Fire Emblem Online - A Sheets-based FE TTRPG

Fire Emblem Online (A.K.A FEO) is a project I and others have been working on for the past two three years, and is exactly what it says on the tin: An adaptation of Fire Emblem to a TTRPG format, primarily hosted over Google Sheets. Rather than a D&D 5E conversion, FEO is very largely dedicated to playing like Fire Emblem would, albeit with new content and the like. Those familiar with the system made by Vensris will be especially comfortable as we are fundamentally built off of his system, as this project started as an “update” to it.

FEO’s features include:

  • 30 base class lines, with 3rd Tier Promotions and 3-way split promotions. Aswell as Trainees and Special Classes, those Freelancer, Summoner and Villager. In addition to these, there are also Manaketes, Laguz, Monsters, and a unique interpretation of Taguel.
  • Content from every single Fire Emblem game to date, Kaga Saga included, aswell as plenty of content from other media or completely original concepts.
  • Optional modules such as Holy Blood or Capturing, and other optional content such as new weapon types, new classes and D&D-style Races.

If any of this catches your interest, I implore you to check out the Drive repo with all of the documents pertaining to FEO, or to join our Discord and ask me or others about the system. And of course, I’ll be doing my best to answer questions posed here aswell.

Google Drive, with all content: folders/1WmGW90j-WHMACOCWbPESQotjd5B-06gQ
Discord: Join! System is predominantly played here so you’ll definitely want to join if you want an easy time playing.

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As something of a preview: Here’s a quick summary of every class and it’s promotion paths.

Archer

Proficiencies: Bow
Qualities: None/Infantry
Promotes To: Ranger, Sniper, Bowgunner.

Ranger promotes to Warden, Sniper promotes to Marksman, Bowgunner promotes to Arbalester.

Crossbowman

Alternate class for Archer.
Starting Skill: Bolter

Arch Knight

Proficiencies: Bow
Qualities: Mounted
Promotes To: Horseman, Chasseur, Trooper.

Horseman promotes to Silver Knight, Chasseur promotes to Sharpshooter, Trooper promotes to Oliphantier.

Arcanist

Proficiencies: Dark
Qualities: None/Infantry
Starting Skill: Incantation
Promotes To: Necromancer, Warlock, Dark Knight.

Necromancer promotes to Deathlord, Warlock promotes to Sorcerer, Dark Knight promotes to Abyss Knight.

Bard/Dancer

Proficiencies: Two of the following: Brawl, Knife, Sword, Wind, Light
Qualities: None/Infantry
Starting Skill: Perform
Promotes To: Skald, Minstrel, Chanteuse.

Skald promotes to Battle Herald, Minstrel promotes to Balladeer, Chanteuse promotes to Diva.

Brawler

Proficiencies: Brawl
Qualities: None/Infantry
Starting Skill: Unarmed Combat
Promotes To: Grappler, Gladiator, Juggernaut.

Grappler promotes to Pugilist, Gladiator promotes to War Master, Juggernaut promotes to Praetorian

Brigand/Pirate

Proficiencies: Axe
Qualities: Bandit
Starting Skill: Mountaineer/Sailor
Promotes To: Berserker, Barbarian/Buccaneer, Shaman.

Berserker promotes to Ulfhedinn, Barbarian/Buccaneer promotes to Marauder/Corsair, Shaman promotes to Druid.

Cavalier

Proficiencies: Sword or Lance or Axe
Qualities: Mounted
Promotes To: Paladin, Vanguard, Wyrmknight.

Paladin promotes to Exemplar, Vanguard promotes to Warlord, Wyrmknight promotes to Wyrmlord.

Social Knight

Alternate class for Cavalier.
Proficiencies: 2x Sword or Lance or Axe
Starting Skill: Supporter

Cleric

Proficiencies: Staff and Light
Qualities: None/Infantry
Promotes To: Bishop, Paragon, Drifter.

Bishop promotes to Saint, Paragon promotes to Inquisitor, Drifter promotes to Leofwin.

Fighter

Proficiencies: Axe
Qualities: None/Infantry
Promotes To: Guardian, Warrior, Duelist.

Guardian promotes to Shepherd, Warrior promotes to Reaver, Duelist promotes to Swashbuckler.

