completed rom hacks I’ve played, him and Merovech (from The Road to Ruin) are my favorite ‘primary antagonist’ characters.
This is such a nice hack that I have enjoyed it twice.Now if you don‘t mind, I would like to translate it into the Chinese version to introduce it to my Chinese friends who are also interested in Algimas’ story.Thanks a lot!
Go ahead! I’d love it if more people were able to enjoy it.
I know you are still working on dialogue. I just found one grammar mistake in the ending of chapter 21 when the General is congratulating you for defending the city. In one of his first few dialogue boxes he uses “to” it should be too
I gave this hack a swing a few months ago since the DLATMOL dev recommended it so highly, and I definitely have a lot on my mind regarding it. I feel like it’s got both a lot of strong points and significant flaws – it fizzled out a bit near the end, but I still had a lot of fun overall.
As a preface, I play FE almost entirely for story reasons, so much of my commentary is going to strictly be talking about story. it kinda goes without saying, but there are spoilers all throughout these folders so anyone who hasn’t played the hack yet should be wary
Incomplete story segments
Let’s get the elephant in the room out of the way first – while the main story is functional, I wouldn’t call it complete. A few places, most notably in the Roswell and Rudolfo chapter, play vanilla FE7 dialogues, and a handful of lategame bosses have no dialogue whatsoever in battle. There’s also some units like Erwin and Adin who have vanilla descriptions.
Most of this doesn’t do much to directly affect the core plot’s coherence, since dialogue like boss quotes often functions as supplemental details/polish rather than being essential to the plot. But the most jarring instance is the random passage about Nils and Ninian that interrupts Jormund in the endgame’s introduction, which is outright intrusive.
This is probably the most negative thing I have to say about the hack, and the most significant aspect of it that brought down my enjoyment of it. I feel this hurt many of the lategame bosses’ characterization in particular as a result (looking at you, chapter 25 boss trio) along with a few other significant characters. It’s a bit of a shame cause in the files Rorick and Odin have battle convos with Varm and Hilde but there is nothing written there. There’s also the matter of the later parts of the script having a lot of typos and errors, giving the lategame story a generally more unpolished feel. Maybe it’s because I’m using an older version? I used the link on the top of this thread, so I can’t say for sure.
Supports
In hindsight, having visited this thread I realize that some supports were written and just not implemented into the patch. That said, I still feel there are characters who suffer a bit from not having supports in the game. A few like Chiara, Boleslav, Franck, and Diita come to mind as characters who I felt had potential that was never recognized thanks to the lack of supports.
At the very least, others like Sven and Tanya have some nice characterization in their battle convos, which helps mitigate this a little bit. In particular I enjoyed Sven’s conversation with Alfonso – the convo neatly contextualized him and answered a few questions that were lingering on my mind about him
I fully intend to read all the supports at some point, but I’ve got a backlog of supports from other games to grind through first. Going off my quick perusal through the support document though, it looks like not all supports are complete which is also a shame (for example, Isaac – a character who I definitely feel is hurt by the supports being unimplemented – has none listed)
Conditional cutscenes
One of my favorite things about DLATMOL’s writing were its conditional cutscenes – the story actively tried to keep the side characters relevant by having them affect the main plot in meaningful ways. This hack definitely has shades of that too, though I was never expecting to see Gerwulf and Rorick of all people take that role.
Rorick especially caught me off guard in that one chapter where he spoke up about Jormund. I never thought anything of him before, but the amount he knew about Braxis’s culture definitely made me regret not using him. I took a peek at the script, and I must say I enjoyed how his final boss convo re-contextualized that scene in hindsight.
Off the top of my head there’s also the moments with Franck and Warren speaking up when Clara volunteers to take the field, and Aras in the legendary tome room. I always enjoy seeing this kind of thing in any hack!
The most complex recruitment in the game
As an amateur scriptwriter, I really enjoyed Dione’s recruitment requirements and think more hacks should do this kind of thing.
I don’t necessarily mean exactly the same requirements per se, but rather the spirit behind the concept of the recruitment mechanics. In my eyes, Dione’s recruitment process is designed to reward a player who tries to think critically about the narrative, and that’s a design philosophy which I’d love to see in more hacks as a whole.
Roswell
I have both praise and criticism for Roswell – on the one hand, I feel Roswell is a good model as to how to do a retreating boss right. A lot of people bemoan Hubert-esque bosses who retreat all the time, often citing that not letting people die detracts from the narrative tension or is just frustrating to watch. But Roswell is affected meaningfully by his losses and I enjoyed that a lot. Seeing him grow more desperate as he lost again and again felt coherent with his recurring appearances, and it makes sense that he would be willing to throw everything away like he does later in the story, after having his plans foiled time and time again.
That said – there’s a lot of things about Roswell that aren’t really clarified. For example, at first he comes off like just some random inquisitor, so seeing him ascend to importance kind of surprised me. What’s his status and rank in the Inquisition? What was his real relationship with Rudolfo? What did the Inquisition think about him using forbidden techniques to patch himself together and grow stronger? (Jormund brings this up at least, but it’s still odd that none of the other Inquisition members seemed to care) And how did he amass a cult following so fast after he tried to ascend to godhood?
The only other question I have about him involves Jormund. Why does Jormund give Roswell the eye, but then tells the heroes “we need to stop Roswell” later on when he’s the reason Roswell got so far? You could say Jormund wanted to sow discourse in Zentirim first and foremost, but considering the extensive plans he has already made I feel this is something he should’ve accounted for. I guess there’s also the possibility that he wanted to use Roswell as a tool to tire out/exhaust the player army as well before taking them out himself?
