Fire Emblem: Dark Stone - FE8, but you play as the bad guys! [Overhaul with a new story]

a warning to ALL who play this hack…
beware, young people.
rubenioCancelled

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That’s not true at all. Slander, that’s what it is. For shame.

Please don’t look at my track record.

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Chapter 25 spoilers

Valtuh
Valtuh
We’re not giving your wyvern back Valtuh
You’re a gargoyle now Valtuh

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Dang, chapter 25 already? You’re quick!

Anyway, about the spoilers...

I am not the danger, Lyon. I am in danger.

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Call this man the Pokémon move Swift because he never misses :speaking_head::speaking_head:

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Can’t wait to see what you come up with next @SaintRubenio. Good stuff and excited to try this out

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The moment you teased riev’s laugh in that post i knew this was coming, can’t wait to play it! (when college isn’t drowning me in asignments)

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One really weird aspect for a project like this in Blazing Blade is Kishuna. Even ignoring that the magic seal is kind of buggy, what could you even do with a character like that? It’s kind of insanely broken to just shut down magic for the entirety of a chapter at the cost of a deployment slot. It’s also render all of your own mages useless if you deploy him, and take away staff healing. So maybe it would be balanced in a really bizarre way (though since Nergal would most likely be the lord, could bye viability there). Also, like…the Fire Dragon? Would that be the Gotoh you get for the final chapter?

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Actually, the Magic Seal effect only works in the hands of the enemy, for some reason it does not work if the Magic Seal is the Hands of the Player, so unless removed or changed completely, Kishuna would be completely worthless as his effect wouldn’t work, closest thing you could do is just to give him a Unbreakable Silence Staff that is guaranteed to hit, you could make it either 1-7 Range or give it Infinite Range, if it would be possible, one could also maybe make it an AOE Effect like Fortify, so you’d be able to Silence several units at once just like Kishuna does.

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I just started playing and gotta say this is awesome so far! Imma come back and comment if I find any bugs and when Im done with the game
Thanks to SaintRubenio and all the team for your work on this hack!

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Huh, so it does. Well, I can think of one way that makes it work. A post prep check converting Kishuna to an enemy every chapter he’s available. And then in every end event he’s reverted back to a player character. This means the player would have no means of actively moving him (his AI could be set to just stand there or set to move randomly to be more interesting) which would actually be thematically on point since it’s suggested Nergal and his allies have no control over what Kishuna does (the enemy would also never target him, which reflect show much of a bitch he actually is to kill with his stupid high avoid).

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I presume an un-targetable “ally” wouldn’t work either?

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Chapter 4 says it is a defeat Boss map even though it is a route map.

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v1.2 released!

  • Fixed chapter 4 not functioning properly like a “defeat boss” map.
  • Fixed phantoms being able to talk to the spy on chapter 11.
  • Fixed a potential freeze in a house on chapter 15.

Hah! That’s a good one. I’m no marksman, but sometimes I do land my shots, I guess.

What?

…My goodness, it really is set to be a rout map. The fact that nobody, myself included, ever caught that because we all just killed the entire map before the boss. Incredible.

Good catch. Fixed.

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Just started playing this, impressive how quickly this came out after Eckesachs!
I found a small bug in Chapter 1:


I believe the cutscene enemies Breguet and O’neill defeat aren’t properly despawned so their attack range shows up when you press Select.

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Really fun game and like with Eckesachs, its definitely pretty fun to play as the bad guys.

I haven’t spotted any glitches so far up to Ch 5, but a minor nuisance is that I think Lyon should start with a heal staff at least. And as well, unless I’m mistaken, the first staff you can get is the Unlock staff from chest in Ch 3, which he can’t even use since he starts at E rank. I would say either make him start with one, make them buyable from the Vendor in Ch 2, or swap the Unlock to a Heal staff in Ch 3.

Other than that, really fun story so far and found some of the dialogue quite amusing!

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I had discussions on this topic with some of my testers. The consensus was that the early maps are small and relatively simple, and the reliance on vulneraries to heal helps to spice them up a little. Lyon is much more powerful and self-sufficient than the typical FE earlygame healers, if he could heal these early chapters would be even less threatening than they already are.

Don’t worry, Lyon will have plenty of time to build up his staff rank as the game goes on. As for the unlock staff, I understand it is wonky, but after chapter 3 there’s nothing that it can be used on until well after the first staffbot joins and heal staves become available, so Lyon wouldn’t have anything to use it on anyway.

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I have reached Chapter 7 and I think I am probably going to drop the game. No hard feelings, in recent times I played a lot of Fire Emblem games I dropped.
Like I recently started and dropped FE9 and FE12. Like I tried them and found out they didn’t fully capture me.
Well, I suppose it is because the game is a bit too hard for me. Maybe it is because a mage killed Deussel in Chapter 2 and that made my life hell. I guess it is a game where I am not sure how fast I should be, if I am too fast too many enemies attack me and if I am too slow reinforcements attack me.

But yeah, the game is well made, just not the game I am in need of right now. But hey, I am no big fan of the gameplay of Fire Emblem Engage, so my tastes aren’t the “usual”.

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That is quite fair. What difficulty were you playing on? I could suggest lowering to normal if you were on hard, but either way, you are free to play (and not play) whatever you like. Either way, I’m glad you play this far if only because you caught the chapter 4 goof!

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Difficult because it was how the hack was intended.

Maybe it was too difficult but unfortunately it is hard to tell how hard each difficulty is before playing it. Like FE6 Normal and FE8 Normal are very different in terms of difficulty despite having the same name, being “Normal”. Unfortunately there isn’t a “Difficulty score” because of the difference of how games are difficulty a single number being impossible.

But yeah, this is a “I should have played this on normal” situation.

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