FIRE EMBLEM - Code of the Black Knights: Decisive Edition (30 chapters)

It might have something to do with it if you skipped it by pressing start (It tends to break hacks like this, probably my bad. :/). If you wish to skip events safely then it’s safer to just mash B.
I think I can fix it by changing the way units spawn, though. (Fade to black, clear all units, then spawn an identical layout but without the cavaliers. This might fix CH4 too.)
Note that the third cavalier is meant to stay stuck in the water for a few turns, though.

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I am on Chapter 12 and it has been fun. I like the new weapons, unique abilities and the interlude chapters which a great help so you can keep well stocked.

There is an error in the scene clip after Ch.11 and the scene clip at the start of Ch.12. In Ch.11, the green mage died and they reference that in the Scene clip but then he shows up like nothing happens.

They mention that he died

Then later in the scene, he shows up on the left like nothing happened.

Then in Ch.12, he and the myrmidon do a double-take.

A hero in Ch.12 has a Hoplon Guard that I want to steal but I am not sure if my thief can steal it due to this skill.

Also Quake is not affected by the Magic Seal, not sure if this is intentional. If it is, then that is great.

Sorry for the lengthy post.

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Thanks for the response. In the first scene, that’s the opposite of what was supposed to happen. Whoever survives basically goes “Hey, lemme get some documents and then we go”, and if none of them do then a random villager takes the escort role. Same goes for the double take scene .-.
The Hoplon Guard at ch12 is unstealable. Also Hazel hates being called a thief :p-
The quake-magic seal interaction is due to how the engine handles Silence. Quake is considered a physical weapon, and therefore not affected. It’s not 100% intended, but it doesn’t negatively impact the game (If anything, it gives dark users a way to fight back), so I’m not really planning on changing it anytime soon xd.
Sadly, this is as far as the hack goes in the current version before the game goes back to being Sacred Stones but with new characters and hilariously broken. Hope you enjoyed it!
Right now I’m finishing and testing chapter 14, so I think the next release would be around the end of april or beginning of may.

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by the way at the second choic, first option will get the game stuck
ch8 so hard… schwarze will get one shot even with light brand’s 2 res on… why is there adept on bloting guy???
and nice work all the way

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Looking forward to it :slight_smile:

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For Ch.8, make sure to get your archer to the ballista on the left to snipe the mage with Blizzard. His mage slayer skill is helpful in this case.

Use the forest tiles as much as possible and keep your units close to your cavalier with Voice of Peace and monk with Spur Speed.

Don’t activate the magic sigil in the middle. Try to activate the one close to the mage with Meteor at the top right.

Hope it helps :slight_smile:

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Actually the one with the magic sigils is 7B XD. Chapter 8 is the one at the fort.
Chapter 8 is pretty hard, but most of it is about paying attention to which units debuff you (Mercenaries are especially dangerous because of this), and keep debuffed units away from combat. Schwarze (And anyone else really) is GOING to get one-rounded if you take him to combat after someone seals his defense and speed. If you see Mercer, the best thing to do is stay away from him and take out the main boss.

By the way, I checked the event at the end of the chapter and there is a lot of garbage data, probably caused by one of the patches updating. That’s what’s causing the freezing, I’m uploading the fix in the next big update.
I’m also seriously considering removing Adept from mages and switching it by Spur Magic, because of the amount of enemy siege mages (Adept + Bolting = Instant death). Rogues still get adept at level 5.

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I just checked and I was remembering the wrong chapter

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what magic sigil ???
I chose second choice in first option so… it’s the

Summary

Vert army chasing me chap, and mercer was there too?

is that mercer guy recruitable?

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I misremembered the chapter. I though Chapter 7B was Chapter 8. I don’t think that mercer is recruitable because I didn’t see anything appear in the Talk section of the Status Screen for any of my characters.

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So I took interest in this hack when I saw the claim that it had “an unique plot” and I finally had a chance to finish it. And while I would like to discuss the plot, I noticed a few more… pressing concerns that need to be addressed first.

First and foremost, the stated design goal of “When a character dies, they’re gone forever, but unlike regular fire emblem, they’re not forgotten.” is completely antithetical to the overtuned and frankly cheap difficulty of certain early chapters (Primarily 3 and 4). While I can understand the superficial desire for this to actually kill off the characters, the problem is that this actually promotes always restarting on death because you need every single unit you can get your hands on just to make the chapter bearable. I spent a great deal of time not being able to max out deployment slots and suffering through a game that was much harder than it should have been as a result just to see what the rewards for letting character die were (which, unfortunately, appear to be non-existent as of this patch).

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Well, that was kind of frank, but thanks.
Originally, chapter 4 was so insanely hard that I had to tone down the difficulty twice before release, and then twice again after release. But I don’t think it’s cheap anymore.
There aren’t many rewards on character deaths (In early game this is mostly just new scenes and different character development, a bit later you start gaining new items.), and they’re mostly confined to mid-game. (The point is to reward the player for not resetting, not reward them for killing off characters like Shadow Dragon did.)
Edit: Also, while it’s not meant to be outright cheap, it’s supposed to be one of the hardest chapters. You’re not fighting some random dude, you’re fighting a king.

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After going through the thread, I noticed that a lot of my complaints were the same as LPFinale’s. If you take away the fact that there’s a village that gives you nothing for visiting it and armories that can’t be visited at all, Chapter 4 can be fairly bearable. The problem mainly lies in it being absolutely necessary to kill Helman and doing it before the zone-based reinforcements reach you. The game’s obsession with ballistas also certainly doesn’t help units like Oliver (who has to talk to Helman) who get shot through like a wet piece of paper when he so much as looks at a ballista (or rather when a ballistician looks at him). The way I see it, the only two ways left to make the chapter fair are to remove the reinforcements entirely or allow Oliver talking to Helman to end the map. Considering the latter won’t work story-wise the only thing left is to get rid of Mercer and his gang of cavaliers (It’s not like you can do anything with Mercer other than keep him alive in that chapter anyway).

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intermission chap, opening menu, choose units, choose one of unit except schwarze will screw up too

Edit:if u rescue and drop an unit (hazel in my case) at elsewhere in the intermission chap, it will auto leave… (U can rescue and drop them back to fix it)

Second gaiden chapter (I think?)
The map palette screws up after u start ur turn (and as the intermission chap, u can select menu, units to glitch the game again)
And Mia has poor mag growth but nice str growth why
Chapter after that, kinda hard to keep villages safe but still managable. And same glitch where the chap doesnt end when the last turn end (bruh couldnt get the hero crest) (wait there aint much myrmidon or merc recruitable yet) but ends when u move a unit

(Exploring is kinda easy, except finding how to recruit the druid (wait do u have to interact the tree with hall?)) (Quake tome counts str, which Sei has poor base and 10% growth on wtf)

By the way, when did OXXXXX find out XXXXXX dead but without an event happening? ( it just feel so weird that OXXXXX thinks hes alive then just know hes dead) (without crying or blaming the knights)

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If I remember, Oliver seemed like he was under some kind of trance when he talked about Helman being dead. I doubt he’s consciously aware of it.

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He finds out about Helman’s death eventually (After a while it does become way too obvious to hide it). He does it offscreen though :v
Aside of that, recruiting Sei can be done with any character. Mia isn’t meant to have as good of a magic growth when compared to Oliver, but instead she has extra range with staves. The palette one at the gaiden is caused because the game doesn’t know where to place the auto-cursor and freaks out. I don’t know how to fix it, but since the glitch goes away when you open the menu or pretty much do anything, I’m not too worried about it.
I didn’t think about the posibility of you rescuing units when having them rejoin at the end of chapter. Oof D:
I’ll check the chapter 10 not ending bug. There IS a recruitable mercenary, you gain him at the end of the chapter by visiting all villages.

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You should probably have the village in the top left give you more than 10 gold in that case.

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Nah, I think you already get enough bonuses.

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People are going to ignore that village entirely if they know they get nothing from it, but DON’T know that you need to visit it to get a unit at the end of the chapter. The game is lacking in units as it is. You need to give players a realistic reason to just naturally get the merc unit.

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The thing is that you can’t know what you get from the villages without visiting them beforehand anyway, so the usual reaction is to visit as much of them as they can, since all of them do give good items.
(Besides it wouldn’t make much sense for a poor child to give you, say, 2000 gold lol)

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