Voulgier

Alternate class for Fighter.
Starting Skill: Longarm

Fixer

Proficiencies: Axe
Qualities: None/Infantry
Starting Skill: Critical +5
Promotes To: Enforcer, Catanach, Bodyguard.

Enforcer promotes to Sweeper, Catanach promotes to Galloglass, Bodyguard promotes to Parivir.

Free Knight

Proficiencies: Sword and Bow
Qualities: Mounted
Promotes To: Uhlan, Jaeger, Highlander.

Uhlan promotes to Bogatyr, Jaeger promotes to Commando, Highlander promotes to Slayer.

Guard

Proficiencies: Sword or Lance or Axe
Qualities: Armored
Starting Skill: Blockade
Promotes To: Chalkaspides, Viking, Iron Knight.

Chalkaspides promotes to Spartan, Viking promotes to Randgrith, Iron Knight promotes to Custodian.

Hunter

Proficiencies: Knife
Qualities: Mounted
Starting Skill: Forager
Promotes To: Ruffian, Grassrunner, Nomad.

Ruffian promotes to Highwayman, Grassrunner promotes to Mosstrooper, Nomad promotes to Mamluke.

Knight

Proficiencies: Sword or Lance or Axe or Bow
Qualities: Armored
Promotes To: General, Great Knight, Fortress Knight.

General promotes to Marshall, Great Knight promotes to Cerberus, Fortress Knight promotes to Colossus.

Heavy Knight

Alternate class for Knight.
Proficiencies: Sword or Lance or Axe
Starting Skill: Hardy Fighter

Longbowman

Proficiencies: Bow
Qualities: None/Infantry
Promotes To: Ballistician, Tiratore, Picket.

Ballistician promotes to Siegemaster, Tiratore promotes to Bersagliere, Picket promotes to Vedette.

Lord

Proficiencies: Any one weapon type, other than Staff.
Qualities: None/Infantry
Starting Skill: Chooses between Authority, Lineage, Pomp & Circumstance and Practiced.
Promotes To: Great Lord, Lord Knight, Mage Lord, Armor Lord, two variants of Flier Lord.

Great Lord promotes to Lodestar, Lord Knight promotes to Conqueror, Mage Lord promotes to Archmage, Armor Lord promotes to Emperor, Flier Lord promotes to Skylord.

Mage

Proficiencies: Two types of non-Dark magic.
Qualities: None/Infantry
Promotes To: Mage Knight, Sage, Mage Fighter.

Mage Knight promotes to Arcane General, Sage promotes to Archsage, Mage Fighter promotes to Warmage.

Mage Armor

Proficiencies: Two types of non-Dark magic.
Qualities: Armored
Promotes To: Hoplite, Mage Cannon, Curate.

Hoplite promotes to Magister, Mage Cannon promotes to Foudroyant, Curate promotes to Provost.

Monk

Proficiencies: Light
Qualities: None/Infantry
Starting Skill: Chant
Promotes To: War Monk, Diviner, Souhei.

War Monk promotes to Arbiter, Diviner promotes to Guru, Souhei promotes to Basara.

Mercenary

Proficiencies: Sword
Qualities: None/Infantry
Promotes To: Hero, Watcher, Dread Fighter.

Hero promotes to Champion, Watcher promotes to Sentinel, Dread Fighter promotes to Yasha.

Doppelsöldner

Alternate class for Mercenary.
Starting Skill: Longarm

Myrmidon

Proficiencies: Sword
Qualities: None/Infantry
Starting Skill: Critical +5
Promotes To: Soulblade, Swordmaster, Man-at-Arms.

Soulblade promotes to Soulmaster, Swordmaster promotes to Trueblade, Man-at-Arms promotes to Master of Arms.

Pegasus Knight

Proficiencies: Sword or Lance
Qualities: Flying, Mounted
Promotes To: Falcoknight, Angel, Dark Flier.

Falcoknight promotes to Skyknight, Angel promotes to Seraph, Dark Flier promotes to Harrier.

Soldier

Proficiencies: Lance
Qualities: None/Infantry
Promotes To: Officer, Halberdier, Gold Knight.

Officer promotes to Commander, Halberdier promotes to Spearlord, Gold Knight promotes to Royal Knight.

Pikeneer

Alternate class for Soldier.
Starting Skill: Longarm

Skirmisher

Proficiencies: Lance
Qualities: None/Infantry
Starting Skill: Critical +5
Promotes To: Banneret, Spearmaster, Occultist.

