Hey everyone, I have a request today for anyone who might have the time to help me.
I’ve been looking to have the convoy expansion in my hack go to 200, but I’m having a couple of problems implementing it. Here is what I’m looking at and why I’m struggling.
I have a section of my hack where all items get sent to the convoy from every playable character and the convoy becomes disabled. I’m happy with how this section plays, but with a limit of 100 items in the convoy (and 14 playable characters at that point in the game), the max of 100 can be reached quite easily.
I use FeBuilder for nearly all of my hacking and while I know a bit with Event Assembler and ASM, it’s obviously not near enough to be solving my problems at the moment. I’ve downloaded and looked through @Snakey1 and @Tequila’s event files and ASM for the convoy expanision and no matter which way I try things, I can’t get things to work. The biggest issue that I am running into is that I can get the convoy to expand and save 200 items, but any time I get to this point, the MAG stat of any unit (my hack has the STR/MAG split) becomes 0 upon loading or reloading a chapter for every unit on the map. And this is permanent once it’s loaded.
My issues are compounded by the fact that I use a heavily modified CustomBuild through FeBuilder that dates back almost a year and a half (4/25/20 to be exact). It would be easy to update the CustomBuild to a new version and implement the convoy expansion, but this would undo a HUGE amount of hours to the hack’s systems, skills, and other things (as well as overwrite several things that I really should have documented and have likely forgotten about).
I would take any and all help on this. I’ve tried it myself 2 or 3 times but the MAG stat dropping to 0 is making any attempt unusable. I’ll also leave a ups file for my hack if it helps.
Yeah, you nailed it. There have been so many changes to skillsystems post-custom build, as well as a fair number of changes to things like silence AI, thief AI, a few getters, etc. that I did a poor job on documenting as I changed it. That’s certainly my fault for not doing so and I’m paying for it now, but it’s why I’m trying to avoid doing a whole other CustomBuild. The last one I used is just too dated.
Installing EMS (or I guess reinstalling EMS) with the Convoy Expansion is all I’m really trying to do. I’ve been using the patch that 7743 made for FeBuilder as a reference (ExModularSave with Supply 200) because I think he packaged everything from Tequila and Snakey1 into that patch. However, my own EMS is just old enough to not include the convoy expansion with the CustomBuild I have, so my only route there through FeBuilder is to uninstall my current EMS, then reinstall the EMS with 200 Supply patch. That’s how I end up
with functioning 200 item convoys and missing MAG stats.
I’m looking through the actual event files in 7743’s Supply 200 patch, but I’m having a bit of trouble sorting through everything to know where to look. I just don’t know where the magic data is being pointed to right now (nor do I know how to find it) before I patch in the convoy expansion, and I don’t know where it is pointing after patching the convoy expansion in. You say POIN LabelName with POIN SpecificAddress… I’m a bit confused. Could you clarify that? I feel a tad out of my depth and I’m still trying to learn .