Sure thing.
My first order of business is Birthright. I have a few gripes when it comes to the story there. Number one would be Flora’s death. I find it a bit unnecessary to kill the character off for the only reason to get a gasp out of the player base. Deaths should have a meaning and actually contribute to the growth of characters and in my opinion, I feel Flora’s death was just to get a huge gasp out of players.
Another would be several characters in Hoshido. I don’t think every character in a FE game should have a drive in the plot. That would be a bit ridiculous. But, I do feel there are a few characters in the game that are just a bland, simple, one note check mark on a trope list. I plan to look into each support, see what I don’t find would shape out a character, talk it over with members on my Discord as well as ask certain areas of Reddit about my ideas, and execute it.
Mikoto and Izana should have more of a drive in the plot. To me, at least.
My main goal, however, is to not make Hoshido seem like a holier than thou, can do no harm, entity. I’ve read and heard of many player accounts that say that Hoshido is pictured to be this force for good when they make mistakes just as much as Nohr. But, the game depicts them as the good guys. When, if the game is supposed to push the idea of Corrin’s choices, both sides should be depicted as gray. Because, many wars are that way IRL. Sure, some wars there is clearly a right and wrong side. But, I personally took Fates as the developers trying to push a game where there is no right or wrong. Only your choices and how they drive the story.
Sorry if there is too much or if some points make no sense. Hope I shown you just what I plan to do with the story so far. Once I make a few tweaks to Birthright, I plan to release the first patch for testing and feedback.
I’ll also be posting regularly of possible ideas for changes to characters/plot so many can add feedback and make the best I can make.