Banneret promotes to Oriflamme, Spearmaster promotes to Forrest, Occultist promotes to Avesta.

Tactician

Proficiencies: Two of the following: Sword, Knife, any types of magic.
Qualities: None/Infantry
Starting Skill: Stratagem
Promotes To: Strategist, Sergeant, Schemer.

Strategist promotes to Grandmaster, Sergeant promotes to Commissar, Schemer promotes to Mastermind.

Thief

Proficiencies: Knife or Sword
Qualities: Bandit
Starting Skill: Pick
Promotes To: Assassin, Rogue, Adventurer.

Assassin promotes to Whisper, Rogue promotes to Shadow, Adventurer promotes to Trickster.

Troubadour

Proficiencies: Sword and Staff
Qualities: Mounted
Promotes To: Protector, Holy Knight, Defender.

Protector to Valkyrie, Holy Knight promotes to Crusader, Defender promotes to Skogul.

Wolf Knight

Proficiencies: Sword or Knife
Qualities: Mounted, Beast
Promotes To: Wolfssenger, Malig Knight, Mauthe Doog.

Wolfssenger promotes to Beowulf, Malig Knight promotes to Razgriz, Mauthe Doog promotes to Gwyllgi.

Witch

Proficiencies: Two types of non-Light magic
Qualities: None/Infantry
Starting Skill: Teleport
Promotes To: Enchanter, Vestal, Harpy.

Enchanter promotes to Gremory, Vestal promotes to Lamia, Harpy promotes to Morrigan.

Wyvern Knight

Proficiencies: Lance or Axe
Qualities: Flying, Dragon
Promotes To: Dracoknight, Wyvern Lord, Windrider.

Dracoknight promotes to Dracomaster, Wyvern Lord promotes to Sovereign, Windrider promotes to Barbarossa.

Obviously I’ve cut alot for the sake of brevity, mainly stat lines, proficiencies gained on promotion, skills, etcetera. If you have questions about anything, leave a comment or contact me on Discord.

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Do you have any kind of Player’s Handbook with a reference of the system used?

The Drive link has all of our documents, and the Rules should cover pretty much all of the fundamentals. An actual “Player’s Handbook” style PDF is being worked on by someone in the server but otherwise it’s just the Google Sheets stuff for now.

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actively going insane as i cannot embed the logo or post the actual links :woozy_face:

So help me god I’m getting this updated, prettified and moved to Projects even if it kills me. FEO WILL be real on FEU.

Jokes on me I still can’t put in the links and images. Hello Projects.

You need to reply to a different user’s thread

Failing that, permissions get borked sometimes so ask staff for help on feucord or dm the staff usergroup

there’s also no reason to doublepost in 3 minutes when there’s an edit button

Thank you and fair enough. Either way it’s been like, a year, and FEE3 is here, so I figured it was time to try and revive this post.

That’s MUCH MUCH better. Thank you very much for removing the egg from my face.

So awesome
Is the a possible way to fixed mode?

Fixed Mode, no, but there IS an optional module for manual stat gains.

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Cool I guess

Here also is the great big class rundown for the Optional Content classes. These get a little silly.

Astrologian

Proficiencies: Astral Magic
Qualities: None/Infantry
Starting Skill: Zodiac
Promotes To: Augur, Onmyoji, Blue Mage.

Augur promotes to Thaumaturge, Onmyoji promotes to Enlightened One, Blue Mage promotes to Mime.

Blackstone

Proficiencies: 2 of the following: Sword or Axe or Dark
Qualities: None/Infantry
Starting Skill: Rush or Punch Through or Righteous Deflection
Promotes To: Warmonger, Jörmungandr, Vortigern.

Warmonger promotes to Apollyon, Jörmungandr promotes to Jötunn, Vortigern promotes to Black Prior.

Blood Mage

Proficiencies: Blood Magic
Qualities: None/Infantry
Starting Skill: Coagulation or Sapper
Promotes To: Crimson Mage, Devourer, Controller.

Crimson Mage promotes to Strigoi, Devourer promotes to Nachzehrer, Controller promotes to Siren.

Cultist

Proficiencies: Knife and Staff
Qualities: None/Infantry
Starting Skill: Disturbing Presence
Promotes To: Disciple, Lasher, Heretic.

