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Klaus ![]()
You assumed correctly, actually. Those three are just meant to buy time for Binks. There is no reward for keeping them alive.
Yeah Binks is worth getting even if you have to pay for him, I’d say. Brave bows are always pretty nice to have, even in the world of short bows being budget brave bows.
Ya know what you could do ?
Blind cyclops with an eye ball that grew and became a Mogal. The two are linked together and fight together.
Boom, 2 in 1.
Or, alternatively, a used to be human (Like a certain wyvern rider) who lost an eye post transformation, which became its own thing.
We already have a mogall rep, IIRC. Medusa’s summon is Perseus, a mogall.
Enjoying the hack so far but how do you get to 26x? just beat it and I go straight to 27. The only unit I didn’t recruit was dara because I didn’t know you could recruit at the time X(
Edit: look at the thread earlier and apparently you’re supposed to beat the chapter faster to get the giaden but I don’t feel like replaying that chapter especially on hard mode so I’m not missing anything major if I miss it right?
Chapter 11
O…M…G there is NO reason Vanessa should be this OP on chapter 11. Gosh this is annoying. Like 20 strength on a falconknight…why? Then the nerve to give her a silver lance with 23 speed AND SHE MOVES WHEN YOU GET IN RANGE!!! whose idea was this?! The knights can’t even tank her. Then on the route with the slowest people in my army. I mean there are zero promoted units in my army wth is she so OP on CHAPTER 11 we still early game
Now i feel like I gotta start the whole chapter over and go train in the tower…If i gotta grind then something is off. Imma do it though because i’ve loved every second of this game up until then…ugh I was already doing the chapter for over an hour. Chapter should be called angel of death. Personally if i gotta count on hoping for a lucky dodge there are balancing issues.
I’m about halfway through the route split (currently playing the Morva map) and I have been enjoying myself. I know this is your newest work, but overall, the balancing in Eckesachs felt a bit better and tighter compared to this one. For instance, the route split; my Ephraim route team is frolicking along without a care in the world while my Eirika route team is in utter agony. Maybe it’s because I let the soldier trainee die and she was supposed to be my non-Lyon juggernaut. But some kind of choice in who I get to send to which route would have been appreciated (don’t know if it’s possible on your end).
And speaking of Lyon, his 6 move and 1-2 range made him quite a bit better than the rest of my early game units, to the extent that trying to train anyone other than Lyon was a bit of a folly. He was the best candidate to accomplish objectives, so I usually send Lyon to do 1 thing by himself while the rest of my team does something else. And once you get Nosferatu, Lyon’s juggernaut potential only becomes even more extreme. This is in stark contrast to Zephiel, who couldn’t really do much by his own, and so my early game team was much more varied in Eckesachs. Here, though, Lyon is already near level cap and I’m only halfway through the game.
Having said that, I am enjoying the game. I think a slight nerf to some enemies/chapters and some QOL fixes are all this game needs to feel as seamlessly fun as Eckesachs.
While true, I never really saw it as its own character. Maybe something closer to Qastimond, from lament of the princess, who knows ?
Chapter 26x
The only thing you miss besides Exp, talk conversations, and some item drops is the Curious Herb, which gives +2 to all stats except Cons and Movement when used on a character.
Nosferatu!Lyon is potent, but held back a bit by Nosferatu being a limited resource. Then again, Hammerne has 5 uses… Maybe Nos could be made unhammernable?
Re: Eirika route difficulty: To be fair, you did outright say you didn’t train anyone but Lyon. IIRC, instapromoted Hayden and Monster 2 put in great work for me there, especially if you get short bows for them from the world map (they’ve been buffed to be brave).
Just finished the game and I liked it, only real major complaint is that during the split I think a major difficulty spike occurs. Especially if if the units you invested before the curve leans to much to one side. For me erika maps were easy but ephraim was pretty brutal challenging. Also during these splits you’re kind of starved of master seals but by the time you get them you don’t even need them because your team will condense into one. Still it was very unique and challenging but the last few maps were kind of unfun with how strong the enemies can be
anyway here’s my team
Summary
He’s your lord so you pretty much have to use him. offensively he hits like a truck and if you get stat screwed at worst he’ll be a summoner/staff bot. This is a super wanked lyon, I gave him 2 juna fruits and a goddess icon so yeah.
dancer so use him
He wasn’t that strong but his high speed let him be a tank when he needed to and also he’s a summoner
I think she’s your only anime mage for a while at least until tiffany but I went with her other promotion line but she’s very good and carried me through ephraims route. every time she used her prf I get reinhardt flashbacks
Very strong and she grew like a weed for me, Her and selena we’re my only real units for a good chunk of the route her ending is depressing asf tho
She’s a flier but I hated using her, for a Pegasus knight she was really slow for me and got doubled by the end game. Still used her for her utility.
Staff bot and got S rank staves really quick. Really useful in the Duessul chapter because reinforcements keep coming out so you want to end it quick.
Your first non-lord healer in the early game and seems to be it for a while until your promote other units. Very useful.
