Randomiser logic now guaranteed to give you a staff user by the start of chapter 8 (unless t1 class pool contains no staff-using classes)
Updated tooltip of start with utility staves option.
Added option to start with a Restore staff and a Warp staff.
Remembered Thoron exists in the complimentary-normal-range-tome-for-rewarpers bit in the previous version
Fixed Marty starting with a Member Card even if items aren’t randomised and it’s available in ch18. (He’s supposed to start with it otherwise)
Fixed unlocking prfs (making them all B rank) without randomising player unit classes resulting in e.g. Finn having no usable lances.
1.2.0 - Mostly aimed at addressing some more egregiously unfair enemy loadouts
Added option to forbid enemy status weapons on generic enemies until a specified chapter
Removed all status staves from ch5 & 6 Raydrik & Veld’s inventories
Recruitable enemies now respect the unused weapons/(unlocked) prfs in boss weapon pool setting for their initial equipment (defaulting to no if bosses aren’t randomised, disabling the setting)
Fixed enemies swapping a Meteor tome out for a non-siege tome due to the siege tome replacement setting swapping out for Bolganone if unused weapons enabled, even if not allowed into the relevant enemy weapon pool.
Fixed randomise all settings button being able to select a removed setting.
Fixed randomiser crash introduced last version when ch18’s dancers became a staff class.
Hard capped generic enemy status staves at 2 per chapter.
Non-poison status weapons rolled to generic enemies (Berserk Edge, Sleep Edge, Blizzard) have increasing odds of being replaced with a non-status weapon for each successive status weapon in that chapter.
Tweaked odds of dark mage types being forced to have a dark tome.
Fixed dark mage types forced to have a dark tome forgetting they also have a staff rank.
Generics who roll rewarp with a siege tome now get a complimentary 1-2 range tome.
Fixed bottom right enemy reinforcement in ch14 using the wrong character data (again).
Tooltip no longer claims Luck is capped at 30 at highest.
Fixed typos in tooltips.
Leif/Finn/Safy/Linoan’s fallback class (no valid class left in class pool after accounting for their restrictions) being Paladin rather than Cavalier.
Randomise enemies not by group option removed. It was the cause of too many problems.
Liszt’s squad in ch13 can no longer roll mages or magic swords/armourslayers/master swords/status swords/master axes/brave axes
Liszt himself is prevented from rolling certain high power classes.
These ch13 tweaks may still need further adjustment. Please let me know if it seems impossible to keep Glade alive and stop Tahra from being seized before the rest of the army can get there.
Status weapons can no longer appear at all in chapter 3, as inflicted status aren’t cleared on the units that leave your party.
Crusader scrolls can no longer be assigned to both Olwen visits and Not-Olwen visits the ch12 village if they’re all supposed to appear once each.
Fixed randomising generic enemies but not by group causing them to not respect whether they should be a promoted unit or not.
Fixed randomising generic enemies not by group causing ch5 pitfighter reinforcements, Mareeta, Galzus to all appear on enemy phase 1.(13/08/2021)
Randomised prf locks can no longer give Eyvel Kia prf.
Fixed randomiser crash trying to update item descriptions of prfs to reflect randomised locks when nobody got assigned that prf due to no-one using that weapon type.
Minor Update (184.108.40.206):
Added message window to clarify that Randomise All Settings button isn’t expected to result in playable settings without manual tweaking.
Randomise all settings button now generates zero leadership/movement star weightings for above 5 stars.
ASM extension to cap Miracle activation at 90% is applied if main stat cap is set above 20 at all (from 30), due to weapons with +10 Luck making that relevant with lower caps.
Clarified and added some tooltips.