Disciple promotes to Zealot, Lasher promotes to Punisher, Heretic promotes to Apostate.

Chaplain

Proficiencies: Two of the following: Brawl, Pole, Staff.
Qualities: None/Infantry
Starting Skill: Censure
Promotes To: Friar, Hospiteler, Apostle.

Friar promotes to Vicar, Hospiteler promotes to Templar, Apostle promotes to Hierophant.

Chemist

Proficiencies: Knife or Bow or Pole
Qualities: None/Infantry
Starting Skill: Toss
Promotes To: Hermetic, Poisoner, Medic.

Hermetic promotes to Trismegistus, Poisoner promotes to Toxicologist, Medic promotes to Chirurgeon.

Carabinier/Pistoleer

Proficiencies: Rifle or Pistol
Qualities: Mounted
Promotes To: Reiter, Cuirassier, Chevalier.

Reiter promotes to Harquebusier, Cuirassier promotes to Cataphract, Chevalier promotes to Hussar.

Caller

Alternate class for Mage.
Proficiencies: 1x any non-Dark magic
Starting Skill: Familiar

Fencer

Proficiencies: Pistol and Sword
Qualities: None/Infantry
Starting Skill: Displacement
Promotes To: Gunslinger, Sabreur, Spectre.

Gunslinger promotes to Deadshot, Sabreur promotes to Bladedancer, Spectre promotes to Shikari.

Gunbreaker

Proficiencies: Gunarm
Qualities: None/Infantry
Starting Skill: Cartridge
Promotes To: Operative, Legionnaire, Rook.

Operative promotes to Leonhart, Legionnaire promotes to Vindex, Rook promotes to Crownsguard.

Heavy Gunner

Alternate class for Knight.
Proficiencies: Rifle
Starting Skill: Gunnery

Houndsman

Proficiencies: 2x Sword or Axe or Whip or Knife
Qualities: None/Infantry
Starting Skill: Handler
Promotes To: Houndmaster, Tracker, Constable.

Houndmaster promotes to Bestiarius, Tracker promotes to Laelaps, Constable promotes to Inspector.

Kleinhammer

Proficiencies: Hammer, Nail (Axe, Knife)
Qualities: None/Infantry
Starting Skill: Nails
Promotes To: Mittelhammer, Nagler, Zauberhammer.

Mittelhammer promotes to Großhammer, Nagler promotes to The One Who Grips, Zauberhammer promotes to Hexenhammer.

Kosynier

Proficiencies: Scythe (Lance)
Qualities: None/Infantry
Starting Skill: Fervor
Promotes To: Vojnik, Strelets, Pocztowy.

Vojnik promotes to Vojvoda, Strelets promotes to Polkovnik, Pocztowy promotes to Towarzysz.

Magus

Proficiencies: 1x any non-Dark magic
Qualities: Mounted
Promotes To: Gnosis, Hexer, Mirror Knight.

Gnosis promotes to Archon, Hexer promotes to Cursemonger, Mirror Knight promotes to Fetch.

Merchant

Proficiencies: Bow or Knife or Pole
Qualities: None/Infantry
Starting Skill: Haggle
Promotes To: Supplier, Profiteer, Swindler.

Supplier promotes to Quartermaster, Profiteer promotes to Tycoon, Swindler promotes to Shark.

Mystic

Proficiencies: Axe or Pole and Staff
Qualities: None/Infantry
Promotes To: Geomancer, Hermit, Wanderer.

Geomancer promotes to Dryad, Hermit promotes to Austere, Wanderer promotes to Vagrant.

Traveler

Alternate class for Mystic.
Proficiencies: Sword and Staff

Ninja

Proficiencies: Knife or Brawl
Qualities: None/Infantry
Promotes To: Shinobi, Hemlock, Bunraku.

Shinobi promotes to Jonin, Hemlock promotes to Kishu, Bunraku promotes to Karakurisi.

Oni Savage

Proficiencies: Mace (Axe) and Scroll
Qualities: None/Infantry
Starting Skill: Belligerent
Promotes To: Oni Chieftain, Blacksmith, Yokai.

Oni Chieftain promotes to Oni Lord, Blacksmith promotes to Amakuni, Yokai promotes to Shugoki.