Other growth unit and she was really good. She had a prf which was a worse but lighter brave lance and she can fly.
Best offensive mage by far. Going bishop with her was really great because she could one shot or one round many monster enemies in the end game. Worth investing
She was actually not that bad. For some reason she got a decent amount of strength and defense level ups for me so I used her. Pretty consistent bosskiller
Prepromote but insanely good summoner and good stats are just great.
I think the main campaign was great even if it was a little depressing. Went with
Summary
lyon becoming king route
and hard mode. I have no clue what the postgame is but I’ll get to it someday. Also random question but whats the song that plays for the preperation screen in the postgame. Sounds familiar but I couldn’t find it in the sound room. Good luck with any future project!
On hard mode, Vanessa has 16 strength, which comes up to 30 might with the lance, which weighs her down to 17 speed. Even if everyone else is not up to speed, base Novala, whom you just got last chapter, has 14 speed and survives one hit with 3 HP. After that, she’s squishy enough that an arrow or two should get the job done. And if it doesn’t, there’s a 1-tile chokepoint right there and Novala can be healed.
It’d have been extremely difficult to implement, I’m afraid. It’s certainly not perfect, and in an ideal world I definitely would’ve let the player choose which units to go where, but that’s far, far beyond my limited capabilities as a hacker, unfortunately.
What do you mean by QoL fixes, if you don’t mind elaborating?
Yeah, hence the “technically” when I mentioned it before. Still, there’s playable eyeballs in so many hacks. I’m fine with letting the eye have a smaller role here.
It’s Redial, from Bomberman Hero.
As for the rest, glad you enjoyed the hack! Difficulty concerns haven’t been that uncommon. Perhaps I should specify somewhere that the hack’s difficulty is greatly increased compared to vanilla. I thought that went without saying as far as Sacred Stones hacks go haha.
For QoL fixes, the big one for me is accessing unit inventories in the route split. When I’m in battle preps, I can’t see the items from the other army. So what I’ve been doing is, at the end of every chapter, I go to the world map and have everyone deposit their inventory into the convoy. This alone doesn’t take a long amount of time but if I forget to do this and just go to the battle preps then I have to restart the game to trade across armies because you can’t back out into the world map from battle preps (as far as I know).
It could be that there’s a better way to do this that I neglected to take note of.
Another one was the unit that Duessel had to visit the village for. On my first attempt of the map, I chose not to deploy Duessel. Then immediately after the map starts, she says “I sure wish Duessel would visit my village” so I went back and restarted with Duessel deployed. I felt like she could have just said that bit in the intro dialogue before actually starting the map.
That and letting the player choose who goes where would introduce the design issue of “whoops, I sent these two units down different routes, now I can’t start their conversation chains”.
Maybe it could be possible to let the player choose which route Agrippina goes to, though? So that even if they dumped one flier in order to focus on the other, they’d still be guaranteed to have a competent flier on both routes. Her Hayden conversation could then just take place in any chapter where they’re deployed together (until you finally get the convo).
Re: QoL, I’ve brought this up before, but removing the preps shop markup and adding javs and hand axes to it (both of them are buyable on the world map before you get access to preps) immensely helped with the route split’s inventory management issues in my run.
Yeah I should’ve spoilered that my fault. but the choice is very obvious when you get to that part of the game
playing the postgame but is there anyway to retreat from the map your in and continue where you left off or do you have to beat all 10 maps in 1 run.
You can save in the postgame. However, much like in vanilla, if you retreat, you have to start over from floor 1.
This has been the biggest QoL problem for me as well. It’s worse when you get an item in one chapter that’s clearly meant to be put to use in the next one, like the dragonslayers you get when you fight Morva and subsequently the 100g/use Light Runes sold in Caer Pelyn which are both extremely useful in the (non-)Phantom Ship chapter, but I couldn’t access these because they were stuck with my other army.
Thankfully I was still able to make use of the rune laying around in Saar’s inventory.
This was probably the most intense chapter yet. The onslaught of wyverns makes it feel more like you’re defending a besieged ship than any of the actual ship chapters in FE. Jude died on the last turn because I made a mistake with my positioning and didn’t account for the fact that only 2 wyverns would be able to target Nos!Lyon on enemy phase despite prioritizing him (he lacked the speed to kill them in retaliation). The rest (including Cormag) rushed Jude and killed him, adding him to the list of dead characters I will save for a subsequent run alongside Pablo and Murray.
This is a good addition. I don’t think there’s any reason to intentionally punish players for doing inventory management in the pre-battle screen instead of the overworld.
@SaintRubenio Thanks again for another banger of a romhack, always love ur work and take on the whole Rewrite/Rebalance/Bad Guys Overhaul, also love how clear and professional the info in the guides are ingame and in Excel file.
Would very much like to see more future projects of existing games or romhacks, i really like the Play as the Bad guys take!
Maybe…
Fe6: Good guys > ?
Fe6: Bad guys > Check
Fe7: Good guys > ?
Fe7: Bad guys > ?
Fe8: Good guys > Check
Fe8: Bad guys > Check
Or maybe a completely new hack with new story : ???
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