Ok, time for MY Birthright claims
Kaze (Sig) - From CQ
Takumi (Rin)
Oboro (Yugo)
Hinata (Crow)
Kiragi (Rin’s Son)
Hisame (Crow’s Daughter)
Ok, time for MY Birthright claims
Kaze (Sig) - From CQ
Takumi (Rin)
Oboro (Yugo)
Hinata (Crow)
Kiragi (Rin’s Son)
Hisame (Crow’s Daughter)
All paths.
Mozu - Shadow (in all paths)
What i get in brithright.
Azama - Harold(brith rev)
Mitama- Sylvester
Kaden - (still doing) (birth rev)
Selki - (still doing)
Con units
Berry - blossom(Con and Rev)
Ignatius - Baccara
And bosses
Hans - Rhonion
Berry - Blossom(Brith spareable)
Azama - Harold(Con)
Kaden - (still doing) (Con)
BR:
Izana: Meteora (from CQ)
Ryoma + Shiro: in progress
Tarba: in progress
I’d like to have at least 2 more units if possible, willing to take capturable bosses. From what I’m reading a lot of the BR units mentioned are male? I could help balance that out
I mean it depends when we get are kidnap unit(we give them kidnap cuz conquest has capture)
So nobodys has to worry about Capturables, I’ll add a Unit of my own with the Kidnap Skill, because we used Capture in Conquest already, which joins after chapter 6. Or if nobody wants a certain Ch6 join Unit, like Sakura, I’ll use one of them as a replacement.
But this is all up in the air yet, still need to finish Conquest first xD
Also finzbo.
Gl with Rhonion. You’ll need it
Which gen 1 units are still open? I don’t see:
Sakura*
Hana*
Setsuna*
Hinoka*
Hayato*
Orochi
Scarlet
Yukimura*
Reina
*Edit: taken
I’m pretty sure those are all still open
@finzbo Also, if you’re doing inventory by difficulty, and you want to be especially cruel, you can give Anansi a Hexing Rod on Lunatic difficulty. Takes him from a nuisance debuffer to a more active threat!
The thing I’m wondering about the most is turn order
If he goes after all the mobs, that makes him a lot more dangerous since he can pick off weakened units
We won’t really know until we see how the game AI handles it, I couldn’t tell you.
There’s a non-0% chance the AI doesn’t ever utilize warp and he just sits there looking pretty.
That makes him more lethal for sure, but even if he moves first, Immobilize + Draconic Hex cripples whatever he hits for the mobs to potentially pick off.
Hayato is taken already
Gotcha
Oh, forgot about this
Vanilla Iago has two skills on Normal, four on Hard, and five on Lunatic
Do you want some of these to be difficulty-specific? Draconic Hex specifically seems a bit much for Normal imo
Sure, we can do:
Normal:
Immobilize
Warp
Wary Fighter
Camaraderie
Hard:
Immobilize
Warp
Wary Fighter
Draconic Hex
Lifetaker
Lunatic:
Immobilize
Warp
Wary Fighter
Draconic Hex
Lifetaker
Camaraderie
(+ Hexing Rod)
Remember in conquest its Anansi AND Rhonion your fighting and Rhonion takes Iago’s spot on the map so its not just warped off of and you can capture.
Can I perhaps take Sakura, Hana and Yukimura?
I had some ideas I perhaps wanted to do.
If that’s too much I can think of something else.
I’ll go for Setsuna and Hinoka, if that’s alright
I can make a child unit a pseudo-promote, right? My Shiro replacement is supposed to be a Shrine Maiden, but I think starting in Priestess would help with surviving the first two turns