Reaper

Proficiencies: Scythe (Lance)
Qualities: None/Infantry
Promotes To: Lemure, Herald, Harbinger.

Lemure promotes to Samael, Herald promotes to Dikaiosyne, Harbinger promotes to Death.

Renegade

Proficiencies: Axe
Qualities: None/Infantry
Starting Skill: Injure
Promotes To: Hedge Knight, Jackal, Firestarter.

Hedge Knight promotes to Ironheart, Jackal promotes to Vandalier, Firestarter promotes to Promethean.

Rifleman

Proficiencies: Rifle
Qualities: None/Infantry
Starting Skill: Gun Bash
Promotes To: Musketeer, Engineer, Grenadier.

Musketeer promotes to Fusilier, Engineer promotes to Machinist, Grenadier promotes to Demolitionist.

Scholar

Proficiencies: 2x any Magic or Staff
Qualities: None/Infantry
Promotes To: Academician, Black Mage, Calculator.

Academician promotes to Philosopher, Black Mage promotes to Annihilator, Calculator promotes to Arithmetician.

Scavenger

Proficiencies: Knife and 1x any weapon
Qualities: None/Infantry
Starting Skill: Resupply
Promotes To: Raider, Pursuer, Vigilante.

Raider promotes to Raptor, Pursuer promotes to Headhunter, Vigilante promotes to Justiciar.

Scribe

Proficiencies: Scroll
Qualities: None/Infantry
Starting Skill: Caution
Promotes To: Yongshi, Bogyoin, Draoi.

Yongshi promotes to Phoenix, Bogyoin promotes to Yonin, Draoi promotes to Zinoti.

Soldato

Proficiencies: Knife or Brawl and Pistol or Rifle
Qualities: Bandit
Starting Skill: Shank or Jawbreaker or Hitman or Clip
Promotes To: Capo, Cleaner, Yakuza.

Capo promotes to Sottocapo, Cleaner promotes to Consigliere, Yakuza promotes to Ryū.

Smoker

Proficiencies: Sword or Knife, Mace (Axe) or Pole
Qualities: None/Infantry
Starting Skill: Smoking Pipe
Promotes To: Fumigator, Perfumer, Mist Mage.

Fumigator promotes to Fume Knight, Perfumer promotes to Censer, Mist Mage promotes to Haze.

Spellblade

Proficiencies: Sword and 1x any Magic
Qualities: None/Infantry
Starting Skill: Bladecast
Promotes To: Mystic Knight, Red Mage, Lich.

Mystic Knight promotes to Wizard, Red Mage promotes to Ruby Mage, Lich promotes to Turdak.

Time Mage

Proficiencies: Arcanima or Astral Magic
Qualities: None/Infantry
Starting Skill: Perpetual Motion
Promotes To: Chronologer, Horologist, Temporist.

Chronologer promotes to Historian, Horologist promotes to Timekeeper, Temporist promotes to Aeon.

Butler/Maid (April Fools Class)

Proficiencies: Knife and Staff
Qualities: None/Infantry
Starting Skill: Servitude
Promotes To: Steward, Ordonnance, Tutor.

Steward promotes to Seneschal, Ordonnance promotes to Adjutant, Tutor promotes to Professor.

Entertainer (April Fools Class)

Proficiencies: Brawl or Knife or Pole
Qualities: None/Infantry
Promotes To: Jester, Magician, Joker.

Augur promotes to Harlequin, Magician promotes to Illusionist, Joker promotes to Charlatan.

Mahou (April Fools Class)

Proficiencies: 1x any Magic and 1x any physical weapon
Qualities: None/Infantry
Starting Skill: Teamwork
Promotes To: Lunarian, Miko, Majokko.

Lunarian promotes to Starfighter, Miko promotes to Kannushi, Majokko promotes to Okiku.

Had a biiiig tome overhaul in the past couple days. Lots more to play with!
Some previews of the tome lists:



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I always wanted to game Master something like that! Try to look more into that.

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Good news for fans of evil dark guys: We’ve recently added the Blackstone and Cultist optional classlines, and minorly reworked Dark Mage into Arcanist, AND overhauled Shaman’s skills.

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Beeeeeen a while BUT, new stuff all the time! Mainly a couple new Optional classes (Houndsman and Smoker) and a big rebalance for the base content generic skills.

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