This Hack is not for the Weak!
First ever completed Hack! ^-^
Rebalance/ Difficulty Hack of FE6
First off, I think FE6 is a great game, and while the game has its flaws, I believe all it needs is mostly minor adjustments. This is an attempt at that. I know what you’re thinking, another balance patch, however, I understand that most Balance Patches tend to do a little too much where the game doesn’t feel like FE6 anymore, and just feels like something else entirely. I do my best not to stray too far and keep it as close as I can to FE6. Most of these balance changes are conservative and if not, are within good reason.
Another reason for this hack is to make it more challenging. A problem of FE6 is that it has a tough early game and then past Ch 7 (Minus a few Chapters like 11A & 14), the game ends up becoming a bit too easy. This hack addresses that, making the mid game tougher, and making late game on par with the Early game difficulty. Even the early game has changed a little to make it a bit more challenging as well.
Also, the thing about this is that I don’t use cheap ways to make it difficult, like utilizing ambush spawns or giving enemies inflated stats. No, in fact, this hack gets rid of ambush spawns almost entirely. This hack uses other various methods, like map design, puzzle like enemy placement, inclusion of more side objectives, earlier spawn rates of enemy reinforcements, and more that make it more challenging. IMO, this hack induces strategic play similar to Conquest, tough but reasonable, no bs.
Here’s a list of some key changes…
Weapon Triangle is +/- 15
+5 Hit to a good chunk of Lances & Axes
Removal of Ambush Spawns (All Player Phase except a few like Ch 21)
Removal of Hard Mode Bonuses for Recruitable Characters (Mainly to nerf characters like Rutger, Miledy, & Perceval because their simply too strong)
Buffs to most characters, mostly to balance out the cast a bit more
Buffs to certain classes like Archers & Knights
Thieves can promote into Assassins using a Hero Crest
Additional promotional items that can be acquired in the mid game.
Early Promotion for Roy (Ch 16/ 16x)
And more!
While some of these choices might be a bit too much, (removal of hard mode bonuses on recruitable enemies, weapon triangle enhancement, slightly better hit rates on axes), I believe doing these changes makes the game more interesting. If you’re interested, see below for all the detailed Changes.
General Changes/ Fixes
Reskin Portraits
Updated Tiles and Animations to match FE8
Hard Mode is Selectable from the beginning
Random or Fixed Growths Mode
Fixed Deployment Order from Ch 2-5
Removed Hard Mode Bonuses for Recruitable Characters
PATCHES V 1.01 - FE6 Verum Sui - Google Drive
Character Changes - FE6 Character Changes - Google Docs
Class Changes - FE6 Class Changes - Google Docs
Weapon Changes - FE6 - Weapon Changes - Google Docs
Difficulty Changes - FE6 Difficulty Changes - Google Docs
Chapter Changes (Item Drops/ Changes) - FE6 Chapter Changes (Items & Drops only) - Google Docs
Chapter Changes (Reinforcement Changes) - FE6 Chapter Changes (Reinforcements/ Thief additions only) - Google Docs
Screenshots -
Credits
7743 - FEBuilder
Portraits - Project Ember (Brunhilda)/ FE6 Remake into FE8 (ZeN2002)
Various Map Tiles and Backgrounds/ Companions (Song) - Project Ember (Brunhilda)
FE4 Enemy Message 3 (Song) - SurfingKyogre
Roy Master Lord Animations - UltraFenix
Nomadic Trooper Repel Animations - Pikmin1211, Maiser6
Marissa Swordmaster Animations - Red Bean/ Marlon0024
Wyvern Lord Axe Animations - TheBlindArcher
Female Assassin Animations - FPZero, Moocavo, Riku
Assassin Portrait - Sword of Heaven & Earth
Fire Emblem Icon - Batima