Fire Emblem 6, but it plays like FE1 (ver 2.0.1)

That’s because Castor is very low level and the stats are determined by level and class growths. Very low level recruits have basically class base stats.

I believe what LordLouie is commenting on isn’t enemy recruits having stats greater than their class’ base stats, but that their base stats are determined randomly.
iirc, FE1 enemy stats are the class base stats +3HP and +1 str/skl/spd/def/wpnlvl every odd level not including lvl 1 (at level 3, it’d be +3 HP +1 the others, while at level 7 it’d be +9HP, +3 the others, and at level 8 it’d stay at +9HP +3 the others.)
Enemy recruits’ stats are determined using the same method as regular enemies, barring luck where they’re given a random luck stat from 0-7.
This is most evident with the 3 peg sisters:
Pegasus knight class bases: HP 16 | Str 4 | Skl 5 | Wlv 9 | Spd 11 | Lck 0 | Def 6 | Res 0
Catria’s base stats (she’s a lvl 3 peg): HP 19 | Str 5 | Skl 6 | Wlv 10 | Spd 12 | Lck 0-7 | Def 7 | Res 0
Est’s base stats (lvl 5 peg): HP 22 | Str 6 | Skl 7 | Wlv 11 | Spd 13 | Lck 0-7 | Def 8 | Res 0
Palla’s base stats (lvl 8 peg): HP 25 | Str 7 | Skl 8 | Wlv 12 | Spd 14 | Lck 0-7 | Def 9 | Res 0
All in all, this means enemy recruits shouldn’t have random stats besides luck.

So basically enemy recruits should have their bases like a normal enemy’s, but is it even possible to generate their stats like that without messing with their growths?
On a side note, it kinda would buff these characters if implemented, especially in hard mode.

2.0.1 is just out. It only fixes a cosmetic bug.

Interesting idea. I was thinking about playing this, but neither link works.

Google Drive sent the files to the bin for some dumb reason… The links should work now.

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