Small cogs in a big machine
The “small cog” feel is hands down one of the strongest parts of the writing imo. Throughout the game it consistently feels like you’re a smaller squad, only one piece within a larger force. This was done rather skillfully through the usage of the various allied commanders, many of whom hold a significant presence in cutscenes when the main army was planning for the next battle. Even in the lategame this feeling was present thanks to characters like Clara and Adin playing active roles. Nice work!
As a downside to this, there were a lot of characters to keep track of early on. I wouldn’t blame someone for struggling to keep track of all the player’s allies in the earlygame. Erwin was the only one I actively had trouble recalling personally, though.
Rudolfo
Rudolfo was easily my favorite character in the entire hack (Adin being second), but I also think he was the greatest example of unachieved potential in the hack as well. I really love his betrayal, and how well it recontextualizes all his other behaviors in his previous scenes. It makes sense in hindsight why he’s so hostile around dark mages when they were responsible for his family’s exile, and it seems natural that he’d be willing to abandon Clara’s army when he never felt like he belonged in the first place. imo a good twist makes for a reread bonus by shedding new light upon older scenes, and you really delivered well in that regard.
I absolutely love the concept of this character as a whole. Rudolfo feels like an outcast in his home country, so he betrays a homeland he has no love for and turns his back upon his allies in hopes that he’ll find a new life and somewhere to belong in his land of origin. This is a super memorable and interesting character arc on paper, especially since we get so many cutscenes with Rudolfo as an ally in the earlygame!
Now perhaps this is because of the story being less polished/incomplete in the later segments of the game – but I found the payoff to Rudolfo’s story to be noticeably weak compared to how strong his narrative buildup was. I still have so many questions about him at the end of the game which I would’ve loved to see explored – like, what’s his real opinion/relationship with Roswell? What does Rudolfo think of the Inquisition, who treated him with such hostility just because he was in the same army as a dark magic user? If he hates dark magic that much, I can see him realistically being uncomfortable around inquisitors like Roswell as well since they also played a big part in his past. And what did he think of the hypocrisy of Roswell, an inquisitor, augmenting himself with dark magic, when Rudolfo’s family was exiled by the same Inquisition for the very act of associating with dark mages?
Rudolfo’s bond with Boal is also a little bit confusing to me. Why is Rudolfo fighting with Braxis when his preestablished loyalty is with Zentirim? Did he settle down with Boal, a Braxian woman, because Jormund won him over after taking him under his wing, and Rudolfo decided he might find a stronger sense of belonging in Braxis? Or is the story implying that my current interpretation on Rudolfo’s character is totally inaccurate, and he’s actually a cunning schemer who lied to the Emperor’s face to save his skin and never had any real loyalty to Zentirim? I appreciate that he has the support with Boal since it hints that he found the new home that he had been looking for, but I’m not quite sure what to do with the rest of this plot point since it feels like so much in his storyline happened offscreen and just never gets shared.
Finally, what about Borgriff? Borgriff clearly felt like he had a strong bond with Rudolfo, and the two have a very prominent presence in the earlygame, but how does Rudolfo feel about betraying him? Did Rudolfo view Borgriff as an annoying fool to put up with, or did they actually have a genuine bond of solidarity and partnership between them? Since Rudolfo isn’t present at Borgriff’s death and Borgriff isn’t really mentioned again, this isn’t explored in the current script though I do have a theory or two…
There were definitely spaces where the story could’ve explored these topics considering how many times Rudolfo shows up in the story (the endgame comes to mind, since he has no dialogue whatsoever there, along with the chapter where he watches Roswell) so I’m inclined to guess that Rudolfo’s weaker lategame writing is a side effect of the later story bits being less polished. I also heard that he should’ve had a battle convo with Erwin but I couldn’t find it anywhere, and I’d love to read it if it does exist. (Speaking of the endgame–I would’ve loved to see alternate dialogue if he was spared all the way to the end, though perhaps I’m expecting too much at this point)
I know I’m coming off as very critical here, but a big part of it is out of love. At the end of the day I truly think that Rudolfo might’ve become one of my top 10 favorite Fire Emblem characters if the script were fully finalized. As is, while I’m quite saddened with the lack of payoff and the unanswered questions, I’m still very charmed by the roots of his writing and the buildup he gets in the earlygame and midgame, and his character concept is still one of my favorite things I’ve seen in a hack’s story so far.
Sorry if that was a lot to take in, but I really do love trying to examine stories like this, even if it’s just from a fan hack of all things. Though this hack was a bit of a mixed bag, I had a lot of fun with it nonetheless and I found its strong points to be quite enjoyable. Also as a final note, I want to add that the game’s cover of To the Sorrowful Battlefield is so damn good and I am still bobbing my head to it a month and a half after I finished the game
If Jormund’s plan was to use Roswell as a tool against the player then that was a big mistake. Considering Roswell can revive himself like a god and use Belial tome, he would have no problem defeating Jormund. Granted Jormund is more of a threat to the player than Roswell but we’re forgetting that Jormund’s high defense and resistance means nothing to Roswell. Add that ridiculous 3 range of his tome and his revival trick. It’s not like Jormund have any god-blessed lance that can kill dark mages, nor can he weild it.
I honestly think that Jormund played a very risky gamble in giving the relic to Roswell.
Is Roswell going to be the main antagonist in the sequel ?
It’s mentioned at one point that one would have to be a truly mighty warrior to have both physical prowess as well as magical adeptness, and I think Jormund’s ranged attack being that fire casting is supposed to imply that he has magical ability also, so him fighting Roswell wouldn’t be as one-sided as you think.
This was a really great hack. Such a shame that there aren’t supports in, really makes it hard to consider it finished.
Is this game still being developed or cancelled
it looks to be finished