Minor Balance mod, with a new addition here or there. Did this as just a fun little thing for myself and thought I would share it.
General Changes
General Changes
Chp 1-5 hard mode bonuses reduced
1 from 4 to 2
2 from 4 to 2
3 from 5 to 3
4 from 5 to 4
5 from 6 to 5
Battle Preps enabled starting at chapter 3 rather than 6
Troubadour, Valkyrie, Nomads and Nmd Troopers now are weak to Anti-Cav weapons such as the Rapier and Halberd
Added one additional promotional item each, with the exception of the Hero Crest which has two due to Roy’s ability to promote early
Barthe comes with a Knights Crest in Chapter 8
Stealable Elysian Whip on one of the Wyvern Riders in Chapter 7
Stealable Hero Crest on Mercenary in Chapter 9
Stealable Hero Crest on Hero in Chapter 14
Stealable Guiding Ring on one of the Shamans near Orlo in Chapter 11A
Stealable Guiding Ring on one of the Shamans on the right side of the village in Chapter 10b
Stealable Orions Bolt on the Sniper behind the breakable wall in Chapter 12
Chapter 3 has a door near the northern house that has Lugh
Chapter 8, added breakable wall, Enemies added to defend it if you choose to go this route
All Legendary Weapons have their durability buffed to 25
Lessened the difference of Con between female and male version of some of the classes
Unit Buffs
Unit Buffs
I did not touch a single growth. For the most part, I just added to the character’s strengths based on their growths, with a couple exceptions for a couple especially subpar units
Roy
Can promote Roy to Great Lord any time, using Hero Crest
Increased HP by 2, Skl by 1, Spd by 1 and Luck by 1
Gave him the Emblem Blade from FE7’s Mario Kart: Double Dash bonus disc to help conserve his Rapier uses
Has the stats of the Iron Sword from FE7
This weapon is not exclusive to him, and can be used by other sword units
Wolt
Increased Skl by 2 and Spd by 1
Lance
Increased Spd by 1 and Skl by 1
Alen
Increased Str by 1 and Def by 1
Bors
Increased HP by 1, Str by 1, Def by 1
Marcus
Replaced Iron Sword to Steel Blade to prevent one rounding during Chapter 1 and 2.
Increased Swd rank to C as a result
Elen
Increased Mag by 1
Shanna
Increased Skl by 1, Lck by 1 and Con by 1
Clarine
Increased Mag by 1
Dorothy
Increased Hp by 1 and Str by 1
Rutger
Slightly weaker due to hard mode bonuses being lowered.
Rutger comes out during player phase turn 7.
Trec
Increased Spd by 1 and Lck by 2
Noah
Increased Str by 1 and Skl by 1
Lilina
Increased Mag by 2, Skl by 1 and Con by 1
Barthe
Increased Level by one (Lvl 10)
Increased HP by 1, Str by 1, Def by 1
Carrying Knight Crest
Gwendolyn
Increased Con by 3
Ogier
Increased Spd by 1, Lck by 2 and Con by 1
Fir
Increased Spd by 2 and Con by 1
Geese
Increased Hp by 2 and Skl by 2
Gonzalez
He now starts at starts at level 5 on both routes
Klein
Will now always move
Thea
Will now always move
Increased Str by 1 and Con by 1
Echidna
Increased Con by 2
Comes out on player turn 9 rather than enemy turn 8, to make it less likely she will be killed outright
Sophia
Increased Hp by 5, Skl by 3, Spd by 3, Def by 2, Lck by 3 and Con by 2
Juno
Increased Hp by 2, Spd by 1 and Con by 1
Easter Egg
Easter Egg Character
Made Debias playable because Project Ember’s portrayal of him was very amusing to me. Has supports, though no convos, with Bors, Barthes, Wendy and Ogier
Upped his stats to the Similar as Project Ember
Has a unique version of Knight and General to use bows in addition to usual weapons, much like Project Ember
Credits and Special Thanks
Brunhilda for Project Ember, because what they did with Debias was funny to me
GabrielKnight for the General Bow Animations
TheBlindArcher for the Knight Bow Animation