Fire Emblem: Bloodlines|Version 1.4 OUT!

Tags: #<Tag:0x00007f55f94c3a28>

#347

Stop it, Ghast! Just stop blowing my mind!


#348

Underwater hype


#349

palette swap and breast-plate revamp courtesy of Gabe Knight.
I am in love with this portrait, seriously. everything about it is fantastic.
You outdid yourself lindsy, definitely my favorite of yours and I’m blessed that you fixed it up for bloodlines, big thanks. <3


#350

That plate is nice ye

also many welcomes


#351

the brown squares are Innocent NPC units being Geysered alive (this is an underwater map)
The water squares are you ally unit positions.

The idea here is that you need to make it to the innocents before they die from fire traps.
You also need to visit the villages to stop the enemy from invading them and recruiting more innocents to fight.

I’m not really sure how to go about enemy positioning, y’all got any ideas?


#352

What kind of enemy do you fight in this chapter? Soldiers? Bandits? Lizardmen? Also where do your units start?


#353

Like he said, the player’s units start where the water squares are.
Since it’s underwater, I can only assume that Merfolk are the predominant enemies.


#354

Crap. Apparently I suck at reading


#355

Chapter goal is to rescue innocents, you can’t let a single one die.

  • Diasith joins you as an NPC, she eats.
  • No enemy will attack the hostages.
    Mermen have access to the thunder trident, which is a levin sword but for spears.

classes to consider-
Lizardmen= knights with axes and good res, weak to ice
Wyvern Kns- same old, but weak to bows and ice
Siren- Can either cast magic or use lances, weak to thunder
mermen- can use swords or lances, weak to thunder
that said, any class goes, except for Soldiers, armor knights and Cavaliers.

What sort placement would be good for the right side of the map, and general tips?

now that i look at it, that amount of HP is pretty forgiving, I’ll probably lower the HP on the civs


#356

This perhaps? Not sure about those enemies in particular.
Wrote in comic sans because I care.


#357

Fighters look out of place thematically; replace 'em with thin lizzies or more brigands?

Alternatively, give lizards the ability to raid villages and place one or two of them on the far side of the screen that arrive on turn 2 or something. Watch player panic and scramble to save the villages in time.


#358

A question about the weaknesses. Can they only be exploited by magic weapons? Like an ice sword or something? Is Fimbulvetr is this game to counter lizards? How does this work?


#359

Ghast added a low-level ice spell.

I also fully expect lizards to have solar axes at some point and will be disappointed if they don’t.


#360

chapter 9
Llyra strikes!

9nd1yIZ.gif Siren Song

BEXP rewards (exp items created by Brendor)

Better get a move on. (Fire Traps are going to be Geyser Traps)


#361

EXP items look cool.


#362

DEWEY RESCUE PUP


#363

Leaked picture of adult Dewey


#364

Dude, spoiler tag this.


#365

hey guys, this is what I’ve been super polishing up for my hopeful part 2 release at the end of July.
This is an unlisted video, so don’t share it! I just wanted to show you some stuff.
https://www.youtube.com/watch?v=uWZF4Lf8hRA


#366

The uploader has not made this video available

:frowning: