I forgot that I wanted to do a Fixed Growths run, so I just started one earlier. Miraculously, no one has died yet, despite wonky things happening. No desert map yet, so no Metis Tome yet. Goal is to try to farm the reinforcements in Finale 1. The best one to farm with would be the starting Fighter (promoted to Warrior or Hero) chucking Hand Axes everywhere. Assuming I don’t screw up and the map RNG is kind, I should be fine.
Starting Team: Basic Units (Priest, Fighter, Mage)
Map 1: Eh, standard tutorial map. Gave the boss kill to the Fighter.
Recruit 1: Wyvern Rider (Steel Lance)
Map 2: Map was the one with the Killing Edge Mercenary guarding a chest in the northeastern side of the map and a reinforcement Fleet with a freaking Ballista (which was dangerous for my Wyvern Rider). Managed to get the chest (10K Gold) and kill almost everything. I was not risking my only Flier in the event I had to deal with the Water Ruins. Granted, I know it’s been updated, but I’m traumatized. DX Anyway, only things that didn’t die was the Fleet, the reinforcement Cavalier with a Light Brand, and the Mercenary near the Shop holding a Vulnerary.
Recruit 2: Knight (Iron Lance, Javelin)
Map 3: Map was the one with the Mercenary carrying a droppable Angelic Robe. Priest was surviving on 4 HP, while I was farming the Cavalier reinforcements with the broken as heck Wyvern Rider. Managed to get the chest in the southeast part of the map (Short Spear) and also got the Blue Gem from the Archer, with Merriette’s Burning Edge. Finished it at Turn 20 after killing literally every enemy, including all Cavalier reinforcements.
Recruit 3: Cleric (Fortify, Physic)
Map 4: Now dealing with the rain map that has a bunch of rivers and snags. Skipped the chest in the northwest. Got a Secret Book from the village. Killed just about every axe-user with Merriette, who is now Lv8.
Recruit 4: Got an Archer (Steel Bow, Killer Bow)
Map 5: Foggy village map. Northwestern house got me 5K Gold, and southeastern house got me a Killer Lance. Managed to kill the Thief to get another Lockpick. The chests gave me an Earth Seal and a Silver Lance. Couldn’t use the Earth Seal yet, as no one is Lv10 yet. However, I’m holding out on it until Lv20. Almost lost my Wyvern Rider, because a Nomad came from the fog and shot him. He survived on 3 HP, so that’s neat. Mage was an absolute unit, as he kept avoiding everything while almost always setting everything on fire. Wyvern Rider still managed to do well with a Steel Lance, despite the WPN Triangle Disadvantage. Fighter got the killing blow on the boss at Turn 16.
Recruit 5: Shaman (Fenrir, Luna)
Finale 1: Paladin Map. I had to rush killing the sub-bosses to get the bridge up as quickly as possible. While that was happening, my Wyvern Rider was trying to kill the unmoving Soldiers and Knight. Fortunately, I got an Archer, so the Wyvern Rider mini-boss was basically annihilated from a safe distane via a Longbow I bought from the map; meanwhile, Merriette destroyed the Brigand mini-boss. From there, I had to rush trying to kill the mobs. Merriette managed to steal the Red Gem from the Archer. The southwestern Archer was killed by my Wyvern Rider, and the chest gave me a Silver Bow. I managed to kill the Paladin boss by bumrushing her with everyone else. Fighter got the killing blow again. The southeastern Mage got killed by a lucky Luna crit from my Shaman who was the only one who could tank the Fimbulvetr, and the chest gave me the Secret Seal. By that time, the reinforcements came. So, what I did was place my Archer on the easternmost pillar and my Fighter just southeast of him. All other units were just beyond the reach of all the reinforcements, once they got in reach of my Archer and Fighter. Fighter Hand Axes the Pegasus Knight, and Archer Killer Bows the Wyvern Rider. Pegasus Knight can double my Fighter but has horrible ATK and HIT, due to WPN Triangle and gets dropped to less than half with a single Hand Axe hit; however, due to Fixed Growths, my Fighter also has about 65% display HIT with a Hand Axe. Wyvern Knight gets dropped under half HP if it doesn’t get crit’d. Once it’s Player Phase, I just mop the rest of that wave of reinforcements. Will be repeating until I lose a lot of DUR.
Seized the Throne after I ran out of Bow DUR on my Sniper.
Results:
Archer managed to hit Lv20 after breaking both his Steel Bow and Killer Bow. He was using his Longbow which did less than 50% on the Wyvern Riders but still 1-shots the Pegasus Knights. Promoted to Sniper and impressed me by dealing an unnecessary crit to a Wyvern Rider via his new Silver Bow he could finally use on Enemy Phase…THRICE…IN A ROW! YOU HAVE A 9% CHANCE, BUDDY! Then on the next Enemy Phase, he activated Sure Strike unnecessarily, because he already has 100% HIT…TWICE.
Fighter managed to hit Lv20 and was promoted to Warrior. His display HIT against the Pegasus Knights jumped to about 80%.
Merriette managed to hit Lv20 and will be promoting to Rogue before the next map.
With enough luck and contengencies, farming the Finale is pretty doable. This was under Fixed Growths, so save scumming for stats can’t occur.
Recruit 6: Pirate (Iron Axe, Killer Axe)
Oh, also, with averages, the Wyvern Rider is objectively that much better than the Armor Knight.
EDIT: Updated up to Finale 1.